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- class memory_Context:
- def __init__(self):
- self.didLaunch = False
- self.exit = False
- self.hiddenItems = []
- self.input = ""
- self.mismatchedItems = []
- self.outputGoOn = ""
- self.outputGreeting = ""
- self.outputHelp = ""
- self.outputMatchedItems = ""
- self.outputMismatchedItems = ""
- self.outputPromptSelection = ""
- self.outputVictory = ""
- self.playfieldItems = {}
- self.playfieldSize = 0
- self.recentField = "none"
- self.selectedId = -1
- self.selectedItems = []
- self.victory = False
-
- def field(self, fieldName):
- return getattr(self, fieldName)
-
- def setField(self, fieldName, value):
- setattr(self, fieldName, value)
-
- def __repr__(self):
- return self.__str__()
-
- def __str__(self):
- return f"memory_Context(playfieldI/playfieldS/recentF/selectedId/selectedI: '{self.playfieldItems}'/'{self.playfieldSize}'/'{self.recentField}'/'{self.selectedId}'/'{self.selectedItems}')"
-
- def memory_createContext():
- return memory_Context()
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