Research portable Memory game | Исследовать портируемую игру Память
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- #include <map>
- #include <string>
- #include "entities.h"
-
-
- // L4: Function.
-
- std::string memory_generateConstPlayfield(
- MemoryContext& c
- ) {
- std::map<int, int> idGroups = { };
- auto id = 0;
- for (auto gid = 0; gid < c.playfieldSize; ++gid) {
- idGroups[id] = gid;
- id += 1;
- idGroups[id] = gid;
- id += 1;
- }
- c.playfieldItems = idGroups;
- return "MemoryContext.playfieldItems";
- }
-
- // L20: Test.
-
- std::string test_memory_generateConstPlayfield(
- ) {
- auto c = memory_createEmptyContext();
- c.playfieldSize = 2;
- auto fieldName = memory_generateConstPlayfield(c);
- if (
- fieldName == "MemoryContext.playfieldItems" &&
- c.playfieldItems.size() == 4 &&
- c.playfieldItems[0] == 0 &&
- c.playfieldItems[1] == 0 &&
- c.playfieldItems[2] == 1 &&
- c.playfieldItems[3] == 1
- ) {
- return "OK: memory_generateConstPlayfield";
- }
- return "ERR: memory_generateConstPlayfield";
- }
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