- OPT_HEADER/OPT_INCLUDES: 'None'/'None'
- #include <map>
- #include <string>
- #include <vector>
- #include "memory.h"
- #include "memory_Context.h"
-
- std::string memory_test_generateConstPlayfield(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- if (
- c.recentField == "playfieldItems" &&
- c.playfieldItems.size() == 4 &&
- c.playfieldItems[0] == 0 &&
- c.playfieldItems[1] == 0 &&
- c.playfieldItems[2] == 1 &&
- c.playfieldItems[3] == 1
- ) {
- return "OK: memory_generateConstPlayfield";
- }
- return "ERR: memory_generateConstPlayfield";
- }
-
-
-
- std::string memory_test_selectItem_1x(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select the first item.
- c.selectedId = 0;
- c = memory_selectItem(c);
- // See if it's in selectedItems now.
- if (
- c.recentField == "selectedItems" &&
- c.selectedItems.size() == 1 &&
- c.selectedItems[0] == 0
- ) {
- return "OK: memory_selectItem_1x";
- }
- return "ERR: memory_selectItem_1x";
- }
-
-
-
- std::string memory_test_selectItem_2x(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select the first two items.
- c.selectedId = 0;
- c = memory_selectItem(c);
- c.selectedId = 1;
- c = memory_selectItem(c);
- // See if both items are selected now.
- if (
- c.recentField == "selectedItems" &&
- c.selectedItems.size() == 2 &&
- c.selectedItems[0] == 0 &&
- c.selectedItems[1] == 1
- ) {
- return "OK: memory_selectItem_2x";
- }
- return "ERR: memory_selectItem_2x";
- }
-
-
-
- std::string memory_test_selectItem_3x(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select three items.
- c.selectedId = 0;
- c = memory_selectItem(c);
- c.selectedId = 1;
- c = memory_selectItem(c);
- c.selectedId = 2;
- c = memory_selectItem(c);
- // See if only one (last) item is selected now.
- if (
- c.recentField == "selectedItems" &&
- c.selectedItems.size() == 1 &&
- c.selectedItems[0] == 2
- ) {
- return "OK: memory_selectItem_3x";
- }
- return "ERR: memory_selectItem_3x";
- }
-
-
-
-
- std::string memory_test_shouldDeselectMismatchedItems(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select two items of different groups.
- c.selectedId = 0;
- c = memory_selectItem(c);
- c.selectedId = 2;
- c = memory_selectItem(c);
- // Detect mismatching.
- c = memory_shouldDeselectMismatchedItems(c);
- // See if the two selected items do not match.
- if (
- c.recentField == "mismatchedItems" &&
- c.mismatchedItems.size() == 2 &&
- c.mismatchedItems[0] == 0 &&
- c.mismatchedItems[1] == 2
- ) {
- return "OK: memory_shouldDeselectMismatchedItems";
- }
- return "ERR: memory_shouldDeselectMismatchedItems";
- }
-
-
-
-
- std::string memory_test_shouldDeselectMismatchedItems_itemTwice(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select the same item twice.
- c.selectedId = 0;
- c = memory_selectItem(c);
- c.selectedId = 0;
- c = memory_selectItem(c);
- // Detect mismatching.
- c = memory_shouldDeselectMismatchedItems(c);
- // See if the two selected items do not match.
- if (
- c.recentField == "mismatchedItems" &&
- c.mismatchedItems.size() == 1 &&
- c.mismatchedItems[0] == 0
- ) {
- return "OK: memory_shouldDeselectMismatchedItems_itemTwice";
- }
- return "ERR: memory_shouldDeselectMismatchedItems_itemTwice";
- }
-
-
-
-
-
-
-
- std::string memory_test_shouldDetectVictory(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select the first two items of the same group.
- c.selectedId = 0;
- c = memory_selectItem(c);
- c.selectedId = 1;
- c = memory_selectItem(c);
- // Hide the first pair.
- c = memory_shouldHideMatchingItems(c);
- // Select the last two items of the same group.
- c.selectedId = 2;
- c = memory_selectItem(c);
- c.selectedId = 3;
- c = memory_selectItem(c);
- // Hide the second pair.
- c = memory_shouldHideMatchingItems(c);
- // Detect victory.
- c = memory_shouldDetectVictory(c);
- // See if victory has been detected.
- if (
- c.recentField == "victory" &&
- c.victory == true
- ) {
- return "OK: memory_shouldDetectVictory";
- }
- return "ERR: memory_shouldDetectVictory";
- }
-
-
-
-
- std::string memory_test_shouldHideMatchingItems(
- ) {
- auto c = memory_createContext();
- c.playfieldSize = 2;
- c = memory_generateConstPlayfield(c);
- // Select two items of the same group.
- c.selectedId = 0;
- c = memory_selectItem(c);
- c.selectedId = 1;
- c = memory_selectItem(c);
- // Hide matching items.
- c = memory_shouldHideMatchingItems(c);
- // See if the two selected items match.
- if (
- c.recentField == "hiddenItems" &&
- c.hiddenItems.size() == 2 &&
- c.hiddenItems[0] == 0 &&
- c.hiddenItems[1] == 1
- ) {
- return "OK: memory_shouldHideMatchingItems";
- }
- return "ERR: memory_shouldHideMatchingItems";
- }
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