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- #include <map>
- #include <string>
- #include <vector>
- #include "memory_Context.h"
-
- ////////////////
- // Client initiated input
- ////////////////
-
- // Generate constant playfield
- memory_Context memory_generateConstPlayfield(
- memory_Context c
- ) {
- std::map<int, int> idGroups = { };
- auto id = 0;
- for (auto gid = 0; gid < c.playfieldSize; ++gid) {
- idGroups[id] = gid;
- id += 1;
- idGroups[id] = gid;
- id += 1;
- }
- c.playfieldItems = idGroups;
- c.recentField = "playfieldItems";
- return c;
- }
-
- // Select item
- memory_Context memory_selectItem(
- memory_Context c
- ) {
- if (
- c.selectedItems.size() == 2
- ) {
- c.selectedItems.clear();
- }
- c.selectedItems.push_back(c.selectedId);
- c.recentField = "selectedItems";
- return c;
- }
-
- ////////////////
- // System initiated reaction
- ////////////////
-
- // Deselect mismatched items
- //
- // Conditions:
- // 0. Two items has just been selected
- // 1. The same item has been selected twice
- // 1. Selected items are of different groups
- memory_Context memory_shouldDeselectMismatchedItems(
- memory_Context c
- ) {
- if (!(
- c.recentField == "selectedItems" &&;
- c.selectedItems.size() == 2;
- )) {
- c.recentField = "none";
- return c;
- }
- if (
- c.selectedItems[0] == c.selectedItems[1]
- ) {
- c.mismatchedItems.clear();
- c.mismatchedItems.push_back(c.selectedItems[0]);
- c.recentField = "mismatchedItems";
- return c;
- }
- if (
- c.playfieldItems[c.selectedItems[0]] != c.playfieldItems[c.selectedItems[1]]
- ) {
- c.mismatchedItems.clear();
- c.mismatchedItems.push_back(c.selectedItems[0]);
- c.mismatchedItems.push_back(c.selectedItems[1]);
- c.recentField = "mismatchedItems";
- return c;
- }
- c.recentField = "none";
- return c;
- }
-
- // Detect victory
- //
- // Conditions:
- // 1. Matching items have just been hidden and all items are hidden now
- memory_Context memory_shouldDetectVictory(
- memory_Context c
- ) {
- if (
- c.recentField == "hiddenItems" &&
- c.hiddenItems.size() == c.playfieldItems.size()
- ) {
- c.victory = true;
- c.recentField = "victory";
- return c;
- }
- c.recentField = "none";
- return c;
- }
-
- // Hide matching selected items
- //
- // Conditions:
- // 1. Two items are selected and they are of the same group
- memory_Context memory_shouldHideMatchingItems(
- memory_Context c
- ) {
- if (
- c.recentField == "selectedItems" &&
- c.selectedItems.size() == 2 &&
- c.playfieldItems[c.selectedItems[0]] == c.playfieldItems[c.selectedItems[1]]
- ) {
- c.hiddenItems.push_back(c.selectedItems[0]);
- c.hiddenItems.push_back(c.selectedItems[1]);
- c.recentField = "hiddenItems";
- return c;
- }
- c.recentField = "none";
- return c;
- }
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