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@@ -1,6 +1,4 @@
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#c++ -o test_memory_C++ -std=c++11 -I. \
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#c++ -o test_memory_C++ -std=c++17 -I. \
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c++ -o test_memory_C++ -std=c++20 -I. \
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c++ -o test_memory_C++ -std=c++11 -I. \
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memory.cpp \
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memory_Context.cpp \
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memory_test.cpp \
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@@ -1,9 +1,9 @@
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#include <any>
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#include "any.h"
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#include "memory_Context.h"
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#include <iostream>
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std::any memory_Context::field(const std::string &fieldName) {
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libany::any memory_Context::field(const std::string &fieldName) {
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if (fieldName == "didLaunch") {
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return didLaunch;
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} else if (fieldName == "exit") {
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@@ -41,41 +41,41 @@ std::any memory_Context::field(const std::string &fieldName) {
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return victory;
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}
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void memory_Context::setField(const std::string &fieldName, std::any value) {
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void memory_Context::setField(const std::string &fieldName, libany::any value) {
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if (fieldName == "didLaunch") {
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didLaunch = std::any_cast<bool>(value);
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didLaunch = libany::any_cast<bool>(value);
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} else if (fieldName == "exit") {
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exit = std::any_cast<bool>(value);
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exit = libany::any_cast<bool>(value);
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} else if (fieldName == "hiddenItems") {
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hiddenItems = std::any_cast<std::vector<int> >(value);
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hiddenItems = libany::any_cast<std::vector<int> >(value);
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} else if (fieldName == "input") {
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input = std::any_cast<std::string>(value);
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input = libany::any_cast<std::string>(value);
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} else if (fieldName == "mismatchedItems") {
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mismatchedItems = std::any_cast<std::vector<int> >(value);
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mismatchedItems = libany::any_cast<std::vector<int> >(value);
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} else if (fieldName == "outputGoOn") {
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outputGoOn = std::any_cast<std::string>(value);
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outputGoOn = libany::any_cast<std::string>(value);
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} else if (fieldName == "outputGreeting") {
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outputGreeting = std::any_cast<std::string>(value);
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outputGreeting = libany::any_cast<std::string>(value);
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} else if (fieldName == "outputHelp") {
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outputHelp = std::any_cast<std::string>(value);
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outputHelp = libany::any_cast<std::string>(value);
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} else if (fieldName == "outputMatchedItems") {
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outputMatchedItems = std::any_cast<std::string>(value);
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outputMatchedItems = libany::any_cast<std::string>(value);
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} else if (fieldName == "outputMismatchedItems") {
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outputMismatchedItems = std::any_cast<std::string>(value);
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outputMismatchedItems = libany::any_cast<std::string>(value);
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} else if (fieldName == "outputPromptSelection") {
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outputPromptSelection = std::any_cast<std::string>(value);
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outputPromptSelection = libany::any_cast<std::string>(value);
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} else if (fieldName == "outputVictory") {
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outputVictory = std::any_cast<std::string>(value);
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outputVictory = libany::any_cast<std::string>(value);
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} else if (fieldName == "playfieldItems") {
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playfieldItems = std::any_cast<std::map<int, int> >(value);
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playfieldItems = libany::any_cast<std::map<int, int> >(value);
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} else if (fieldName == "playfieldSize") {
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playfieldSize = std::any_cast<int>(value);
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playfieldSize = libany::any_cast<int>(value);
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} else if (fieldName == "selectedId") {
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selectedId = std::any_cast<int>(value);
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selectedId = libany::any_cast<int>(value);
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} else if (fieldName == "selectedItems") {
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selectedItems = std::any_cast<std::vector<int> >(value);
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selectedItems = libany::any_cast<std::vector<int> >(value);
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} else if (fieldName == "victory") {
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victory = std::any_cast<bool>(value);
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victory = libany::any_cast<bool>(value);
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}
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}
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@@ -1,7 +1,7 @@
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#include <any>
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#include <map>
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#include <string>
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#include <vector>
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#include "any.h"
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#include "ctx.h"
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#ifndef memory_Context_HEADER
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@@ -27,8 +27,8 @@ struct memory_Context {
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std::vector<int> selectedItems;
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bool victory = false;
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std::any field(const std::string &fieldName);
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void setField(const std::string &fieldName, std::any value);
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libany::any field(const std::string &fieldName);
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void setField(const std::string &fieldName, libany::any value);
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};
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memory_Context memory_createContext();
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