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#include <string>
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#include "Memory.h"
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std::string test_memory_generateConstPlayfield() {
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std::map<int, int> idGroups = memory_generateConstPlayfield(2);
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if (
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idGroups.size() == 4 &&
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idGroups[0] == 0 &&
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idGroups[1] == 0 &&
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idGroups[2] == 1 &&
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idGroups[3] == 1
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) {
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return "OK: memory_generateConstPlayfield";
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}
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return "ERR: memory_generateConstPlayfield";
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}
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