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@@ -15,3 +15,22 @@ def desktop_loadTextures(p):
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#}
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p.textures = texs
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#}
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def desktop_createDeselectedTiles(p):
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for (id, pos) in enumerate(p.c.tilePositions):
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tile = arcade.AnimatedTimeBasedSprite()
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p.deselectedTiles.append(tile)
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p.sprites.append(tile)
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tile.guid = id
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tile.texture = p.textures[0]
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# Animation between two textures.
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a1 = arcade.sprite.AnimationKeyframe(0, 700, p.textures[0])
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a2 = arcade.sprite.AnimationKeyframe(1, 700, p.textures[1])
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tile.frames.append(a1)
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tile.frames.append(a2)
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# Position.
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tile.left = pos[0]
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tile.top = pos[1]
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#}
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#}
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@@ -3,5 +3,6 @@ import arcade
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class desktop_Platform:
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def __init__(self):
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self.c = None
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self.deselectedTiles = []
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self.sprites = arcade.SpriteList()
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self.textures = []
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@@ -17,6 +17,9 @@ class desktop_Window(arcade.Window):
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def on_mouse_press(self, x, y, button, key_modifiers):
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print("click", x, y)
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sprites = arcade.get_sprites_at_point([x, y], self.p.sprites)
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id = sprites[0].guid
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print("selected id: ", id)
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def on_update(self, delta):
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pass
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self.p.sprites.update_animation()
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11
v5/gui.py
11
v5/gui.py
@@ -68,16 +68,15 @@ def gui_generateTilePositions(
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heightInCells = c.windowHeight / c.cellSize
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positions = gui_aux_cellPositions(c.playfieldSize)
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poss = []
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ps = []
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for i in range(0, len(positions)):
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p = positions[i]
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pos = [p[0] * c.cellSize, p[1] * c.cellSize]
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poss.append(pos)
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x = p[0] * c.cellSize
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y = c.windowHeight - p[1] * c.cellSize
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ps.append([x, y])
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#}
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#tile.center_x = CELL * 2 + p[0] * CELL
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#tile.center_y = HEIGHT - CELL * 2 - p[1] * CELL
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c.tilePositions = poss
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c.tilePositions = ps
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c.recentField = "tilePositions"
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return c
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#}
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@@ -101,6 +101,7 @@ ctrl.set("windowBackgroundColor", "#ffffff")
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ctrl.set("windowTitle", "OGS Memory")
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desktop_loadTextures(p)
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desktop_createDeselectedTiles(p)
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wnd = desktop_Window(p)
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arcade.run()
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