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This commit is contained in:
56
v5/Window.py
56
v5/Window.py
@@ -4,12 +4,11 @@ CELL = 25
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HEIGHT = 600
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WIDTH = 900
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class Window(arcade.Window):
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def __init__(self):
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super().__init__(WIDTH, HEIGHT, "OGS Memory")
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arcade.set_background_color(arcade.color.WHITE)
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self.all_sprites = arcade.SpriteList()
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images = [
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["res/tiles_0.png", 0, 0, 75, 100],
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["res/tiles_0.png", 75, 0, 75, 100],
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["res/tiles_1.png", 0, 0, 75, 100],
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]
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positions = [
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[9, 1],
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[14, 1],
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@@ -31,8 +30,21 @@ class Window(arcade.Window):
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[19, 19],
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[24, 19],
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]
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textures = None
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deselected_tiles = []
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selected_tiles = []
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add_tiles(self.all_sprites, positions)
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class Window(arcade.Window):
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def __init__(self):
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super().__init__(WIDTH, HEIGHT, "OGS Memory")
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arcade.set_background_color(arcade.color.WHITE)
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self.all_sprites = arcade.SpriteList()
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textures = load_textures(images)
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deselected_tiles = create_deselected_tiles(positions, textures)
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for t in deselected_tiles:
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self.all_sprites.append(t)
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#selected_tiles = create_selected_tiles(positions, textures)
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def on_draw(self):
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arcade.start_render()
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@@ -47,17 +59,27 @@ class Window(arcade.Window):
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def on_update(self, delta):
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self.all_sprites.update_animation()
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def add_tiles(sprites, positions):
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id = 0
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for p in positions:
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def load_textures(images):
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ts = []
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for (id, img) in enumerate(images):
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tex = arcade.load_texture(img[0], x = img[1], y = img[2], width = img[3], height = img[4])
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ts.append(tex)
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return ts
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def create_deselected_tiles(positions, textures):
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tiles = []
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for (id, p) in enumerate(positions):
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tile = arcade.AnimatedTimeBasedSprite()
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tiles.append(tile)
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tile.guid = id
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id += 1
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for i in range(2):
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tex = arcade.load_texture("res/tiles_0.png", x = i*75, y = 0, width = 75, height = 100)
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tile.append_texture(tex)
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a = arcade.sprite.AnimationKeyframe(i, 700, tex)
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tile.frames.append(a)
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tile.texture = textures[0]
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# Animation between two textures.
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a1 = arcade.sprite.AnimationKeyframe(0, 700, textures[0])
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a2 = arcade.sprite.AnimationKeyframe(1, 700, textures[1])
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tile.frames.append(a1)
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tile.frames.append(a2)
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# Position.
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tile.center_x = CELL * 2 + p[0] * CELL
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tile.center_y = HEIGHT - CELL * 2 - p[1] * CELL
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sprites.append(tile)
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return tiles
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