Михаил Капелько il y a 6 mois
Parent
révision
98ff7fdbac
1 fichiers modifiés avec 59 ajouts et 37 suppressions
  1. +59
    -37
      v5/Window.py

+ 59
- 37
v5/Window.py Voir le fichier

@@ -4,35 +4,47 @@ CELL = 25
HEIGHT = 600
WIDTH = 900

images = [
["res/tiles_0.png", 0, 0, 75, 100],
["res/tiles_0.png", 75, 0, 75, 100],
["res/tiles_1.png", 0, 0, 75, 100],
]
positions = [
[9, 1],
[14, 1],
[19, 1],
[24, 1],

[9, 7],
[14, 7],
[19, 7],
[24, 7],

[9, 13],
[14, 13],
[19, 13],
[24, 13],

[9, 19],
[14, 19],
[19, 19],
[24, 19],
]
textures = None
deselected_tiles = []
selected_tiles = []

class Window(arcade.Window):
def __init__(self):
super().__init__(WIDTH, HEIGHT, "OGS Memory")
arcade.set_background_color(arcade.color.WHITE)
self.all_sprites = arcade.SpriteList()

positions = [
[9, 1],
[14, 1],
[19, 1],
[24, 1],

[9, 7],
[14, 7],
[19, 7],
[24, 7],

[9, 13],
[14, 13],
[19, 13],
[24, 13],

[9, 19],
[14, 19],
[19, 19],
[24, 19],
]

add_tiles(self.all_sprites, positions)
textures = load_textures(images)
deselected_tiles = create_deselected_tiles(positions, textures)
for t in deselected_tiles:
self.all_sprites.append(t)
#selected_tiles = create_selected_tiles(positions, textures)

def on_draw(self):
arcade.start_render()
@@ -47,17 +59,27 @@ class Window(arcade.Window):
def on_update(self, delta):
self.all_sprites.update_animation()

def add_tiles(sprites, positions):
id = 0
for p in positions:
tile = arcade.AnimatedTimeBasedSprite()
tile.guid = id
id += 1
for i in range(2):
tex = arcade.load_texture("res/tiles_0.png", x = i*75, y = 0, width = 75, height = 100)
tile.append_texture(tex)
a = arcade.sprite.AnimationKeyframe(i, 700, tex)
tile.frames.append(a)
tile.center_x = CELL * 2 + p[0] * CELL
tile.center_y = HEIGHT - CELL * 2 - p[1] * CELL
sprites.append(tile)

def load_textures(images):
ts = []
for (id, img) in enumerate(images):
tex = arcade.load_texture(img[0], x = img[1], y = img[2], width = img[3], height = img[4])
ts.append(tex)
return ts

def create_deselected_tiles(positions, textures):
tiles = []
for (id, p) in enumerate(positions):
tile = arcade.AnimatedTimeBasedSprite()
tiles.append(tile)
tile.guid = id
tile.texture = textures[0]
# Animation between two textures.
a1 = arcade.sprite.AnimationKeyframe(0, 700, textures[0])
a2 = arcade.sprite.AnimationKeyframe(1, 700, textures[1])
tile.frames.append(a1)
tile.frames.append(a2)
# Position.
tile.center_x = CELL * 2 + p[0] * CELL
tile.center_y = HEIGHT - CELL * 2 - p[1] * CELL
return tiles

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