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16
C++/Memory.Aux.cpp
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16
C++/Memory.Aux.cpp
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#include <map>
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#include "Memory.h"
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std::map<int, int> memory_generateConstPlayfield(
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int n
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) {
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std::map<int, int> idGroups;
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auto id = 0;
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for (int gid = 0; gid < n; ++gid) {
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idGroups[id] = gid;
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id += 1;
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idGroups[id] = gid;
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id += 1;
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}
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return idGroups;
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}
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17
C++/Memory.Test.cpp
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17
C++/Memory.Test.cpp
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#include <string>
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#include "Memory.h"
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std::string test_memory_generateConstPlayfield() {
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std::map<int, int> idGroups = memory_generateConstPlayfield(2);
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if (
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idGroups.size() == 4 &&
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idGroups[0] == 0 &&
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idGroups[1] == 0 &&
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idGroups[2] == 1 &&
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idGroups[3] == 1
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) {
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return "OK: memory_generateConstPlayfield";
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}
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return "ERR: memory_generateConstPlayfield";
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}
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5
C++/Memory.h
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5
C++/Memory.h
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#include <map>
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#include <string>
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std::map<int, int> memory_generateConstPlayfield(int n);
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std::string test_memory_generateConstPlayfield();
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8
C++/main.cpp
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8
C++/main.cpp
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#include "Memory.h"
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#include <iostream>
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int main() {
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std::cout
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<< test_memory_generateConstPlayfield()
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<< std::endl;
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}
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