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@@ -48,3 +48,5 @@ def desktop_createSelectedTiles(p):
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tile.top = pos[1]
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tile.top = pos[1]
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# Invisible by default.
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# Invisible by default.
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tile.visible = False
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tile.visible = False
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#}
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#}
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@@ -3,7 +3,9 @@ import arcade
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class desktop_Platform:
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class desktop_Platform:
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def __init__(self):
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def __init__(self):
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self.c = None
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self.c = None
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self.ctrl = None
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self.deselectedTiles = []
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self.deselectedTiles = []
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self.mousePosition = []
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self.selectedTiles = []
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self.selectedTiles = []
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self.sprites = arcade.SpriteList()
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self.sprites = arcade.SpriteList()
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self.textures = []
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self.textures = []
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@@ -1,4 +1,5 @@
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import arcade
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import arcade
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from desktop_aux import *
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class desktop_Window(arcade.Window):
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class desktop_Window(arcade.Window):
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def __init__(self, p):
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def __init__(self, p):
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@@ -16,10 +17,11 @@ class desktop_Window(arcade.Window):
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self.p.sprites.draw()
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self.p.sprites.draw()
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def on_mouse_press(self, x, y, button, key_modifiers):
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def on_mouse_press(self, x, y, button, key_modifiers):
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print("click", x, y)
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id = desktop_aux_tileIdAt(self.p, x, y)
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sprites = arcade.get_sprites_at_point([x, y], self.p.sprites)
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if (
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id = sprites[0].guid
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id != None
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print("selected id: ", id)
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):
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self.p.ctrl.set("selectedId", id)
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def on_update(self, delta):
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def on_update(self, delta):
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self.p.sprites.update_animation()
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self.p.sprites.update_animation()
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12
v5/desktop_aux.py
Normal file
12
v5/desktop_aux.py
Normal file
@@ -0,0 +1,12 @@
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import arcade
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# Find tile id at the specified location
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def desktop_aux_tileIdAt(p, x, y):
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sprites = arcade.get_sprites_at_point([x, y], p.sprites)
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if (
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len(sprites) != 0
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):
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return sprites[0].guid
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#}
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return None
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#}
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@@ -81,6 +81,8 @@ ctrl.registerCallback(printOutput)
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ctrl.registerFieldCallback("exit", lambda c: sys.exit(0))
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ctrl.registerFieldCallback("exit", lambda c: sys.exit(0))
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p = desktop_Platform()
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p = desktop_Platform()
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# Keep copy of ctrl in platform, too.
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p.ctrl = ctrl
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# Copy context to platform.
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# Copy context to platform.
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def copyContext(c):
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def copyContext(c):
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