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5
v2/entities.cpp
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5
v2/entities.cpp
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#include "entities.h"
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MemoryContext memory_createEmptyContext() {
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return MemoryContext();
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}
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9
v2/entities.h
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9
v2/entities.h
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#include <map>
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#include <string>
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struct MemoryContext {
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int playfieldSize = 0;
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std::map<int, int> playfieldItems;
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};
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MemoryContext memory_createEmptyContext();
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42
v2/functions.cpp
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42
v2/functions.cpp
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#include <map>
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#include <string>
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#include "entities.h"
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// L4: Function.
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std::string memory_generateConstPlayfield(
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MemoryContext& c
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) {
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std::map<int, int> idGroups = { };
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auto id = 0;
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for (auto gid = 0; gid < c.playfieldSize; ++gid) {
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idGroups[id] = gid;
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id += 1;
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idGroups[id] = gid;
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id += 1;
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}
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c.playfieldItems = idGroups;
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return "MemoryContext.playfieldItems";
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}
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// L20: Test.
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std::string test_memory_generateConstPlayfield(
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) {
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auto c = memory_createEmptyContext();
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c.playfieldSize = 2;
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auto fieldName = memory_generateConstPlayfield(c);
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if (
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fieldName == "MemoryContext.playfieldItems" &&
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c.playfieldItems.size() == 4 &&
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c.playfieldItems[0] == 0 &&
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c.playfieldItems[1] == 0 &&
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c.playfieldItems[2] == 1 &&
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c.playfieldItems[3] == 1
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) {
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return "OK: memory_generateConstPlayfield";
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}
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return "ERR: memory_generateConstPlayfield";
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}
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8
v2/functions.h
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8
v2/functions.h
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#include "entities.h"
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std::string memory_generateConstPlayfield(
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MemoryContext& c
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);
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std::string test_memory_generateConstPlayfield(
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);
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@@ -25,14 +25,13 @@ def test_memory_generateConstPlayfield(
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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fieldName = memory_generateConstPlayfield(c)
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idGroups = c.playfieldItems
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if (
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fieldName == "MemoryContext.playfieldItems" and
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len(idGroups) == 4 and
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idGroups[0] == 0 and
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idGroups[1] == 0 and
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idGroups[2] == 1 and
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idGroups[3] == 1
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len(c.playfieldItems) == 4 and
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c.playfieldItems[0] == 0 and
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c.playfieldItems[1] == 0 and
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c.playfieldItems[2] == 1 and
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c.playfieldItems[3] == 1
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):
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return "OK: memory_generateConstPlayfield"
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#}
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1
v2/gen-C++
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1
v2/gen-C++
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c++ -o test_memory_C++ -std=c++11 -I. entities.cpp functions.cpp main.cpp
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8
v2/main.cpp
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8
v2/main.cpp
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#include <map>
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#include <string>
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#include "functions.h"
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int main() {
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printf("%s\n", test_memory_generateConstPlayfield().c_str());
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}
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