Михаил Капелько 8ヶ月前
コミット
2d0c18a403
4個のファイルの変更223行の追加15行の削除
  1. +3
    -0
      v2/entities.py
  2. +203
    -12
      v2/functions.py
  3. +10
    -0
      v2/llm.py
  4. +7
    -3
      v2/main.py

+ 3
- 0
v2/entities.py ファイルの表示

@@ -1,10 +1,13 @@
class MemoryContext:
def __init__(self):
self.hiddenItems = []
self.mismatchedItems = []
self.playfieldItems = {}
self.playfieldSize = 0
self.recentField = None
self.selectedId = None
self.selectedItems = []
self.victory = False

def __repr__(self):
return self.__str__()


+ 203
- 12
v2/functions.py ファイルの表示

@@ -1,5 +1,51 @@
from entities import *
from llm import *

# Detect victory
#
# Conditions:
# 1. Matching items have just been hidden and all items are hidden now
@llm_by_value
def memory_detectVictory(
c: MemoryContext
) -> MemoryContext:
if (
c.recentField == "hiddenItems" and
len(c.hiddenItems) == len(c.playfieldItems)
):
c.victory = True
c.recentField = "victory"
return c

c.recentField = None
return c
#}

# Deselect mismatched items
#
# Conditions:
# 1. Two items are selected and they are of different groups
@llm_by_value
def memory_deselectMismatchedItems(
c: MemoryContext
) -> MemoryContext:
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 2 and
c.playfieldItems[c.selectedItems[0]] != c.playfieldItems[c.selectedItems[1]]
):
c.mismatchedItems.clear()
c.mismatchedItems.append(c.selectedItems[0])
c.mismatchedItems.append(c.selectedItems[1])
c.recentField = "mismatchedItems"
return c

c.recentField = None
return c
#}

# Generate constant playfield suitable for testing and debugging
@llm_by_value
def memory_generateConstPlayfield(
c: MemoryContext
) -> MemoryContext:
@@ -16,12 +62,34 @@ def memory_generateConstPlayfield(
return c
#}

# Hide matching selected items
#
# Conditions:
# 1. Two items are selected and they are of the same group
@llm_by_value
def memory_hideMatchingItems(
c: MemoryContext
) -> MemoryContext:
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 2 and
c.playfieldItems[c.selectedItems[0]] == c.playfieldItems[c.selectedItems[1]]
):
c.hiddenItems.append(c.selectedItems[0])
c.hiddenItems.append(c.selectedItems[1])
c.recentField = "hiddenItems"
return c

c.recentField = None
return c
#}

# Select item
#
# Conditions:
# 0. Remove obsolete selected items
# 1. If selectedId is recent
# 2. If it's not recent
# 1. There are already two selected items
# 2. Item has just been selected
@llm_by_value
def memory_selectItem(
c: MemoryContext
) -> MemoryContext:
@@ -61,7 +129,7 @@ def test_memory_generateConstPlayfield(
return "ERR: memory_generateConstPlayfield"
#}

def test_memory_selectOneItem(
def test_memory_selectItem(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
@@ -78,12 +146,12 @@ def test_memory_selectOneItem(
len(c.selectedItems) == 1 and
c.selectedItems[0] == 0
):
return "OK: memory_selectOneItem"
return "OK: selectItem"
#}
return "ERR: memory_selectOneItem"
return "ERR: selectItem"
#}

def test_memory_selectTwoItems(
def test_selectTwoItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
@@ -104,12 +172,12 @@ def test_memory_selectTwoItems(
c.selectedItems[0] == 0 and
c.selectedItems[1] == 1
):
return "OK: memory_selectTwoItems"
return "OK: selectTwoItems"
#}
return "ERR: memory_selectTwoItems"
return "ERR: selectTwoItems"
#}

def test_memory_selectThreeItems(
def test_selectThreeItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
@@ -132,7 +200,130 @@ def test_memory_selectThreeItems(
len(c.selectedItems) == 1 and
c.selectedItems[0] == 2
):
return "OK: memory_selectThreeItems"
return "OK: selectThreeItems"
#}
return "ERR: selectThreeItems"
#}

def test_memory_hideMatchingItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select two items of the same group.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 1
c.recentField = "selectedId"
c = memory_selectItem(c)

# Hide matching items.
c = memory_hideMatchingItems(c)

# See if the two selected items match.
if (
c.recentField == "hiddenItems" and
len(c.hiddenItems) == 2 and
c.hiddenItems[0] == 0 and
c.hiddenItems[1] == 1
):
return "OK: memory_hideMatchingItems"
#}
return "ERR: memory_selectThreeItems"
return "ERR: memory_hideMatchingItems"
#}

def test_memory_deselectMismatchedItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select two items of different groups.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 2
c.recentField = "selectedId"
c = memory_selectItem(c)

# Detect mismatching.
c = memory_deselectMismatchedItems(c)

# See if the two selected items do not match.
if (
c.recentField == "mismatchedItems" and
len(c.mismatchedItems) == 2 and
c.mismatchedItems[0] == 0 and
c.mismatchedItems[1] == 2
):
return "OK: memory_deselectMismatchedItems"
#}
return "ERR: memory_deselectMismatchedItems"
#}

def test_memory_detectVictory(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select the first two items of the same group.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 1
c.recentField = "selectedId"
c = memory_selectItem(c)

# Hide the first pair.
c = memory_hideMatchingItems(c)

# Select the last two items of the same group.
c.selectedId = 2
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 3
c.recentField = "selectedId"
c = memory_selectItem(c)

# Hide the second pair.
c = memory_hideMatchingItems(c)

# Detect victory.
c = memory_detectVictory(c)

# See if victory has been detected.
if (
c.recentField == "victory" and
c.victory == True
):
return "OK: memory_detectVictory"
#}
return "ERR: memory_detectVictory"
#}

def test_passContextByValue(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

c.selectedId = 0
c.recentField = "selectedId"
c1 = memory_selectItem(c)

c.selectedId = 1
c.recentField = "selectedId"
c2 = memory_selectItem(c)

# See if c1 and c2 have different recentField.
if (
c1.selectedId != c2.selectedId
):
return "OK: passContextByValue"

return "ERR: passContextByValue"
#}


+ 10
- 0
v2/llm.py ファイルの表示

@@ -0,0 +1,10 @@
import copy

# Make deep copies of arguments to mimic behaviour of strongly typed languages.
# https://stackoverflow.com/a/15398021
def llm_by_value(f):
def _f(*args, **kwargs):
argsCopy = copy.deepcopy(args)
kwargsCopy = copy.deepcopy(kwargs)
return f(*argsCopy, **kwargsCopy)
return _f

+ 7
- 3
v2/main.py ファイルの表示

@@ -2,6 +2,10 @@ from entities import *
from functions import *

print(test_memory_generateConstPlayfield())
print(test_memory_selectOneItem())
print(test_memory_selectTwoItems())
print(test_memory_selectThreeItems())
print(test_selectOneItem())
print(test_selectTwoItems())
print(test_selectThreeItems())
print(test_memory_hideMatchingItems())
print(test_memory_deselectMismatchedItems())
print(test_memory_detectVictory())
print(test_passContextByValue())

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