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20
v5/Window.py
20
v5/Window.py
@@ -2,8 +2,26 @@ import arcade
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class Window(arcade.Window):
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class Window(arcade.Window):
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def __init__(self):
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def __init__(self):
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super().__init__(800, 600, "OGS Memory")
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super().__init__(900, 600, "OGS Memory")
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arcade.set_background_color(arcade.color.WHITE)
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arcade.set_background_color(arcade.color.WHITE)
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self.all_sprites = arcade.SpriteList()
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# Animated begin button.
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player = arcade.AnimatedTimeBasedSprite()
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for i in range(2):
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tex = arcade.load_texture("res/buttons_begin.png", x = i*350, y = 0, width = 350, height = 100)
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player.append_texture(tex)
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a = arcade.sprite.AnimationKeyframe(i, 700, tex)
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player.frames.append(a)
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player.center_x = 300
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player.center_y = 200
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self.all_sprites.append(player)
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def on_draw(self):
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def on_draw(self):
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arcade.start_render()
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arcade.start_render()
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arcade.draw_circle_filled(400, 300, 15, arcade.color.BLUE)
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arcade.draw_circle_filled(400, 300, 15, arcade.color.BLUE)
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self.all_sprites.draw()
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def on_update(self, delta):
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self.all_sprites.update_animation()
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