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@@ -4,47 +4,54 @@ CELL = 25 |
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HEIGHT = 600 |
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WIDTH = 900 |
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images = [ |
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["res/tiles_0.png", 0, 0, 75, 100], |
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["res/tiles_0.png", 75, 0, 75, 100], |
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["res/tiles_1.png", 0, 0, 75, 100], |
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] |
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positions = [ |
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[9, 1], |
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[14, 1], |
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[19, 1], |
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[24, 1], |
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class Context: |
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def __init__(self): |
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self.images = [ |
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["res/tiles_0.png", 0, 0, 75, 100], |
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["res/tiles_0.png", 75, 0, 75, 100], |
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["res/tiles_1.png", 0, 0, 75, 100], |
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] |
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self.positions = [ |
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[9, 1], |
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[14, 1], |
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[19, 1], |
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[24, 1], |
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[9, 7], |
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[14, 7], |
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[19, 7], |
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[24, 7], |
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[9, 7], |
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[14, 7], |
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[19, 7], |
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[24, 7], |
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[9, 13], |
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[14, 13], |
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[19, 13], |
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[24, 13], |
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[9, 13], |
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[14, 13], |
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[19, 13], |
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[24, 13], |
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[9, 19], |
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[14, 19], |
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[19, 19], |
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[24, 19], |
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] |
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textures = None |
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deselected_tiles = [] |
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selected_tiles = [] |
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[9, 19], |
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[14, 19], |
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[19, 19], |
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[24, 19], |
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] |
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self.textures = None |
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self.deselected_tiles = None |
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self.selected_tiles = None |
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class Window(arcade.Window): |
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def __init__(self): |
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super().__init__(WIDTH, HEIGHT, "OGS Memory") |
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arcade.set_background_color(arcade.color.WHITE) |
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self.all_sprites = arcade.SpriteList() |
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self.c = Context() |
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c = self.c |
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textures = load_textures(images) |
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deselected_tiles = create_deselected_tiles(positions, textures) |
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for t in deselected_tiles: |
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c.textures = load_textures(c.images) |
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c.deselected_tiles = create_deselected_tiles(c.positions, c.textures) |
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for t in c.deselected_tiles: |
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self.all_sprites.append(t) |
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c.selected_tiles = create_selected_tiles(c.positions, c.textures) |
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for t in c.selected_tiles: |
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self.all_sprites.append(t) |
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#selected_tiles = create_selected_tiles(positions, textures) |
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def on_draw(self): |
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arcade.start_render() |
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@@ -53,8 +60,12 @@ class Window(arcade.Window): |
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def on_mouse_press(self, x, y, button, key_modifiers): |
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print("click", x, y) |
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sprites = arcade.get_sprites_at_point([x, y], self.all_sprites) |
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if len(sprites) == 1: |
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print("selected: ", sprites[0].guid) |
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id = sprites[0].guid |
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print("selected id: ", id) |
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#print("deselected_tiles: ", self.c.deselected_tiles) |
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#print("selected_tiles: ", self.c.selected_tiles) |
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self.c.deselected_tiles[id].visible = False |
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self.c.selected_tiles[id].visible = True |
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def on_update(self, delta): |
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self.all_sprites.update_animation() |
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@@ -83,3 +94,17 @@ def create_deselected_tiles(positions, textures): |
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tile.center_x = CELL * 2 + p[0] * CELL |
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tile.center_y = HEIGHT - CELL * 2 - p[1] * CELL |
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return tiles |
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def create_selected_tiles(positions, textures): |
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tiles = [] |
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for (id, p) in enumerate(positions): |
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tile = arcade.Sprite() |
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tiles.append(tile) |
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tile.guid = id |
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tile.texture = textures[2] |
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# Position. |
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tile.center_x = CELL * 2 + p[0] * CELL |
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tile.center_y = HEIGHT - CELL * 2 - p[1] * CELL |
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# Invisible by default. |
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tile.visible = False |
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return tiles |