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- from entities import *
- from llm import *
-
- # Detect victory
- #
- # Conditions:
- # 1. Matching items have just been hidden and all items are hidden now
- @llm_by_value
- def memory_detectVictory(
- c: MemoryContext
- ) -> MemoryContext:
- if (
- c.recentField == "hiddenItems" and
- len(c.hiddenItems) == len(c.playfieldItems)
- ):
- c.victory = True
- c.recentField = "victory"
- return c
-
- c.recentField = None
- return c
- #}
-
- # Deselect mismatched items
- #
- # Conditions:
- # 1. Two items are selected and they are of different groups
- @llm_by_value
- def memory_deselectMismatchedItems(
- c: MemoryContext
- ) -> MemoryContext:
- if (
- c.recentField == "selectedItems" and
- len(c.selectedItems) == 2 and
- c.playfieldItems[c.selectedItems[0]] != c.playfieldItems[c.selectedItems[1]]
- ):
- c.mismatchedItems.clear()
- c.mismatchedItems.append(c.selectedItems[0])
- c.mismatchedItems.append(c.selectedItems[1])
- c.recentField = "mismatchedItems"
- return c
-
- c.recentField = None
- return c
- #}
-
- # Generate constant playfield suitable for testing and debugging
- @llm_by_value
- def memory_generateConstPlayfield(
- c: MemoryContext
- ) -> MemoryContext:
- idGroups: dict[int, int] = { }
- id = 0
- for gid in range(0, c.playfieldSize):
- idGroups[id] = gid
- id += 1
- idGroups[id] = gid
- id += 1
- #}
- c.playfieldItems = idGroups
- c.recentField = "playfieldItems"
- return c
- #}
-
- # Hide matching selected items
- #
- # Conditions:
- # 1. Two items are selected and they are of the same group
- @llm_by_value
- def memory_hideMatchingItems(
- c: MemoryContext
- ) -> MemoryContext:
- if (
- c.recentField == "selectedItems" and
- len(c.selectedItems) == 2 and
- c.playfieldItems[c.selectedItems[0]] == c.playfieldItems[c.selectedItems[1]]
- ):
- c.hiddenItems.append(c.selectedItems[0])
- c.hiddenItems.append(c.selectedItems[1])
- c.recentField = "hiddenItems"
- return c
-
- c.recentField = None
- return c
- #}
-
- # Select item
- #
- # Conditions:
- # 1. There are already two selected items
- # 2. Item has just been selected
- @llm_by_value
- def memory_selectItem(
- c: MemoryContext
- ) -> MemoryContext:
- if (
- len(c.selectedItems) == 2
- ):
- c.selectedItems = []
-
- if (
- c.recentField == "selectedId"
- ):
- c.selectedItems.append(c.selectedId)
- c.recentField = "selectedItems"
- return c
-
- c.recentField = None
- return c
- #}
-
- # Test.
-
- def test_memory_generateConstPlayfield(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
- if (
- c.recentField == "playfieldItems" and
- len(c.playfieldItems) == 4 and
- c.playfieldItems[0] == 0 and
- c.playfieldItems[1] == 0 and
- c.playfieldItems[2] == 1 and
- c.playfieldItems[3] == 1
- ):
- return "OK: memory_generateConstPlayfield"
- #}
- return "ERR: memory_generateConstPlayfield"
- #}
-
- def test_memory_selectItem(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- # Select the first item.
- c.selectedId = 0
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # See if it's in selectedItems now.
- if (
- c.recentField == "selectedItems" and
- len(c.selectedItems) == 1 and
- c.selectedItems[0] == 0
- ):
- return "OK: selectItem"
- #}
- return "ERR: selectItem"
- #}
-
- def test_selectTwoItems(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- # Select the first two items.
- c.selectedId = 0
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 1
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # See if it's both items are selected now.
- if (
- c.recentField == "selectedItems" and
- len(c.selectedItems) == 2 and
- c.selectedItems[0] == 0 and
- c.selectedItems[1] == 1
- ):
- return "OK: selectTwoItems"
- #}
- return "ERR: selectTwoItems"
- #}
-
- def test_selectThreeItems(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- # Select three items.
- c.selectedId = 0
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 1
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 2
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # See if only one (last) item is selected now.
- if (
- c.recentField == "selectedItems" and
- len(c.selectedItems) == 1 and
- c.selectedItems[0] == 2
- ):
- return "OK: selectThreeItems"
- #}
- return "ERR: selectThreeItems"
- #}
-
- def test_memory_hideMatchingItems(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- # Select two items of the same group.
- c.selectedId = 0
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 1
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # Hide matching items.
- c = memory_hideMatchingItems(c)
-
- # See if the two selected items match.
- if (
- c.recentField == "hiddenItems" and
- len(c.hiddenItems) == 2 and
- c.hiddenItems[0] == 0 and
- c.hiddenItems[1] == 1
- ):
- return "OK: memory_hideMatchingItems"
- #}
- return "ERR: memory_hideMatchingItems"
- #}
-
- def test_memory_deselectMismatchedItems(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- # Select two items of different groups.
- c.selectedId = 0
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 2
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # Detect mismatching.
- c = memory_deselectMismatchedItems(c)
-
- # See if the two selected items do not match.
- if (
- c.recentField == "mismatchedItems" and
- len(c.mismatchedItems) == 2 and
- c.mismatchedItems[0] == 0 and
- c.mismatchedItems[1] == 2
- ):
- return "OK: memory_deselectMismatchedItems"
- #}
- return "ERR: memory_deselectMismatchedItems"
- #}
-
- def test_memory_detectVictory(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- # Select the first two items of the same group.
- c.selectedId = 0
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 1
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # Hide the first pair.
- c = memory_hideMatchingItems(c)
-
- # Select the last two items of the same group.
- c.selectedId = 2
- c.recentField = "selectedId"
- c = memory_selectItem(c)
- c.selectedId = 3
- c.recentField = "selectedId"
- c = memory_selectItem(c)
-
- # Hide the second pair.
- c = memory_hideMatchingItems(c)
-
- # Detect victory.
- c = memory_detectVictory(c)
-
- # See if victory has been detected.
- if (
- c.recentField == "victory" and
- c.victory == True
- ):
- return "OK: memory_detectVictory"
- #}
- return "ERR: memory_detectVictory"
- #}
-
- def test_passContextByValue(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- c = memory_generateConstPlayfield(c)
-
- c.selectedId = 0
- c.recentField = "selectedId"
- c1 = memory_selectItem(c)
-
- c.selectedId = 1
- c.recentField = "selectedId"
- c2 = memory_selectItem(c)
-
- # See if c1 and c2 have different recentField.
- if (
- c1.selectedId != c2.selectedId
- ):
- return "OK: passContextByValue"
-
- return "ERR: passContextByValue"
- #}
-
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