Research portable Memory game | Исследовать портируемую игру Память
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entities.h 166B

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  1. #include <map>
  2. #include <string>
  3. struct MemoryContext {
  4. int playfieldSize = 0;
  5. std::map<int, int> playfieldItems;
  6. };
  7. MemoryContext memory_createEmptyContext();