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- import arcade
-
- # Find a visible tile id at the specified location
- def desktop_aux_tileIdAt(p, x, y):
- sprites = arcade.get_sprites_at_point([x, y], p.deselectedSprites)
- if (
- len(sprites) != 0 and
- sprites[0].visible
- ):
- return sprites[0].guid
- #}
- return None
- #}
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