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- from entities import *
-
-
- # L4: Function.
-
- def memory_generateConstPlayfield(
- c: MemoryContext
- ) -> str:
- idGroups: dict[int, int] = { }
- id = 0
- for gid in range(0, c.playfieldSize):
- idGroups[id] = gid
- id += 1
- idGroups[id] = gid
- id += 1
- #}
- c.playfieldItems = idGroups
- return "MemoryContext.playfieldItems"
- #}
-
- # L20: Test.
-
- def test_memory_generateConstPlayfield(
- ) -> str:
- c = memory_createEmptyContext()
- c.playfieldSize = 2
- fieldName = memory_generateConstPlayfield(c)
- if (
- fieldName == "MemoryContext.playfieldItems" and
- len(c.playfieldItems) == 4 and
- c.playfieldItems[0] == 0 and
- c.playfieldItems[1] == 0 and
- c.playfieldItems[2] == 1 and
- c.playfieldItems[3] == 1
- ):
- return "OK: memory_generateConstPlayfield"
- #}
- return "ERR: memory_generateConstPlayfield"
- #}
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