count sleeping
This commit is contained in:
22
01.js
22
01.js
@@ -36,25 +36,37 @@ addObjects();
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gameLoop();
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function setupMatter() {
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engine = Matter.Engine.create();
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engine = Matter.Engine.create({ enableSleeping: true });
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}
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function addObjects() {
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boxes.push(
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new Box(engine.world, 250, 20, 40, 40),
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new Box(engine.world, 300, 350, 40, 40),
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new Box(engine.world, 320, 70, 40, 40),
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new Box(engine.world, 0, 400, 800, 60, { isStatic: true })
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new Box(engine.world, 250, 20, 40, 40, { restitution: 0.8 }),
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new Box(engine.world, 300, 350, 40, 40, { restitution: 0.8 }),
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new Box(engine.world, 320, 70, 40, 40, { restitution: 0.8 }),
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new Box(engine.world, 0, 400, 1200, 60, { isStatic: true }),
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new Box(engine.world, 260, 50, 40, 40),
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new Box(engine.world, 330, 300, 40, 40),
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new Box(engine.world, 350, 170, 40, 40),
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new Box(engine.world, 160, 150, 40, 40),
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new Box(engine.world, 190, 300, 40, 40),
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new Box(engine.world, 250, 270, 40, 40),
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);
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}
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function gameLoop() {
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// update the physics world
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Matter.Engine.update(engine, 1000 / 60);
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var sleepingCount = 0;
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// update the DOM world
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for (let b of boxes) {
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b.update();
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if (b.physicsBox.isSleeping)
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{
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sleepingCount += 1;
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}
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}
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console.debug("sleeping count:", sleepingCount);
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requestAnimationFrame(() => this.gameLoop());
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}
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@@ -22,7 +22,7 @@ box {
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box-sizing: border-box;
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position: absolute;
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display: block;
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background-color: rgba(45, 188, 232, 0.687);
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background-color: red;
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transform-origin: 20px 20px;
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}
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