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  11. <strong id="title">Open Game Studio</strong>
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  19. <a href="../../en/news/index.html">News</a>
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  31. <h1>News</h1>
  32. <div class="news_item">
  33. <h2 class="news_item_title">
  34. <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
  35. </h2>
  36. <p class="news_item_date">
  37. 2016-08-10 00:00
  38. </p>
  39. <div class="news_item_contents">
  40. <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
  41. <p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
  42. <p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
  43. <p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!. . .</p>
  44. </div>
  45. <div class="news_item_more">
  46. <a href="once-mahjong-always-mahjong.html">Continue reading</a>
  47. </div>
  48. </div>
  49. <div class="news_item">
  50. <h2 class="news_item_title">
  51. <a href="ogs-editor-0.9.html">May 2016 live session materials</a>
  52. </h2>
  53. <p class="news_item_date">
  54. 2016-05-29 00:00
  55. </p>
  56. <div class="news_item_contents">
  57. <iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>
  58. <p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
  59. <ol>
  60. <li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.. . .</li>
  61. </ol>
  62. </div>
  63. <div class="news_item_more">
  64. <a href="ogs-editor-0.9.html">Continue reading</a>
  65. </div>
  66. </div>
  67. <div class="news_item">
  68. <h2 class="news_item_title">
  69. <a href="may-live-session-announcement.html">Live session: 28 May 2016</a>
  70. </h2>
  71. <p class="news_item_date">
  72. 2016-05-17 00:00
  73. </p>
  74. <div class="news_item_contents">
  75. <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p>
  76. <p>. . .</p>
  77. </div>
  78. <div class="news_item_more">
  79. <a href="may-live-session-announcement.html">Continue reading</a>
  80. </div>
  81. </div>
  82. <div class="news_item">
  83. <h2 class="news_item_title">
  84. <a href="may-live-session-decision.html">May live session (Editor 0.9)</a>
  85. </h2>
  86. <p class="news_item_date">
  87. 2016-04-24 00:00
  88. </p>
  89. <div class="news_item_contents">
  90. <p>As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.</p>
  91. <p>We have to admit, our abilities to plan are not yet good enough. That's why the next live session will take place by the end of May. The exact date will be announced later.</p>
  92. <p>Here's a short preview of the coming game:</p>
  93. <iframe width="560" height="315" src="https://www.youtube.com/embed/V3EvCVPc6kg" frameborder="0" allowfullscreen></iframe>
  94. <p>. . .</p>
  95. </div>
  96. <div class="news_item_more">
  97. <a href="may-live-session-decision.html">Continue reading</a>
  98. </div>
  99. </div>
  100. <div class="news_item">
  101. <h2 class="news_item_title">
  102. <a href="rolling-ball.html">"Rolling ball" live session videos and downloads</a>
  103. </h2>
  104. <p class="news_item_date">
  105. 2016-02-10 00:00
  106. </p>
  107. <div class="news_item_contents">
  108. <p>Since we held 2 live sessions to create "Rolling ball" game, here are 2 YouTube videos of the process:</p>
  109. <iframe width="560" height="315" src="https://www.youtube.com/embed/70Jny1xJxK8" frameborder="0" allowfullscreen></iframe>
  110. <iframe width="560" height="315" src="http://www.youtube.com/embed/851IlFT7y18" frameborder="0" allowfullscreen></iframe>
  111. <p>"Rolling ball" game for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Games/RollingBall/">is available at SourceForge</a>.. . .</p>
  112. </div>
  113. <div class="news_item_more">
  114. <a href="rolling-ball.html">Continue reading</a>
  115. </div>
  116. </div>
  117. <div class="news_item">
  118. <h2 class="news_item_title">
  119. <a href="rolling-ball-live-session-pt2.html">Game creation live session (part 2): 7 February 2016</a>
  120. </h2>
  121. <p class="news_item_date">
  122. 2016-02-02 00:00
  123. </p>
  124. <div class="news_item_contents">
  125. <p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>.</p>
  126. <p>Let's finish the game!</p>
  127. <p>. . .</p>
  128. </div>
  129. <div class="news_item_more">
  130. <a href="rolling-ball-live-session-pt2.html">Continue reading</a>
  131. </div>
  132. </div>
  133. <div class="news_item">
  134. <h2 class="news_item_title">
  135. <a href="january-live-session-announcement.html">Game creation live session: 31 January 2016</a>
  136. </h2>
  137. <p class="news_item_date">
  138. 2016-01-25 00:00
  139. </p>
  140. <div class="news_item_contents">
  141. <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
  142. <p>. . .</p>
  143. </div>
  144. <div class="news_item_more">
  145. <a href="january-live-session-announcement.html">Continue reading</a>
  146. </div>
  147. </div>
  148. <div class="news_item">
  149. <h2 class="news_item_title">
  150. <a href="january-live-session-decision.html">SOON: Creating a simple game live (Editor 0.8)</a>
  151. </h2>
  152. <p class="news_item_date">
  153. 2016-01-21 00:00
  154. </p>
  155. <div class="news_item_contents">
  156. <p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.</p>
  157. <p>The exact date and time is to be announced in the coming days. Stay tuned!</p>
  158. <p>. . .</p>
  159. </div>
  160. <div class="news_item_more">
  161. <a href="january-live-session-decision.html">Continue reading</a>
  162. </div>
  163. </div>
  164. <div class="news_item">
  165. <h2 class="news_item_title">
  166. <a href="2016-roadmap.html">Roadmap for 2016</a>
  167. </h2>
  168. <p class="news_item_date">
  169. 2015-12-26 00:00
  170. </p>
  171. <div class="news_item_contents">
  172. <p>As you know, according to the <a href="2015-roadmap.html">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
  173. <p>Here's the revised roadmap for the first half of 2016:</p>
  174. <ol>
  175. <li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li>
  176. <li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net. . .</li>
  177. </ol>
  178. </div>
  179. <div class="news_item_more">
  180. <a href="2016-roadmap.html">Continue reading</a>
  181. </div>
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