2016-08-10 00:00
We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.
It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.
Upon the game release we got it: Tools are means to save development time.
We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will recreate Mahjong solitaire mode in just a few hours!. . .
2016-05-29 00:00
This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.
2016-05-17 00:00
We're glad to annouce that the LiveCoding session will take place on 28 May 2016 at 12:00 CEST. Join us!
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2016-04-24 00:00
As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.
We have to admit, our abilities to plan are not yet good enough. That's why the next live session will take place by the end of May. The exact date will be announced later.
Here's a short preview of the coming game:
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2016-02-10 00:00
Since we held 2 live sessions to create "Rolling ball" game, here are 2 YouTube videos of the process:
"Rolling ball" game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge.. . .
2016-02-02 00:00
Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET.
Let's finish the game!
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2016-01-25 00:00
We're glad to annouce that the LiveCoding session will take place on 31 January 2016 at 12:00 CET. Join us!
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2016-01-21 00:00
We are ready to present Editor 0.8 with Player. The live session will be held at LiveCoding SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is to be announced in the coming days. Stay tuned!
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2015-12-26 00:00
As you know, according to the previously published roadmap, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.
Here's the revised roadmap for the first half of 2016:
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