52 lines
1.4 KiB
Markdown
52 lines
1.4 KiB
Markdown
Title: Back to the development of "PSKOV"
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Date: 2024-11-14 00:00
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Category: News
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Slug: pskov-again
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Lang: en
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![lha][lha]
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# "PSKOV" today
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Now, we have an old "PSKOV" version and we need an improved one.
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First, we should recall what "PSKOV" consists of:
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1. The [generator][pskov-en] itself in the form of HTML page with JavaScript
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1. Helper [Python script][lfsa-en] to save generated files to disk
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Helper script is used to bypass web page restriction to access
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local file system.
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The script itself is a tiny web server with the following commands:
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| № | Command | Details |
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|---|---|---|
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| 1 | `GET /path` | Get current working directory path |
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| 2 | `POST /list` | Get a list of files in the requested directory |
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| 3 | `POST /read` | Get file's contents |
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| 4 | `POST /write` | Write file's contents |
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# "PSKOV" tomorrow
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Thus, the simplest way to get back to "PSKOV" development is to rewrite the
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helper script. I decided to replace Python with Kotlin because:
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1. Kotlin can be compiled for desktop, mobile, and web
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1. Kotlin is strictly typed
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These two factors simplify future work with portable code.
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As of now, I have `GET /path` implemented for JVM, macOS, and Windows (image
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in the beginning).
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# November
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I plan to implement the following commands in November:
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* `POST /list`
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* `POST /read`
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[lha]: ../../images/2024_lha-path.gif
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[pskov-en]: https://opengamestudio.org/pskov/en/pskov_1.0.0.html
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[lfsa-en]: https://opengamestudio.org/lfsa/en/index.html
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