News

Mahjong recreation start

2018-01-26 00:00

Spherical tiles in a Mahjong layout
Spherical tiles in a Mahjong layout

This article describes the start of Mahjong game recreation.

Plan

We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:

  • Load single layout …

The year of lessons

2017-12-31 22:00

Sparkler
Sparkler

So, the year 2017 is approaching its finale, the year’s results have already been summed up. We’re going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year. …

2017 summary

2017-11-22 00:00

Memory game in the background
Memory game in the background

It’s time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now. …

Back to the Static

2017-10-16 00:00

Static and dynamic unite
Static and dynamic unite

We have been using Wordpress as our website engine for more than seven years. And now it’s time to move forward. Or backward. For some time we’ve been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future. …

The birth of MJIN world

2017-09-10 00:00

An explosion giving birth to something new
An explosion giving birth to something new

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should: …

Scripting research

2017-08-16 00:00

Textbook with a text
Textbook with a text

This article describes scripting research in July 2017.

Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

OpenSceneGraph cross-platform guide

2017-07-17 00:00

OpenSceneGraph sample application in desktop and mobile
OpenSceneGraph sample application in desktop and mobile

This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. …

iOS tutorial

2017-06-08 10:00

Earth and a rocket
Earth and a rocket

This article describes problems we faced during the creation of iOS tutorial in May 2017.

This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it’s easy to come up with a hackish demo that works for one person, but it’s hard to create a concise example that works for everyone. …

OpenSceneGraph sample

2017-05-12 00:00

Rocket in the distance
Rocket in the distance

This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application that would run under Linux, macOS, Windows, and Android. …

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