News

It's all fine

2017-04-07 00:00

Flight of a rocket
Flight of a rocket

This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer. …

Let's go

2017-03-16 00:00

Gagarin’s words
Gagarin’s words

In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.

Rendering under iOS/Web

To our surprise, we got a simple red cube rendered under iOS and Web pretty fast: in early February. However, this is only the beginning of this year’s challenge to support Android, iOS, and Web platforms. There’s a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives. …

The year of challenges

2017-01-25 00:00

Rocket launch at Baikonur
Rocket launch at Baikonur

This article describes our plans for 2017.

Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself: …

Happy 2017

2016-12-31 00:00

Christmas tree
Christmas tree

Okay. It’s been a hard year for everyone in the team. And it’s almost over. Praise it ends! Praise the new one!

It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven’t even started creating the actual game. …

November 2016 recap

2016-12-15 00:00

Construction of a building
Construction of a building

This article describes the start of MJIN library separation into modules.

Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don’t need UIQt for Android. …

October 2016 recap

2016-11-19 00:00

Gaining Android support was like climbing a mountain for us
Gaining Android support was like climbing a mountain for us

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG. …

Technology showcases

2016-10-31 00:00

Feature file in the background
Feature file in the background

In this article, we take another look at 2015-2016 live sessions’ format and introduce a new showcase format for 2017.

2015 and 2016: live sessions.

As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games: …

September 2016 recap

2016-10-11 00:00

Mahjong created during live session
Mahjong created during live session

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session stages in detail. …

OGS Editor 0.10 and live session materials

2016-10-03 00:00

OGS Editor with Mahjong game
OGS Editor with Mahjong game

Note: we won’t release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.

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