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Добавить комментарии Disqus | Add Disqus comments

master
Михаил Капелько 11 months ago
parent
commit
bfea7e1df7
100 changed files with 1400 additions and 0 deletions
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en/game/item.template View File

@@ -37,6 +37,20 @@
PSKOV_ITEM_CONTENTS PSKOV_ITEM_CONTENTS
</div> </div>
</div> </div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/game/PSKOV_ITEM_URL";
this.page.identifier = "PSKOV_ITEM_URL";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
s.setAttribute('data-timestamp', +new Date());
(d.head || d.body).appendChild(s);
})();
</script>
<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
<div id="footer"> <div id="footer">
The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -38,6 +38,20 @@
<p>Remake of OGS Mahjong 1 under MAOH name, now right inside your web browser. <a href="http://gitjs.org/🀄/1.0.14">Try it now!</a></p> <p>Remake of OGS Mahjong 1 under MAOH name, now right inside your web browser. <a href="http://gitjs.org/🀄/1.0.14">Try it now!</a></p>
</div> </div>
</div> </div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/game/mahjong.html";
this.page.identifier = "mahjong.html";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
s.setAttribute('data-timestamp', +new Date());
(d.head || d.body).appendChild(s);
})();
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<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


+ 14
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en/game/ogs-mahjong-1.html View File

@@ -70,6 +70,20 @@ artists to make our future games a bit better.</p>
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe> <iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe>
</div> </div>
</div> </div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/game/ogs-mahjong-1.html";
this.page.identifier = "ogs-mahjong-1.html";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
s.setAttribute('data-timestamp', +new Date());
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -42,6 +42,20 @@
<p>But our work continues. And you can find out some details in the new <a href="exaggerated-expectations.html">article from our programmer Michael Kapelko</a>.</p> <p>But our work continues. And you can find out some details in the new <a href="exaggerated-expectations.html">article from our programmer Michael Kapelko</a>.</p>
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this.page.url = "https://opengamestudio.org/en/news/2014-another-year-passed.html";
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var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/news/2015-roadmap.html View File

@@ -49,6 +49,20 @@
<p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p> <p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p>
</div> </div>
</div> </div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/news/2015-roadmap.html";
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s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/news/2016-august-recap.html View File

@@ -213,6 +213,20 @@
<p>That's it for the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p> <p>That's it for the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
</div> </div>
</div> </div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/news/2016-august-recap.html";
this.page.identifier = "2016-august-recap.html";
};
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var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/news/2016-november-recap.html View File

@@ -64,6 +64,20 @@
<p>That's it for describing the start of MJIN library separation into modules.</p> <p>That's it for describing the start of MJIN library separation into modules.</p>
</div> </div>
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<div id="disqus_thread"></div>
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this.page.url = "https://opengamestudio.org/en/news/2016-november-recap.html";
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};
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var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/news/2016-october-recap.html View File

@@ -64,6 +64,20 @@ Nobody helped us at the OSG mailing list.</p>
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p> <p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
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this.page.url = "https://opengamestudio.org/en/news/2016-october-recap.html";
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var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/news/2016-roadmap.html View File

@@ -46,6 +46,20 @@
</ol> </ol>
</div> </div>
</div> </div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/news/2016-roadmap.html";
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var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/news/2016-september-recap.html View File

@@ -69,6 +69,20 @@
<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> <p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
</div> </div>
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this.page.url = "https://opengamestudio.org/en/news/2016-september-recap.html";
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -107,6 +107,20 @@
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p> <p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
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en/news/2017-happy-new-year.html View File

@@ -49,6 +49,20 @@ We will. Stay tuned.</p>
<p>Happy 2017. Let it be simple.</p> <p>Happy 2017. Let it be simple.</p>
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en/news/2017-summary.html View File

@@ -56,6 +56,20 @@
<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p> <p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>
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en/news/2019-year-of-rethinking.html View File

@@ -46,6 +46,20 @@
<p>Happy New Year to all of you! See you soon!</p> <p>Happy New Year to all of you! See you soon!</p>
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@@ -41,6 +41,20 @@
<p>Follow us to stay up-to-date!</p> <p>Follow us to stay up-to-date!</p>
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en/news/back-to-the-static.html View File

@@ -43,6 +43,20 @@
<p>Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p> <p>Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p>
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en/news/bye-desura-hello-humblebundle.html View File

@@ -43,6 +43,20 @@
<p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p> <p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p>
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@@ -63,6 +63,20 @@
<p>That's it for describing the beginning of our efforts to protect ourselves from third-party solutions.</p> <p>That's it for describing the beginning of our efforts to protect ourselves from third-party solutions.</p>
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en/news/editor-0.4.0-and-0.5.0-plans.html View File

@@ -49,6 +49,20 @@
<p>We estimate to complete it in April.</p> <p>We estimate to complete it in April.</p>
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@@ -42,6 +42,20 @@
<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p> <p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
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@@ -52,6 +52,20 @@
<p>We estimate to complete it in August.</p> <p>We estimate to complete it in August.</p>
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@@ -51,6 +51,20 @@
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.</p> <p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.</p>
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@@ -66,6 +66,20 @@
<p>That's it for explaining how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.</p> <p>That's it for explaining how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.</p>
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en/news/examples-and-dependencies.html View File

@@ -73,6 +73,20 @@
<p>That's it for describing two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p> <p>That's it for describing two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p>
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@@ -124,6 +124,20 @@
<p>GitBudget is the first attempt to see what Git+JS can do. I can only imagine the possibilities lying ahead.</p> <p>GitBudget is the first attempt to see what Git+JS can do. I can only imagine the possibilities lying ahead.</p>
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@@ -147,6 +147,20 @@ browser. We'll see how this goes.</p>
<p>PS: The first image is "Bayan" picture created by Viktor Vasnetsov in 1910.</p> <p>PS: The first image is "Bayan" picture created by Viktor Vasnetsov in 1910.</p>
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@@ -75,6 +75,20 @@
<p>That's it for discussing how ideal video game and video game development tool look like, in our opinion.</p> <p>That's it for discussing how ideal video game and video game development tool look like, in our opinion.</p>
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@@ -71,6 +71,20 @@
<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p> <p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p>
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<p>That's it for describing creation of the first four OpenSceneGraph tutorials in March 2017.</p> <p>That's it for describing creation of the first four OpenSceneGraph tutorials in March 2017.</p>
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@@ -40,6 +40,20 @@
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p> <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
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@@ -41,6 +41,20 @@
<p>The exact date and time is to be announced in the coming days. Stay tuned!</p> <p>The exact date and time is to be announced in the coming days. Stay tuned!</p>
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@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender
<p>That's it for describing our progress in January and February of 2017: rendering under iOS/Web and the new tutorial tool.</p> <p>That's it for describing our progress in January and February of 2017: rendering under iOS/Web and the new tutorial tool.</p>
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@@ -40,6 +40,20 @@
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p> <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -50,6 +50,20 @@
</ul> </ul>
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@@ -57,6 +57,20 @@
<p>Our next step is to turn game logic into a resource, too.</p> <p>Our next step is to turn game logic into a resource, too.</p>
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@@ -80,6 +80,20 @@
<p>That's it for describing the start of Mahjong game recreation.</p> <p>That's it for describing the start of Mahjong game recreation.</p>
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@@ -57,6 +57,20 @@
<p>That's it for now, have a nice testing!</p> <p>That's it for now, have a nice testing!</p>
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@@ -40,6 +40,20 @@
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p> <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/V3EvCVPc6kg" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="https://www.youtube.com/embed/V3EvCVPc6kg" frameborder="0" allowfullscreen></iframe>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -60,6 +60,20 @@
<p>That's it for describing the birth of MJIN world in August 2017.</p> <p>That's it for describing the birth of MJIN world in August 2017.</p>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -47,6 +47,20 @@
</ul> </ul>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -47,6 +47,20 @@
<p>The next live session will be held in September 2016.</p> <p>The next live session will be held in September 2016.</p>
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@@ -77,6 +77,20 @@
<p>That's it for describing our first durable application for desktop PCs: PSKOV static site generator.</p> <p>That's it for describing our first durable application for desktop PCs: PSKOV static site generator.</p>
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en/news/once-mahjong-always-mahjong.html View File

@@ -44,6 +44,20 @@
<p>Join our next live session in September.</p> <p>Join our next live session in September.</p>
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en/news/openscenegraph-cross-platform-guide.html View File

@@ -58,6 +58,20 @@ In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegra
<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p> <p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
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en/news/openscenegraph-examples.html View File

@@ -56,6 +56,20 @@
<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p> <p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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en/news/osg-sample.html View File

@@ -74,6 +74,20 @@
<p>That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p> <p>That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
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en/news/rolling-ball-live-session-pt2.html View File

@@ -41,6 +41,20 @@
<p>Let's finish the game!</p> <p>Let's finish the game!</p>
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en/news/rolling-ball.html View File

@@ -52,6 +52,20 @@
<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p> <p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p>
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en/news/scripting-research.html View File

@@ -69,6 +69,20 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail
<p>That's it for describing scripting research in July 2017.</p> <p>That's it for describing scripting research in July 2017.</p>
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en/news/september-live-session-announcement-tomorrow.html View File

@@ -41,6 +41,20 @@
<p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p> <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p>
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en/news/september-live-session-announcement.html View File

@@ -42,6 +42,20 @@
It's time to create simple Mahjong solitaire game.</p> It's time to create simple Mahjong solitaire game.</p>
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en/news/soon-game-creation-editor-07.html View File

@@ -46,6 +46,20 @@
<p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p> <p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p>
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en/news/teaching-kids-to-program.html View File

@@ -205,6 +205,20 @@
<p>That's it for sharing Michael's experience of teaching kids to program.</p> <p>That's it for sharing Michael's experience of teaching kids to program.</p>
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en/news/teaching-to-program-2019.html View File

@@ -295,6 +295,20 @@ console.log(кот);
<p><img src="../../images/2020-02-11_teaching-to-program-2019_group.jpg" alt="Group" /></p> <p><img src="../../images/2020-02-11_teaching-to-program-2019_group.jpg" alt="Group" /></p>
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en/news/test-chamber-for-everyone.html View File

@@ -41,6 +41,20 @@
<p>We estimate to complete it in October.</p> <p>We estimate to complete it in October.</p>
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en/news/the-pros-and-cons-of-restarting-from-scratch.html View File

@@ -60,6 +60,20 @@ And even if we will complete only the first part and <a href="http://opengamestu
<p>Happy new year, everyone! Stay tuned!</p> <p>Happy new year, everyone! Stay tuned!</p>
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en/news/the-year-of-challenges.html View File

@@ -50,6 +50,20 @@ At the same time, such a harsh environment highlighted weak spots in our technol
<p>That's it for describing our plans for 2017.</p> <p>That's it for describing our plans for 2017.</p>
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en/news/the-year-of-lessons.html View File

@@ -46,6 +46,20 @@
<p>The Opensource Game Studio Team.</p> <p>The Opensource Game Studio Team.</p>
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en/news/user-servey-finish-promise.html View File

@@ -44,6 +44,20 @@
<p>P.S. If you have lost your code - write us a letter, we'll figure something out.</p> <p>P.S. If you have lost your code - write us a letter, we'll figure something out.</p>
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en/news/yesterdays-live-session-short-overview.html View File

@@ -43,6 +43,20 @@
<p>Thank you for joining us.</p> <p>Thank you for joining us.</p>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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PSKOV_ITEM_CONTENTS PSKOV_ITEM_CONTENTS
</div> </div>
</div> </div>
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<script>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/tool/lfsa.html View File

@@ -37,6 +37,20 @@
<p><a href="http://opengamestudio.org/lfsa">LFSA</a> (<strong>L</strong>ocal <strong>F</strong>ile <strong>S</strong>ystem <strong>A</strong>ccess) allows client side JS access local file system.</p> <p><a href="http://opengamestudio.org/lfsa">LFSA</a> (<strong>L</strong>ocal <strong>F</strong>ile <strong>S</strong>ystem <strong>A</strong>ccess) allows client side JS access local file system.</p>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/tool/pskov.html View File

@@ -37,6 +37,20 @@
<p><a href="http://opengamestudio.org/pskov">PSKOV</a> is a static site generator that runs in your web browser.</p> <p><a href="http://opengamestudio.org/pskov">PSKOV</a> is a static site generator that runs in your web browser.</p>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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en/tool/zipbase64.html View File

@@ -37,6 +37,20 @@
<p><a href="http://opengamestudio.org/zipbase64">ZipBase64</a> converts strings to Base64 or Zip + Base64. Runs in your web browser.</p> <p><a href="http://opengamestudio.org/zipbase64">ZipBase64</a> converts strings to Base64 or Zip + Base64. Runs in your web browser.</p>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


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@@ -37,6 +37,20 @@
PSKOV_ITEM_CONTENTS PSKOV_ITEM_CONTENTS
</div> </div>
</div> </div>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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@@ -39,6 +39,20 @@
<a href="http://gitjs.org/🀄/1.0.14">Попробуйте прямо сейчас!</a></p> <a href="http://gitjs.org/🀄/1.0.14">Попробуйте прямо сейчас!</a></p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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@@ -69,6 +69,20 @@
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe> <iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2014-another-year-passed.html View File

@@ -42,6 +42,20 @@
<p>Но работа продвигается, и подробнее о ней расскажет <a href="exaggerated-expectations.html">статья нашего программиста Михаила Капелько</a>.</p> <p>Но работа продвигается, и подробнее о ней расскажет <a href="exaggerated-expectations.html">статья нашего программиста Михаила Капелько</a>.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2015-roadmap.html View File

@@ -49,6 +49,20 @@
<p>Мы сообщим больше деталей о Редакторе 0.7.0 чуть позже: нам нужно решить, какие возможности заслуживают 80 часов нашего времени в следующие 2 месяца.</p> <p>Мы сообщим больше деталей о Редакторе 0.7.0 чуть позже: нам нужно решить, какие возможности заслуживают 80 часов нашего времени в следующие 2 месяца.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2016-august-recap.html View File

@@ -213,6 +213,20 @@
<p>На этом мы заканчиваем описание самых важных технических деталей разработки за август: модуль UIQt, его переработку, новый подход к разработке на основе функционала и его преимущества.</p> <p>На этом мы заканчиваем описание самых важных технических деталей разработки за август: модуль UIQt, его переработку, новый подход к разработке на основе функционала и его преимущества.</p>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2016-november-recap.html View File

@@ -64,6 +64,20 @@
<p>На этом мы заканчиваем статью о начале разделения библиотеки MJIN на модули.</p> <p>На этом мы заканчиваем статью о начале разделения библиотеки MJIN на модули.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2016-october-recap.html View File

@@ -62,6 +62,20 @@
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p> <p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2016-roadmap.html View File

@@ -46,6 +46,20 @@
</ol> </ol>
</div> </div>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2016-september-recap.html View File

@@ -69,6 +69,20 @@
<p>На этом мы заканчиваем описание стадий по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p> <p>На этом мы заканчиваем описание стадий по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2016-tech-showcases.html View File

@@ -107,6 +107,20 @@
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p> <p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2017-happy-new-year.html View File

@@ -49,6 +49,20 @@
<p>Счастливого 2017-го. Пусть он будет простым.</p> <p>Счастливого 2017-го. Пусть он будет простым.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2017-summary.html View File

@@ -56,6 +56,20 @@
<p>На текущий момент MJIN лишь начинает развитие. Этому инструменту нужна настоящая игра, чтобы расцвести. Поэтому мы уже работаем над Маджонгом, который будет радовать вас и на настольных компьютерах, и на мобильных платформах, и в вебе. На этот раз мы постараемся сделать Маджонг быстрее. </p> <p>На текущий момент MJIN лишь начинает развитие. Этому инструменту нужна настоящая игра, чтобы расцвести. Поэтому мы уже работаем над Маджонгом, который будет радовать вас и на настольных компьютерах, и на мобильных платформах, и в вебе. На этот раз мы постараемся сделать Маджонг быстрее. </p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/2019-year-of-rethinking.html View File

@@ -47,6 +47,20 @@
<p>Счастливого Нового Года всем вам! До скорой встречи!</p> <p>Счастливого Нового Года всем вам! До скорой встречи!</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/back-to-social-networks.html View File

@@ -41,6 +41,20 @@
<p>Подписывайтесь!</p> <p>Подписывайтесь!</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/back-to-the-static.html View File

@@ -43,6 +43,20 @@
<p>Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.</p> <p>Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/bye-desura-hello-humblebundle.html View File

@@ -44,6 +44,20 @@
<p>К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.</p> <p>К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/defending-availability.html View File

@@ -63,6 +63,20 @@
<p>На этом мы заканчиваем рассказ о начале усилий по защите себя от решений третьих сторон.</p> <p>На этом мы заканчиваем рассказ о начале усилий по защите себя от решений третьих сторон.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/editor-0.4.0-and-0.5.0-plans.html View File

@@ -49,6 +49,20 @@
<p>Мы планируем завершить его в апреле.</p> <p>Мы планируем завершить его в апреле.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/editor-0.4.0-plans.html View File

@@ -42,6 +42,20 @@
<p>В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.</p> <p>В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.</p>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/editor-06-roadmap.html View File

@@ -52,6 +52,20 @@
<p>Мы планируем завершить его в августе.</p> <p>Мы планируем завершить его в августе.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/editor-06.html View File

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<p>На текущий момент у нас нет даты завершения 0.7.0, потому что мы решили взять паузу и потратить некоторое время на составление дорожной карты для Shuan и Mahjong 2. Как только мы её закончим, мы расскажем и о возможностях 0.7.0, и о дате завершения 0.7.0, и о самой дорожной карте.</p> <p>На текущий момент у нас нет даты завершения 0.7.0, потому что мы решили взять паузу и потратить некоторое время на составление дорожной карты для Shuan и Mahjong 2. Как только мы её закончим, мы расскажем и о возможностях 0.7.0, и о дате завершения 0.7.0, и о самой дорожной карте.</p>
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Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a> Сайт сгенерирован <a href="http://opengamestudio.org/pskov/ru">ПСКОВОМ</a>
из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/example-driven-development.html View File

@@ -66,6 +66,20 @@
<p>На этом мы заканчиваем описание того, как создание третьего кросс-платформенного примера OpenSceneGraph привело нас к разработке через создание примеров.</p> <p>На этом мы заканчиваем описание того, как создание третьего кросс-платформенного примера OpenSceneGraph привело нас к разработке через создание примеров.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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<p>На этом мы заканчиваем описание двух новых кросс-платформенных примеров OpenSceneGraph и изменения в работе с зависимостями.</p> <p>На этом мы заканчиваем описание двух новых кросс-платформенных примеров OpenSceneGraph и изменения в работе с зависимостями.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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<p>ГитБюджет является лишь первым испытанием возможностей Git+JS. Посмотрим, что удастся сделать ещё.</p> <p>ГитБюджет является лишь первым испытанием возможностей Git+JS. Посмотрим, что удастся сделать ещё.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/gitjs-intro.html View File

@@ -145,6 +145,20 @@ Ubuntu Edge</a>. Особенностью продукта должна была
<p>ЗЫ: Первым изображением является картина "Баян", написанная Виктором Васнецовым в 1910 году.</p> <p>ЗЫ: Первым изображением является картина "Баян", написанная Виктором Васнецовым в 1910 году.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/ideal-gamedev.html View File

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<p>На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и инструмент для разработки видеоигр, по нашему мнению.</p> <p>На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и инструмент для разработки видеоигр, по нашему мнению.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/ios-tutorial.html View File

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<p>На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p> <p>На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/its-all-fine.html View File

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<p>На этом мы заканчиваем рассказ о создании первых четырёх самоучителей OpenSceneGraph в марте 2017.</p> <p>На этом мы заканчиваем рассказ о создании первых четырёх самоучителей OpenSceneGraph в марте 2017.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/january-live-session-announcement.html View File

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<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&iso=20160131T14&p1=166&ah=3">31 января 2016 в 14:00 MSK</a>. Присоединяйтесь!</p> <p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&iso=20160131T14&p1=166&ah=3">31 января 2016 в 14:00 MSK</a>. Присоединяйтесь!</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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<p>Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи!</p> <p>Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи!</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender
<p>На этом мы заканчиваем рассказ о результатах нашей работы в январе и феврале 2017: отображении куба на iOS/Веб и нашем инструменте для создания самоучителей.</p> <p>На этом мы заканчиваем рассказ о результатах нашей работы в январе и феврале 2017: отображении куба на iOS/Веб и нашем инструменте для создания самоучителей.</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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ru/news/livesession-editor-07.html View File

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<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T14&amp;p1=166&amp;ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!</p> <p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T14&amp;p1=166&amp;ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!</p>
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из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>. из <a href="http://github.com/ogstudio/site-opengamestudio">этого исходного кода</a>.


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