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Михаил Капелько 11 meses atrás
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100 arquivos alterados com 1400 adições e 0 exclusões
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en/game/item.template Ver arquivo

@@ -37,6 +37,20 @@
PSKOV_ITEM_CONTENTS
</div>
</div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/game/PSKOV_ITEM_URL";
this.page.identifier = "PSKOV_ITEM_URL";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
s.setAttribute('data-timestamp', +new Date());
(d.head || d.body).appendChild(s);
})();
</script>
<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.


+ 14
- 0
en/game/mahjong.html Ver arquivo

@@ -38,6 +38,20 @@
<p>Remake of OGS Mahjong 1 under MAOH name, now right inside your web browser. <a href="http://gitjs.org/🀄/1.0.14">Try it now!</a></p>
</div>
</div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/game/mahjong.html";
this.page.identifier = "mahjong.html";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
s.setAttribute('data-timestamp', +new Date());
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+ 14
- 0
en/game/ogs-mahjong-1.html Ver arquivo

@@ -70,6 +70,20 @@ artists to make our future games a bit better.</p>
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe>
</div>
</div>
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<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/game/ogs-mahjong-1.html";
this.page.identifier = "ogs-mahjong-1.html";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
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+ 14
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en/news/2014-another-year-passed.html Ver arquivo

@@ -42,6 +42,20 @@
<p>But our work continues. And you can find out some details in the new <a href="exaggerated-expectations.html">article from our programmer Michael Kapelko</a>.</p>
</div>
</div>
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en/news/2015-roadmap.html Ver arquivo

@@ -49,6 +49,20 @@
<p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p>
</div>
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+ 14
- 0
en/news/2016-august-recap.html Ver arquivo

@@ -213,6 +213,20 @@
<p>That's it for the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
</div>
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+ 14
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en/news/2016-november-recap.html Ver arquivo

@@ -64,6 +64,20 @@
<p>That's it for describing the start of MJIN library separation into modules.</p>
</div>
</div>
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this.page.url = "https://opengamestudio.org/en/news/2016-november-recap.html";
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+ 14
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en/news/2016-october-recap.html Ver arquivo

@@ -64,6 +64,20 @@ Nobody helped us at the OSG mailing list.</p>
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
</div>
</div>
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+ 14
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en/news/2016-roadmap.html Ver arquivo

@@ -46,6 +46,20 @@
</ol>
</div>
</div>
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<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/news/2016-roadmap.html";
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+ 14
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en/news/2016-september-recap.html Ver arquivo

@@ -69,6 +69,20 @@
<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
</div>
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- 0
en/news/2016-tech-showcases.html Ver arquivo

@@ -107,6 +107,20 @@
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
</div>
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en/news/2017-happy-new-year.html Ver arquivo

@@ -49,6 +49,20 @@ We will. Stay tuned.</p>
<p>Happy 2017. Let it be simple.</p>
</div>
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en/news/2017-summary.html Ver arquivo

@@ -56,6 +56,20 @@
<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>
</div>
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en/news/2019-year-of-rethinking.html Ver arquivo

@@ -46,6 +46,20 @@
<p>Happy New Year to all of you! See you soon!</p>
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<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
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<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.</p>
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<p>That's it for describing two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p>
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<p>GitBudget is the first attempt to see what Git+JS can do. I can only imagine the possibilities lying ahead.</p>
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<p>That's it for describing creation of the first four OpenSceneGraph tutorials in March 2017.</p>
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<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
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@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender
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<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>
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<p>Our next step is to turn game logic into a resource, too.</p>
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<p>That's it for describing the start of Mahjong game recreation.</p>
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@@ -57,6 +57,20 @@
<p>That's it for now, have a nice testing!</p>
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<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p>
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@@ -60,6 +60,20 @@
<p>That's it for describing the birth of MJIN world in August 2017.</p>
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@@ -47,6 +47,20 @@
</ul>
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<p>The next live session will be held in September 2016.</p>
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<p>That's it for describing our first durable application for desktop PCs: PSKOV static site generator.</p>
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<p>Join our next live session in September.</p>
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@@ -58,6 +58,20 @@ In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegra
<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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<p>That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
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<p>Let's finish the game!</p>
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<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p>
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@@ -69,6 +69,20 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail
<p>That's it for describing scripting research in July 2017.</p>
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<p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p>
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@@ -42,6 +42,20 @@
It's time to create simple Mahjong solitaire game.</p>
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@@ -46,6 +46,20 @@
<p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p>
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<p>That's it for sharing Michael's experience of teaching kids to program.</p>
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@@ -295,6 +295,20 @@ console.log(кот);
<p><img src="../../images/2020-02-11_teaching-to-program-2019_group.jpg" alt="Group" /></p>
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<p>We estimate to complete it in October.</p>
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@@ -60,6 +60,20 @@ And even if we will complete only the first part and <a href="http://opengamestu
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@@ -50,6 +50,20 @@ At the same time, such a harsh environment highlighted weak spots in our technol
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<p>The Opensource Game Studio Team.</p>
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@@ -44,6 +44,20 @@
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@@ -43,6 +43,20 @@
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@@ -37,6 +37,20 @@
PSKOV_ITEM_CONTENTS
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@@ -37,6 +37,20 @@
<p><a href="http://opengamestudio.org/lfsa">LFSA</a> (<strong>L</strong>ocal <strong>F</strong>ile <strong>S</strong>ystem <strong>A</strong>ccess) allows client side JS access local file system.</p>
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@@ -37,6 +37,20 @@
<p><a href="http://opengamestudio.org/pskov">PSKOV</a> is a static site generator that runs in your web browser.</p>
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@@ -37,6 +37,20 @@
<p><a href="http://opengamestudio.org/zipbase64">ZipBase64</a> converts strings to Base64 or Zip + Base64. Runs in your web browser.</p>
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@@ -37,6 +37,20 @@
PSKOV_ITEM_CONTENTS
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@@ -39,6 +39,20 @@
<a href="http://gitjs.org/🀄/1.0.14">Попробуйте прямо сейчас!</a></p>
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@@ -69,6 +69,20 @@
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe>
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ru/news/2014-another-year-passed.html Ver arquivo

@@ -42,6 +42,20 @@
<p>Но работа продвигается, и подробнее о ней расскажет <a href="exaggerated-expectations.html">статья нашего программиста Михаила Капелько</a>.</p>
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ru/news/2015-roadmap.html Ver arquivo

@@ -49,6 +49,20 @@
<p>Мы сообщим больше деталей о Редакторе 0.7.0 чуть позже: нам нужно решить, какие возможности заслуживают 80 часов нашего времени в следующие 2 месяца.</p>
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ru/news/2016-august-recap.html Ver arquivo

@@ -213,6 +213,20 @@
<p>На этом мы заканчиваем описание самых важных технических деталей разработки за август: модуль UIQt, его переработку, новый подход к разработке на основе функционала и его преимущества.</p>
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ru/news/2016-november-recap.html Ver arquivo

@@ -64,6 +64,20 @@
<p>На этом мы заканчиваем статью о начале разделения библиотеки MJIN на модули.</p>
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ru/news/2016-october-recap.html Ver arquivo

@@ -62,6 +62,20 @@
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p>
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ru/news/2016-roadmap.html Ver arquivo

@@ -46,6 +46,20 @@
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@@ -69,6 +69,20 @@
<p>На этом мы заканчиваем описание стадий по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p>
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@@ -107,6 +107,20 @@
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p>
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<p>Счастливого 2017-го. Пусть он будет простым.</p>
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@@ -56,6 +56,20 @@
<p>На текущий момент MJIN лишь начинает развитие. Этому инструменту нужна настоящая игра, чтобы расцвести. Поэтому мы уже работаем над Маджонгом, который будет радовать вас и на настольных компьютерах, и на мобильных платформах, и в вебе. На этот раз мы постараемся сделать Маджонг быстрее. </p>
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<p>Счастливого Нового Года всем вам! До скорой встречи!</p>
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@@ -41,6 +41,20 @@
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@@ -43,6 +43,20 @@
<p>Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.</p>
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@@ -44,6 +44,20 @@
<p>К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.</p>
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@@ -63,6 +63,20 @@
<p>На этом мы заканчиваем рассказ о начале усилий по защите себя от решений третьих сторон.</p>
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@@ -49,6 +49,20 @@
<p>Мы планируем завершить его в апреле.</p>
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<p>В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.</p>
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@@ -52,6 +52,20 @@
<p>Мы планируем завершить его в августе.</p>
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@@ -51,6 +51,20 @@
<p>На текущий момент у нас нет даты завершения 0.7.0, потому что мы решили взять паузу и потратить некоторое время на составление дорожной карты для Shuan и Mahjong 2. Как только мы её закончим, мы расскажем и о возможностях 0.7.0, и о дате завершения 0.7.0, и о самой дорожной карте.</p>
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@@ -66,6 +66,20 @@
<p>На этом мы заканчиваем описание того, как создание третьего кросс-платформенного примера OpenSceneGraph привело нас к разработке через создание примеров.</p>
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@@ -73,6 +73,20 @@
<p>На этом мы заканчиваем описание двух новых кросс-платформенных примеров OpenSceneGraph и изменения в работе с зависимостями.</p>
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@@ -124,6 +124,20 @@
<p>ГитБюджет является лишь первым испытанием возможностей Git+JS. Посмотрим, что удастся сделать ещё.</p>
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@@ -145,6 +145,20 @@ Ubuntu Edge</a>. Особенностью продукта должна была
<p>ЗЫ: Первым изображением является картина "Баян", написанная Виктором Васнецовым в 1910 году.</p>
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@@ -74,6 +74,20 @@
<p>На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и инструмент для разработки видеоигр, по нашему мнению.</p>
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@@ -71,6 +71,20 @@
<p>На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p>
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@@ -58,6 +58,20 @@
<p>На этом мы заканчиваем рассказ о создании первых четырёх самоучителей OpenSceneGraph в марте 2017.</p>
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@@ -40,6 +40,20 @@
<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&iso=20160131T14&p1=166&ah=3">31 января 2016 в 14:00 MSK</a>. Присоединяйтесь!</p>
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@@ -41,6 +41,20 @@
<p>Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи!</p>
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@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender
<p>На этом мы заканчиваем рассказ о результатах нашей работы в январе и феврале 2017: отображении куба на iOS/Веб и нашем инструменте для создания самоучителей.</p>
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@@ -40,6 +40,20 @@
<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T14&amp;p1=166&amp;ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!</p>
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