@@ -37,6 +37,20 @@ | |||
PSKOV_ITEM_CONTENTS | |||
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@@ -38,6 +38,20 @@ | |||
<p>Remake of OGS Mahjong 1 under MAOH name, now right inside your web browser. <a href="http://gitjs.org/🀄/1.0.14">Try it now!</a></p> | |||
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@@ -70,6 +70,20 @@ artists to make our future games a bit better.</p> | |||
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe> | |||
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@@ -42,6 +42,20 @@ | |||
<p>But our work continues. And you can find out some details in the new <a href="exaggerated-expectations.html">article from our programmer Michael Kapelko</a>.</p> | |||
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@@ -49,6 +49,20 @@ | |||
<p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p> | |||
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@@ -213,6 +213,20 @@ | |||
<p>That's it for the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p> | |||
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@@ -64,6 +64,20 @@ | |||
<p>That's it for describing the start of MJIN library separation into modules.</p> | |||
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@@ -64,6 +64,20 @@ Nobody helped us at the OSG mailing list.</p> | |||
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p> | |||
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@@ -46,6 +46,20 @@ | |||
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@@ -69,6 +69,20 @@ | |||
<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
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@@ -107,6 +107,20 @@ | |||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p> | |||
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@@ -49,6 +49,20 @@ We will. Stay tuned.</p> | |||
<p>Happy 2017. Let it be simple.</p> | |||
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@@ -56,6 +56,20 @@ | |||
<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p> | |||
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@@ -46,6 +46,20 @@ | |||
<p>Happy New Year to all of you! See you soon!</p> | |||
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@@ -41,6 +41,20 @@ | |||
<p>Follow us to stay up-to-date!</p> | |||
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@@ -43,6 +43,20 @@ | |||
<p>Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p> | |||
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@@ -43,6 +43,20 @@ | |||
<p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p> | |||
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@@ -63,6 +63,20 @@ | |||
<p>That's it for describing the beginning of our efforts to protect ourselves from third-party solutions.</p> | |||
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<p>We estimate to complete it in April.</p> | |||
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<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p> | |||
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<p>We estimate to complete it in August.</p> | |||
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@@ -51,6 +51,20 @@ | |||
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.</p> | |||
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<p>That's it for explaining how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.</p> | |||
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@@ -124,6 +124,20 @@ | |||
<p>GitBudget is the first attempt to see what Git+JS can do. I can only imagine the possibilities lying ahead.</p> | |||
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@@ -147,6 +147,20 @@ browser. We'll see how this goes.</p> | |||
<p>PS: The first image is "Bayan" picture created by Viktor Vasnetsov in 1910.</p> | |||
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<p>That's it for discussing how ideal video game and video game development tool look like, in our opinion.</p> | |||
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<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p> | |||
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<p>That's it for describing creation of the first four OpenSceneGraph tutorials in March 2017.</p> | |||
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<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p> | |||
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@@ -41,6 +41,20 @@ | |||
<p>The exact date and time is to be announced in the coming days. Stay tuned!</p> | |||
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@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender | |||
<p>That's it for describing our progress in January and February of 2017: rendering under iOS/Web and the new tutorial tool.</p> | |||
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@@ -40,6 +40,20 @@ | |||
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&iso=20151115T12&p1=37&ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p> | |||
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<p>Our next step is to turn game logic into a resource, too.</p> | |||
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<p>That's it for describing the start of Mahjong game recreation.</p> | |||
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<p>That's it for now, have a nice testing!</p> | |||
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<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p> | |||
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<p>That's it for describing our first durable application for desktop PCs: PSKOV static site generator.</p> | |||
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@@ -58,6 +58,20 @@ In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegra | |||
<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p> | |||
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<p>That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p> | |||
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@@ -52,6 +52,20 @@ | |||
<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p> | |||
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@@ -69,6 +69,20 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail | |||
<p>That's it for describing scripting research in July 2017.</p> | |||
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@@ -41,6 +41,20 @@ | |||
<p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p> | |||
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It's time to create simple Mahjong solitaire game.</p> | |||
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<p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p> | |||
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@@ -205,6 +205,20 @@ | |||
<p>That's it for sharing Michael's experience of teaching kids to program.</p> | |||
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@@ -295,6 +295,20 @@ console.log(кот); | |||
<p><img src="../../images/2020-02-11_teaching-to-program-2019_group.jpg" alt="Group" /></p> | |||
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<p>We estimate to complete it in October.</p> | |||
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@@ -60,6 +60,20 @@ And even if we will complete only the first part and <a href="http://opengamestu | |||
<p>Happy new year, everyone! Stay tuned!</p> | |||
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@@ -50,6 +50,20 @@ At the same time, such a harsh environment highlighted weak spots in our technol | |||
<p>That's it for describing our plans for 2017.</p> | |||
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<p><a href="http://opengamestudio.org/lfsa">LFSA</a> (<strong>L</strong>ocal <strong>F</strong>ile <strong>S</strong>ystem <strong>A</strong>ccess) allows client side JS access local file system.</p> | |||
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<a href="http://gitjs.org/🀄/1.0.14">Попробуйте прямо сейчас!</a></p> | |||
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<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="720" height="500" style="border: none;" scrolling="no" frameborder="0"></iframe> | |||
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<p>Но работа продвигается, и подробнее о ней расскажет <a href="exaggerated-expectations.html">статья нашего программиста Михаила Капелько</a>.</p> | |||
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@@ -49,6 +49,20 @@ | |||
<p>Мы сообщим больше деталей о Редакторе 0.7.0 чуть позже: нам нужно решить, какие возможности заслуживают 80 часов нашего времени в следующие 2 месяца.</p> | |||
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@@ -213,6 +213,20 @@ | |||
<p>На этом мы заканчиваем описание самых важных технических деталей разработки за август: модуль UIQt, его переработку, новый подход к разработке на основе функционала и его преимущества.</p> | |||
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@@ -64,6 +64,20 @@ | |||
<p>На этом мы заканчиваем статью о начале разделения библиотеки MJIN на модули.</p> | |||
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@@ -62,6 +62,20 @@ | |||
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p> | |||
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@@ -46,6 +46,20 @@ | |||
</ol> | |||
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@@ -69,6 +69,20 @@ | |||
<p>На этом мы заканчиваем описание стадий по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p> | |||
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@@ -107,6 +107,20 @@ | |||
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p> | |||
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@@ -49,6 +49,20 @@ | |||
<p>Счастливого 2017-го. Пусть он будет простым.</p> | |||
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@@ -56,6 +56,20 @@ | |||
<p>На текущий момент MJIN лишь начинает развитие. Этому инструменту нужна настоящая игра, чтобы расцвести. Поэтому мы уже работаем над Маджонгом, который будет радовать вас и на настольных компьютерах, и на мобильных платформах, и в вебе. На этот раз мы постараемся сделать Маджонг быстрее. </p> | |||
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@@ -47,6 +47,20 @@ | |||
<p>Счастливого Нового Года всем вам! До скорой встречи!</p> | |||
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@@ -41,6 +41,20 @@ | |||
<p>Подписывайтесь!</p> | |||
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@@ -43,6 +43,20 @@ | |||
<p>Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.</p> | |||
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@@ -44,6 +44,20 @@ | |||
<p>К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.</p> | |||
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@@ -63,6 +63,20 @@ | |||
<p>На этом мы заканчиваем рассказ о начале усилий по защите себя от решений третьих сторон.</p> | |||
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@@ -49,6 +49,20 @@ | |||
<p>Мы планируем завершить его в апреле.</p> | |||
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@@ -42,6 +42,20 @@ | |||
<p>В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.</p> | |||
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@@ -52,6 +52,20 @@ | |||
<p>Мы планируем завершить его в августе.</p> | |||
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@@ -51,6 +51,20 @@ | |||
<p>На текущий момент у нас нет даты завершения 0.7.0, потому что мы решили взять паузу и потратить некоторое время на составление дорожной карты для Shuan и Mahjong 2. Как только мы её закончим, мы расскажем и о возможностях 0.7.0, и о дате завершения 0.7.0, и о самой дорожной карте.</p> | |||
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@@ -66,6 +66,20 @@ | |||
<p>На этом мы заканчиваем описание того, как создание третьего кросс-платформенного примера OpenSceneGraph привело нас к разработке через создание примеров.</p> | |||
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@@ -73,6 +73,20 @@ | |||
<p>На этом мы заканчиваем описание двух новых кросс-платформенных примеров OpenSceneGraph и изменения в работе с зависимостями.</p> | |||
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@@ -124,6 +124,20 @@ | |||
<p>ГитБюджет является лишь первым испытанием возможностей Git+JS. Посмотрим, что удастся сделать ещё.</p> | |||
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@@ -145,6 +145,20 @@ Ubuntu Edge</a>. Особенностью продукта должна была | |||
<p>ЗЫ: Первым изображением является картина "Баян", написанная Виктором Васнецовым в 1910 году.</p> | |||
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@@ -74,6 +74,20 @@ | |||
<p>На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и инструмент для разработки видеоигр, по нашему мнению.</p> | |||
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@@ -71,6 +71,20 @@ | |||
<p>На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p> | |||
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<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&iso=20160131T14&p1=166&ah=3">31 января 2016 в 14:00 MSK</a>. Присоединяйтесь!</p> | |||
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@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender | |||
<p>На этом мы заканчиваем рассказ о результатах нашей работы в январе и феврале 2017: отображении куба на iOS/Веб и нашем инструменте для создания самоучителей.</p> | |||
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<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&iso=20151115T14&p1=166&ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!</p> | |||
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