2026-03 Kotlin dialect
This commit is contained in:
@@ -11,7 +11,7 @@ Lang: en
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In January I've resurrected GitBudget project for two reasons:
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1. Combine job goals and hobby ones because they overlap through Kotlin Multiplatform
|
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2. Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in [Хабр article][habr]).
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2. Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in [Reddit article][reddit]).
|
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[In the distant 2020][gb-old] when I approached GitBudget the first time my
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main idea was to track history of spendings, not analysis. This time my
|
||||
@@ -23,5 +23,5 @@ analysis.
|
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In February I plan to port GitBudget to Desktop with the help of Qt.
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[gb-old]: git-budget.html
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[habr]: https://habr.com/ru/articles/989286/
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[reddit]: https://www.reddit.com/r/KotlinMultiplatform/comments/1rgtn1z/is_kotlin_multiplatform_able_to_cut_development/
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[splash]: ../../images/2026-01_git-budget-android-ios.jpg
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22
en/news/2026-03_kotlin-dialect.md
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22
en/news/2026-03_kotlin-dialect.md
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@@ -0,0 +1,22 @@
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Title: Kotlin dialect
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Date: 2026-03-04
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Category: News
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Slug: cld-to-kd
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Lang: en
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![][splash]
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# February
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||||
|
||||
I planned to run GitBudget on Desktop with the help of Qt, however,
|
||||
the rabbit's hole of Kotlin Multiplatform + C++ turned out to be way
|
||||
deeper than I initially anticipated. Thus, I only managed to confirm the
|
||||
technical feasibility of the idea and turn Cross-language dialect project
|
||||
into Kotlin dialect one to have a clear focus on Kotlin.
|
||||
|
||||
# March
|
||||
|
||||
My plan is to continue working on Kotlin dialect up to the point when I'll be
|
||||
able to run GitBudget on Desktop with the help of Qt.
|
||||
|
||||
[splash]: ../../images/2026-02_cld-to-kd.jpg
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66
en/news/cld-to-kd.html
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66
en/news/cld-to-kd.html
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@@ -0,0 +1,66 @@
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<!DOCTYPE html>
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<html>
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||||
<meta charset="utf-8">
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||||
<head>
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||||
<link rel="stylesheet" href="../../style.css">
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||||
</head>
|
||||
<body>
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||||
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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||||
<div id="header">
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||||
<div class="header2">
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||||
<div class="menu">
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||||
<a href="../../en/news/index.html">News</a>
|
||||
<a href="../../en/game/index.html">Games</a>
|
||||
<a href="../../en/tool/index.html">Tools</a>
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||||
<a href="../../en/page/about.html">About</a>
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||||
</div>
|
||||
<div id="lang">
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||||
<a href="../../en/news/cld-to-kd.html">EN</a>
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<a href="../../ru/news/cld-to-kd.html">RU</a>
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</div>
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<div class="clear"></div>
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</div>
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||||
</div>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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||||
<div class="news_item">
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||||
<h2 class="news_item_title">
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<a href="cld-to-kd.html">Kotlin dialect</a>
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||||
</h2>
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||||
<p class="news_item_date">
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||||
2026-03-04
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</p>
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||||
<div class="news_item_contents">
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||||
<p><img src="../../images/2026-02_cld-to-kd.jpg" alt="" /></p>
|
||||
<h1 id="february">February</h1>
|
||||
<p>I planned to run GitBudget on Desktop with the help of Qt, however,
|
||||
the rabbit's hole of Kotlin Multiplatform + C++ turned out to be way
|
||||
deeper than I initially anticipated. Thus, I only managed to confirm the
|
||||
technical feasibility of the idea and turn Cross-language dialect project
|
||||
into Kotlin dialect one to have a clear focus on Kotlin.</p>
|
||||
<h1 id="march">March</h1>
|
||||
<p>My plan is to continue working on Kotlin dialect up to the point when I'll be
|
||||
able to run GitBudget on Desktop with the help of Qt.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div id="disqus_thread"></div>
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||||
<script>
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||||
var disqus_config = function () {
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||||
this.page.url = "https://opengamestudio.org/en/news/cld-to-kd.html";
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||||
this.page.identifier = "cld-to-kd.html";
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};
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||||
(function() { // DON'T EDIT BELOW THIS LINE
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||||
var d = document, s = d.createElement('script');
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||||
s.src = 'https://opengamestudio.disqus.com/embed.js';
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||||
s.setAttribute('data-timestamp', +new Date());
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||||
(d.head || d.body).appendChild(s);
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||||
})();
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||||
</script>
|
||||
<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
|
||||
<div id="footer">
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||||
The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
|
||||
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
|
||||
</div>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
@@ -36,7 +36,7 @@
|
||||
<p>In January I've resurrected GitBudget project for two reasons:</p>
|
||||
<ol>
|
||||
<li>Combine job goals and hobby ones because they overlap through Kotlin Multiplatform</li>
|
||||
<li>Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in <a href="https://habr.com/ru/articles/989286/">Хабр article</a>).</li>
|
||||
<li>Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in <a href="https://www.reddit.com/r/KotlinMultiplatform/comments/1rgtn1z/is_kotlin_multiplatform_able_to_cut_development/">Reddit article</a>).</li>
|
||||
</ol>
|
||||
<p><a href="git-budget.html">In the distant 2020</a> when I approached GitBudget the first time my
|
||||
main idea was to track history of spendings, not analysis. This time my
|
||||
|
||||
@@ -24,6 +24,29 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="cld-to-kd.html">Kotlin dialect</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2026-03-04
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2026-02_cld-to-kd.jpg" alt="" /></p>
|
||||
<h1 id="february">February</h1>
|
||||
<p>I planned to run GitBudget on Desktop with the help of Qt, however,
|
||||
the rabbit's hole of Kotlin Multiplatform + C++ turned out to be way
|
||||
deeper than I initially anticipated. Thus, I only managed to confirm the
|
||||
technical feasibility of the idea and turn Cross-language dialect project
|
||||
into Kotlin dialect one to have a clear focus on Kotlin.</p>
|
||||
<h1 id="march">March</h1>
|
||||
<p>My plan is to continue working on Kotlin dialect up to the point when I'll be
|
||||
able to run GitBudget on Desktop with the help of Qt.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="cld-to-kd.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="git-budget-draft-for-android-ios.html">GitBudget draft for Android and iOS</a>
|
||||
@@ -37,7 +60,7 @@
|
||||
<p>In January I've resurrected GitBudget project for two reasons:</p>
|
||||
<ol>
|
||||
<li>Combine job goals and hobby ones because they overlap through Kotlin Multiplatform</li>
|
||||
<li>Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in <a href="https://habr.com/ru/articles/989286/">Хабр article</a>).</li>
|
||||
<li>Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in <a href="https://www.reddit.com/r/KotlinMultiplatform/comments/1rgtn1z/is_kotlin_multiplatform_able_to_cut_development/">Reddit article</a>).</li>
|
||||
</ol>
|
||||
<p><a href="git-budget.html">In the distant 2020</a> when I approached GitBudget the first time my
|
||||
main idea was to track history of spendings, not analysis. This time my
|
||||
@@ -244,31 +267,6 @@ time to do that at the moment, unfortunately.. . .</p>
|
||||
<a href="git-fs-components.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="welcome-component.html">PSKOV 2 editor and components</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2025-06-03
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<video controls width="700">
|
||||
<source src="../../images/2025-06_welcome-component.mp4" type="video/mp4"/>
|
||||
</video>
|
||||
<h1 id="pskov2editordraft">PSKOV 2 editor draft</h1>
|
||||
<p>In May I created PSKOV 2 editor draft which is only capable of:</p>
|
||||
<ol>
|
||||
<li>display two left menu items</li>
|
||||
<li>display contents in the right for the selected menu item</li>
|
||||
</ol>
|
||||
<p>You probably can't see anything substantial in this, however, the listed
|
||||
functionality is run by a component. In this case it's called <a href="https://github.com/kornerr/pskov2/blob/main/welcome.js">WelcomeComponent</a>.
|
||||
Future functionality like Git and Markdown is expected to follow the same pattern of. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="welcome-component.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 1 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,26 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-03-07 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
|
||||
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
|
||||
<p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
|
||||
<p>Editor 0.5.0 planned features:</p>
|
||||
<ol>
|
||||
<li>Scene node tree editing. . .</li>
|
||||
</ol>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="editor-0.4.0-and-0.5.0-plans.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
|
||||
|
||||
@@ -24,6 +24,31 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="welcome-component.html">PSKOV 2 editor and components</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2025-06-03
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<video controls width="700">
|
||||
<source src="../../images/2025-06_welcome-component.mp4" type="video/mp4"/>
|
||||
</video>
|
||||
<h1 id="pskov2editordraft">PSKOV 2 editor draft</h1>
|
||||
<p>In May I created PSKOV 2 editor draft which is only capable of:</p>
|
||||
<ol>
|
||||
<li>display two left menu items</li>
|
||||
<li>display contents in the right for the selected menu item</li>
|
||||
</ol>
|
||||
<p>You probably can't see anything substantial in this, however, the listed
|
||||
functionality is run by a component. In this case it's called <a href="https://github.com/kornerr/pskov2/blob/main/welcome.js">WelcomeComponent</a>.
|
||||
Future functionality like Git and Markdown is expected to follow the same pattern of. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="welcome-component.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="notes-desktop.html">Notes and Git</a>
|
||||
@@ -231,31 +256,6 @@ graphical results did not match that of the audience.. . .</p>
|
||||
<a href="ht-sound.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="ht-scenes.html">Switching scenes</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2024-09-06 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<h1 id="august">August</h1>
|
||||
<video controls width="700">
|
||||
<source src="../../images/2024_scenes.mp4" type="video/mp4"/>
|
||||
</video>
|
||||
<p>In August I implemented scene switching, which allowed me to do the following:</p>
|
||||
<ul>
|
||||
<li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
|
||||
<li>selecting a door takes the player to another floor</li>
|
||||
<li>selecting a TV set focuses the player on the TV set with a remote control</li>
|
||||
<li>switching TV channels results in different images being shown</li>
|
||||
</ul>
|
||||
<p>Thus, scenes are good both for focusing on items and moving the player around.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="ht-scenes.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 2 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,31 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="ht-scenes.html">Switching scenes</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2024-09-06 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<h1 id="august">August</h1>
|
||||
<video controls width="700">
|
||||
<source src="../../images/2024_scenes.mp4" type="video/mp4"/>
|
||||
</video>
|
||||
<p>In August I implemented scene switching, which allowed me to do the following:</p>
|
||||
<ul>
|
||||
<li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
|
||||
<li>selecting a door takes the player to another floor</li>
|
||||
<li>selecting a TV set focuses the player on the TV set with a remote control</li>
|
||||
<li>switching TV channels results in different images being shown</li>
|
||||
</ul>
|
||||
<p>Thus, scenes are good both for focusing on items and moving the player around.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="ht-scenes.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="rethinking.html">Rethinking</a>
|
||||
@@ -209,27 +234,6 @@ had the numbers that it would take us <a href="https://gamedev.ru/community/ogs/
|
||||
<a href="rpg-ends.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="gitjs-intro.html">How I create browser applications inside browsers</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2021-01-28 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2021_gitjs-intro_снимок.jpg" alt="GitJS" /></p>
|
||||
<p>In this article Michael shares his experience of creating durable applications.</p>
|
||||
<p>In 2013 Canonical <a href="https://techcrunch.com/2013/08/22/edge-crowdfunding-fail">tried to crowdfund Ubuntu Edge smartphone</a>.
|
||||
Its main feature could be the ability to use the smartphone as a full-fledged
|
||||
PС. Unfortunatly, the crowdfunding campaign did not accumulate enough money,
|
||||
so a dream of having a universal device remained to be the dream.</p>
|
||||
<p>I've been searching for universality, too, on the software side,
|
||||
not the hardware one. Today I can confidently say I found the necessary. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="gitjs-intro.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 3 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,27 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="gitjs-intro.html">How I create browser applications inside browsers</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2021-01-28 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2021_gitjs-intro_снимок.jpg" alt="GitJS" /></p>
|
||||
<p>In this article Michael shares his experience of creating durable applications.</p>
|
||||
<p>In 2013 Canonical <a href="https://techcrunch.com/2013/08/22/edge-crowdfunding-fail">tried to crowdfund Ubuntu Edge smartphone</a>.
|
||||
Its main feature could be the ability to use the smartphone as a full-fledged
|
||||
PС. Unfortunatly, the crowdfunding campaign did not accumulate enough money,
|
||||
so a dream of having a universal device remained to be the dream.</p>
|
||||
<p>I've been searching for universality, too, on the software side,
|
||||
not the hardware one. Today I can confidently say I found the necessary. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="gitjs-intro.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="git-budget.html">Why I keep track of spendings in a personal app made with Git+JS</a>
|
||||
@@ -186,24 +207,6 @@ It seems that right now we have less completed features than before the release
|
||||
<a href="ideal-gamedev.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="mahjong-demo2.html">OGS Mahjong 2: Demo 2</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2018-10-02 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2018-10-02-mahjong-demo2.png" alt="Start of a Mahjong party" /></p>
|
||||
<p>We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.</p>
|
||||
<p><strong>Release</strong></p>
|
||||
<p>Run the latest version of OGS Mahjong 2 in your web browser: <a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
|
||||
<p>You are encouraged to run the game with <code>seed</code> parameter like this: <a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="mahjong-demo2.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 4 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,24 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="mahjong-demo2.html">OGS Mahjong 2: Demo 2</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2018-10-02 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2018-10-02-mahjong-demo2.png" alt="Start of a Mahjong party" /></p>
|
||||
<p>We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.</p>
|
||||
<p><strong>Release</strong></p>
|
||||
<p>Run the latest version of OGS Mahjong 2 in your web browser: <a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
|
||||
<p>You are encouraged to run the game with <code>seed</code> parameter like this: <a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="mahjong-demo2.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="examples-and-dependencies.html">Examples and dependencies</a>
|
||||
@@ -178,28 +196,6 @@
|
||||
<a href="back-to-the-static.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="mjin-world-birth.html">The birth of MJIN world</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-09-10 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-09-mjin-world-birth.png" alt="An explosion giving birth to something new" /></p>
|
||||
<p>This article describes the birth of MJIN world in August 2017.</p>
|
||||
<p><strong>mjin-player</strong></p>
|
||||
<p>As you know, <a href="scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
|
||||
<ol>
|
||||
<li>run unchanged on all supported platforms</li>
|
||||
<li>allow extending C++ code</li>
|
||||
</ol>
|
||||
<p>We have verified the second criterion by writing a sample application. The first criterion was taken for granted because it SHOULD be true.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="mjin-world-birth.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 5 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,28 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="mjin-world-birth.html">The birth of MJIN world</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-09-10 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-09-mjin-world-birth.png" alt="An explosion giving birth to something new" /></p>
|
||||
<p>This article describes the birth of MJIN world in August 2017.</p>
|
||||
<p><strong>mjin-player</strong></p>
|
||||
<p>As you know, <a href="scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
|
||||
<ol>
|
||||
<li>run unchanged on all supported platforms</li>
|
||||
<li>allow extending C++ code</li>
|
||||
</ol>
|
||||
<p>We have verified the second criterion by writing a sample application. The first criterion was taken for granted because it SHOULD be true.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="mjin-world-birth.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="scripting-research.html">Scripting research</a>
|
||||
@@ -162,24 +184,6 @@
|
||||
<a href="2017-happy-new-year.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-november-recap.html">November 2016 recap</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-12-15 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
|
||||
<p>This article describes the start of MJIN library separation into modules.</p>
|
||||
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.</p>
|
||||
<p>We decided to have a look at two approaches to separate MJIN into modules: build-time separation and run-time one.
|
||||
<strong>Build-time</strong> separation means MJIN becomes highly configurable and each platform gets specifically tailored MJIN build.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2016-november-recap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 6 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,24 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-november-recap.html">November 2016 recap</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-12-15 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
|
||||
<p>This article describes the start of MJIN library separation into modules.</p>
|
||||
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.</p>
|
||||
<p>We decided to have a look at two approaches to separate MJIN into modules: build-time separation and run-time one.
|
||||
<strong>Build-time</strong> separation means MJIN becomes highly configurable and each platform gets specifically tailored MJIN build.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2016-november-recap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-october-recap.html">October 2016 recap</a>
|
||||
@@ -178,22 +196,6 @@ It's time to create simple Mahjong solitaire game.</p>
|
||||
<a href="2016-august-recap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="back-to-social-networks.html">We’re back to social networks</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-08-18 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
|
||||
<p>Follow us to stay up-to-date!</p>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="back-to-social-networks.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 7 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,22 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="back-to-social-networks.html">We’re back to social networks</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-08-18 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
|
||||
<p>Follow us to stay up-to-date!</p>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="back-to-social-networks.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
|
||||
@@ -156,25 +172,6 @@
|
||||
<a href="january-live-session-decision.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-roadmap.html">Roadmap for 2016</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-12-26 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>As you know, according to the <a href="2015-roadmap.html">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
|
||||
<p>Here's the revised roadmap for the first half of 2016:</p>
|
||||
<ol>
|
||||
<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li>
|
||||
<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net. . .</li>
|
||||
</ol>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2016-roadmap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 8 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,25 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-roadmap.html">Roadmap for 2016</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-12-26 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>As you know, according to the <a href="2015-roadmap.html">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
|
||||
<p>Here's the revised roadmap for the first half of 2016:</p>
|
||||
<ol>
|
||||
<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li>
|
||||
<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net. . .</li>
|
||||
</ol>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2016-roadmap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="livesession-materials-editor-07.html">Live session video and downloads</a>
|
||||
@@ -178,26 +197,6 @@
|
||||
<a href="editor-06-roadmap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-03-07 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
|
||||
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
|
||||
<p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
|
||||
<p>Editor 0.5.0 planned features:</p>
|
||||
<ol>
|
||||
<li>Scene node tree editing. . .</li>
|
||||
</ol>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="editor-0.4.0-and-0.5.0-plans.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 9 of 10</p>
|
||||
<p>
|
||||
|
||||
Reference in New Issue
Block a user