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<strong id="title">Open Game Studio</strong>
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<a href="../../en/news/index5.html">EN</a>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
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<a class="discord" href="https://t.me/Tail_and_shadow">
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<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="2017-happy-new-year.html">Happy 2017</a>
</h2>
<p class="news_item_date">
2016-12-31 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.</p>
<p>If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .</p>
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<a href="2017-happy-new-year.html">Continue reading</a>
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<h2 class="news_item_title">
<a href="2016-november-recap.html">November 2016 recap</a>
@@ -181,27 +192,6 @@ It's time to create simple Mahjong solitaire game.</p>
<a href="september-live-session-announcement.html">Continue reading</a>
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<div class="news_item">
<h2 class="news_item_title">
<a href="2016-august-recap.html">August 2016 recap</a>
</h2>
<p class="news_item_date">
2016-09-03 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
<p>Here is a list of UIQt module components with their description and current code size:<table>
<tr>
<th><strong></strong></th>
<th><strong>Component</strong></th>
<th><strong>Description</strong></th>. . .</p>
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<a href="2016-august-recap.html">Continue reading</a>
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<p class="pagination_title">Page 5 of 8</p>
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