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<article> |
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<a href="http://opengamestudio.org/2019-year-of-rethinking.html"><h3 class="article-title">Year of rethinking</h3></a> |
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<h6 class="subheader" title="2019-01-01T00:01:00+03:00">Tue 01 January 2019 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2019-year-of-rethinking-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p> |
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<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p> |
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<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p> |
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<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.</p> |
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<p>We can't, and we don't want to compete with them. Our targets are maximal accessibility and simplicity. Our goal is to make a tool suitable for teaching children, but powerful enough to be used for prototyping. To use any powerful development tool, you need a PC or a laptop. We want to make the toolset, that can be used anywhere. We already made some steps in this direction, and we will continue this course.</p> |
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<p>So, we're beginning a new year without precise plans, but with clear knowledge of our goal instead. Let's wait and see if this approach works better.</p> |
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<p>Happy New Year to all of you! See you soon!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> |
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</p> |
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</article> |
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<hr class="gradient"/> |
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<article> |
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<a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game development tools</h3></a> |
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<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018 |
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<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Mon 19 November 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> |
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@@ -63,63 +88,21 @@ tool look like, in our opinion.</p> |
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<li>making video games with those tools</li> |
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<li>preparing video game development tutorials</li> |
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</ul> |
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<p>This time we asked ourselves two simple questions:</p> |
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<ul> |
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<li>What is an ideal video game?</li> |
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<li>What is an ideal video game development tool?</li> |
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</ul> |
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<p>The best answers we could think of are below.</p> |
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<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p> |
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<p>While content is probably the most important aspect to keep a player invested |
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into the game, the technical side is the transport to deliver that content. |
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There are quite a few technical problems that may damage otherwise excellent content of a game:</p> |
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<ul> |
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<li>insufficient accessibility: the game does not run on your hardware</li> |
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<li>insufficient optimization: the game is slow</li> |
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<li>critical bugs: the game crashes from time to time</li> |
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</ul> |
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<p>We work hard to make sure the games we create are accessible everywhere. |
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That's why we released |
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<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for |
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the web: because you can run web version virtually anywhere.</p> |
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<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p> |
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<p>Even though we put a lot of effort into sharing our knowledge through |
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot |
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of time to study. One can't possibly make even a simple video game like |
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<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p> |
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<ul> |
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<li>configure the development environment</li> |
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<li>write code</li> |
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<li>build an application</li> |
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<li>debug the application</li> |
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<li>repeat <code>write-build-debug</code> steps as many times as necessary</li> |
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</ul> |
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<p>Writing code and debugging are probably the ultimate forms of input and output |
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of any software, so we can't escape those. However, there are ways to |
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completely remove (or at least significantly decrease) the need for |
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<code>development environment setup</code> and <code>build</code> steps. And this is what we are |
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going to do in the coming months.</p> |
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<p>Our goal for the coming months is to create a video game development tool that |
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would allow any programmer (or sufficiently skilled person) to create the |
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<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p> |
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<p>That's it for discussing how ideal video game and video game development tool |
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look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> |
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<p>This time …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> |
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</p> |
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</article> |
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<a class="button radius secondary small right" href="http://opengamestudio.org/ideal-gamedev.html">Read More</a> |
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</article> |
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<article> |
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<a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a> |
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<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018 |
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<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Tue 02 October 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-demo2-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p> |
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@@ -142,7 +125,7 @@ build a solid cross-platform foundation.</p> |
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<article> |
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<a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a> |
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<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018 |
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<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Tue 21 August 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p> |
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@@ -165,7 +148,7 @@ that secure HTTP connection between a debugged application and debug …</p><p c |
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<article> |
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<a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a> |
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<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018 |
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<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Wed 27 June 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p> |
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@@ -188,7 +171,7 @@ the reasons described in the <a href="http://opengamestudio.org/examples-and-dep |
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<article> |
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<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a> |
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<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018 |
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<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Fri 20 April 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p> |
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@@ -211,7 +194,7 @@ time. We considered …</p><p class="subheader">Category: <a href="http://openga |
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<article> |
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<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a> |
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<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 февраля 2018 |
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<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Fri 16 February 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p> |
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@@ -238,7 +221,7 @@ supported platforms.</p> |
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<article> |
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<a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a> |
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<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 января 2018 |
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<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Fri 26 January 2018 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p> |
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@@ -266,7 +249,7 @@ supported platforms.</p> |
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<article> |
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<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a> |
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 декабря 2017 |
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p> |
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@@ -288,7 +271,7 @@ following year.</p> |
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<article> |
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<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a> |
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017 |
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a> |
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> |
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@@ -304,29 +287,9 @@ following year.</p> |
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<hr class="gradient"/> |
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</article> |
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<article> |
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<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a> |
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017 |
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<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a> |
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> |
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<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. |
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For some time we've been tracking the development of the new breed of website engines - static site generators. |
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It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> |
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</p> |
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<a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a> |
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</article> |
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<!-- /#posts-list --> |
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<h6 class="subheader">Page 1 of 5</h6> |
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<h6 class="subheader">Page 1 of 6</h6> |
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