Bläddra i källkod

ny 2019 post

master
Ivan 5 år sedan
förälder
incheckning
87143a0009
1 ändrade filer med 38 tillägg och 75 borttagningar
  1. +38
    -75
      index.html

+ 38
- 75
index.html Visa fil

@@ -48,9 +48,34 @@

<article>
<a href="http://opengamestudio.org/2019-year-of-rethinking.html"><h3 class="article-title">Year of rethinking</h3></a>
<h6 class="subheader" title="2019-01-01T00:01:00+03:00">Tue 01 January 2019
<a class="button secondary small translation-button" href="http://opengamestudio.org/2019-year-of-rethinking-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.</p>
<p>We can't, and we don't want to compete with them. Our targets are maximal accessibility and simplicity. Our goal is to make a tool suitable for teaching children, but powerful enough to be used for prototyping. To use any powerful development tool, you need a PC or a laptop. We want to make the toolset, that can be used anywhere. We already made some steps in this direction, and we will continue this course.</p>
<p>So, we're beginning a new year without precise plans, but with clear knowledge of our goal instead. Let's wait and see if this approach works better.</p>
<p>Happy New Year to all of you! See you soon!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game development tools</h3></a>
<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Mon 19 November 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
@@ -63,63 +88,21 @@ tool look like, in our opinion.</p>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?</li>
</ul>
<p>The best answers we could think of are below.</p>
<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
<p>While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
<ul>
<li>insufficient accessibility: the game does not run on your hardware</li>
<li>insufficient optimization: the game is slow</li>
<li>critical bugs: the game crashes from time to time</li>
</ul>
<p>We work hard to make sure the games we create are accessible everywhere.
That's why we released
<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
the web: because you can run web version virtually anywhere.</p>
<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
<p>Even though we put a lot of effort into sharing our knowledge through
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
<ul>
<li>configure the development environment</li>
<li>write code</li>
<li>build an application</li>
<li>debug the application</li>
<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
</ul>
<p>Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
<code>development environment setup</code> and <code>build</code> steps. And this is what we are
going to do in the coming months.</p>
<p>Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
<p>That's it for discussing how ideal video game and video game development tool
look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>This time …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="http://opengamestudio.org/ideal-gamedev.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Tue 02 October 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-demo2-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p>
@@ -142,7 +125,7 @@ build a solid cross-platform foundation.</p>

<article>
<a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a>
<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018
<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Tue 21 August 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
@@ -165,7 +148,7 @@ that secure HTTP connection between a debugged application and debug …</p><p c

<article>
<a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018
<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Wed 27 June 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
@@ -188,7 +171,7 @@ the reasons described in the <a href="http://opengamestudio.org/examples-and-dep

<article>
<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Fri 20 April 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
@@ -211,7 +194,7 @@ time. We considered …</p><p class="subheader">Category: <a href="http://openga

<article>
<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 февраля 2018
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Fri 16 February 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p>
@@ -238,7 +221,7 @@ supported platforms.</p>

<article>
<a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 января 2018
<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Fri 26 January 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p>
@@ -266,7 +249,7 @@ supported platforms.</p>

<article>
<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 декабря 2017
<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
@@ -288,7 +271,7 @@ following year.</p>

<article>
<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
@@ -304,29 +287,9 @@ following year.</p>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>

</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a>
<hr class="gradient"/>
</article>

<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 1 of 5</h6>
<h6 class="subheader">Page 1 of 6</h6>

<p>



Laddar…
Avbryt
Spara