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+ Year of rethinking
+![Screenshot](http://opengamestudio.org/2017-12-31-celebration.jpg)
+It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.
+As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.
+There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.
+We can't, and we don't want to compete with them. Our targets are maximal accessibility and simplicity. Our goal is to make a tool suitable for teaching children, but powerful enough to be used for prototyping. To use any powerful development tool, you need a PC or a laptop. We want to make the toolset, that can be used anywhere. We already made some steps in this direction, and we will continue this course.
+So, we're beginning a new year without precise plans, but with clear knowledge of our goal instead. Let's wait and see if this approach works better.
+Happy New Year to all of you! See you soon!
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Ideal games and game development tools
-![Screenshot](http://opengamestudio.org/2018-11-19-ideal-gamedev.png)
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making video games with those tools
preparing video game development tutorials
-This time we asked ourselves two simple questions:
-
-- What is an ideal video game?
-- What is an ideal video game development tool?
-
-The best answers we could think of are below.
-Answer 1: A video game is ideal if it delivers maximum pleasure possible
-While content is probably the most important aspect to keep a player invested
-into the game, the technical side is the transport to deliver that content.
-There are quite a few technical problems that may damage otherwise excellent content of a game:
-
-- insufficient accessibility: the game does not run on your hardware
-- insufficient optimization: the game is slow
-- critical bugs: the game crashes from time to time
-
-We work hard to make sure the games we create are accessible everywhere.
-That's why we released
-the second demonstration of OGS Mahjong 2 only for
-the web: because you can run web version virtually anywhere.
-Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible
-Even though we put a lot of effort into sharing our knowledge through
-guides and tutorials, we understand that those take a lot
-of time to study. One can't possibly make even a simple video game like
-Memory without performing the following steps:
-
-- configure the development environment
-- write code
-- build an application
-- debug the application
-- repeat
write-build-debug
steps as many times as necessary
-
-Writing code and debugging are probably the ultimate forms of input and output
-of any software, so we can't escape those. However, there are ways to
-completely remove (or at least significantly decrease) the need for
-development environment setup
and build
steps. And this is what we are
-going to do in the coming months.
-Our goal for the coming months is to create a video game development tool that
-would allow any programmer (or sufficiently skilled person) to create the
-Memory video game from scratch in an hour.
-That's it for discussing how ideal video game and video game development tool
-look like, in our opinion.
This time …
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