Back-port 4 article of 2015-07-22, 2015-07-19, 2015-06-28, 2015-04-15

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@@ -763,7 +763,7 @@ Simply unpack it and launch the run script.</p>
<li>rename rollingBall.ogs to slideDown.ogs</li>
</ul>
&lt;p&gt;Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.&lt;/p&gt;</summary></entry><entry><title>Game creation live session (part 2): 7 February 2016</title><link href="http://opengamestudio.org/rolling-ball-live-session-pt2.html" rel="alternate"></link><updated>2016-02-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-02-02:rolling-ball-live-session-pt2.html</id><summary type="html">&lt;p&gt;Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; session on &lt;a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&amp;iso=20160207T12&amp;p1=37&amp;ah=3"&gt;7 February 2016 at 12:00 CET&lt;/a&gt;. Let's finish the game!&lt;/p&gt;</summary></entry><entry><title>Game creation live session: 31 January 2016</title><link href="http://opengamestudio.org/january-live-session-announcement.html" rel="alternate"></link><updated>2016-01-25T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-01-25:january-live-session-announcement.html</id><summary type="html">&lt;p&gt;We're glad to annouce that the &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; session will take place on &lt;a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&amp;iso=20160131T12&amp;p1=37&amp;ah=3"&gt;31 January 2016 at 12:00 CET&lt;/a&gt;. Join us!&lt;/p&gt;</summary></entry><entry><title>SOON: Creating a simple game live (Editor 0.8)</title><link href="http://opengamestudio.org/january-live-session-decision.html" rel="alternate"></link><updated>2016-01-21T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-01-21:january-live-session-decision.html</id><summary type="html">&lt;p&gt;We are ready to present Editor 0.8 with Player. The live session will be held at &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p&gt;</summary></entry><entry><title>Roadmap for 2016</title><link href="http://opengamestudio.org/2016-roadmap.html" rel="alternate"></link><updated>2015-12-26T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-12-26:2016-roadmap.html</id><summary type="html">&lt;p&gt;As you know, according to the &lt;a href="{filename}/articles/2015-07-19-roadmap.md"&gt;previously published roadmap&lt;/a&gt;, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.&lt;/p&gt;
The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p&gt;</summary></entry><entry><title>Roadmap for 2016</title><link href="http://opengamestudio.org/2016-roadmap.html" rel="alternate"></link><updated>2015-12-26T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-12-26:2016-roadmap.html</id><summary type="html">&lt;p&gt;As you know, according to the &lt;a href="http://opengamestudio.org/2015-roadmap.html"&gt;previously published roadmap&lt;/a&gt;, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.&lt;/p&gt;
&lt;p&gt;Here's the revised roadmap for the first half of 2016:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds&lt;/li&gt;
@@ -789,4 +789,37 @@ The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p
&lt;p&gt;Here it is:&lt;/p&gt;
&lt;iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;
&lt;p&gt;We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.&lt;/p&gt;</summary></entry></feed>
&lt;p&gt;We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.&lt;/p&gt;</summary></entry><entry><title>Test chamber for everyone (Editor 0.7.0)</title><link href="http://opengamestudio.org/test-chamber-for-everyone.html" rel="alternate"></link><updated>2015-07-22T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-07-22:test-chamber-for-everyone.html</id><summary type="html">&lt;p&gt;As you know, the main goal of Editor 0.7.0 is the ability to create the &lt;a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank"&gt;test chamber&lt;/a&gt; with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that anyone could create their own test chamber!&lt;/p&gt;
&lt;p&gt;We estimate to complete it in October.&lt;/p&gt;</summary></entry><entry><title>Roadmap for 2015-2016</title><link href="http://opengamestudio.org/2015-roadmap.html" rel="alternate"></link><updated>2015-07-19T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-07-19:2015-roadmap.html</id><summary type="html">&lt;p&gt;As promised, we have come up with a list of milestones and their approximate dates for the coming year:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Editor 0.7.0 (October 2015) - Actions' system: we recreate the &lt;a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank"&gt;test chamber&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Editor 0.8.0 (December 2015) - Sound system&lt;/li&gt;
&lt;li&gt;Editor 0.9.0 (February 2016) - Particles' system and minimal UI&lt;/li&gt;
&lt;li&gt;Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine&lt;/li&gt;
&lt;li&gt;Editor 0.11.0, Player 0.2.0 (June 2016) - Networking: we create Classic 4-player Mahjong prototype&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;These approximate dates presume one coder spends 40 hours a month. That's about 1 work week at full-time job. Not much, but that's the only time we have.&lt;/p&gt;
&lt;p&gt;We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.&lt;/p&gt;</summary></entry><entry><title>Editor 0.6.0</title><link href="http://opengamestudio.org/editor-06.html" rel="alternate"></link><updated>2015-06-28T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-06-28:editor-06.html</id><summary type="html">&lt;p&gt;We completed Editor 0.6.0. You can &lt;a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank"&gt;see 0.6.0 in action here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Editor 0.6.0 got the following new features:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Camera and light node positioning&lt;/li&gt;
&lt;li&gt;Node rotation along X axis&lt;/li&gt;
&lt;li&gt;Node scripting support&lt;/li&gt;
&lt;li&gt;Thumbnail dialog to preview models when editing scene node model properties&lt;/li&gt;
&lt;li&gt;Node copying and pasting&lt;/li&gt;
&lt;li&gt;Node selection by LMB click in the scene&lt;/li&gt;
&lt;li&gt;Window geometry and state restoration after restart&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.&lt;/p&gt;</summary></entry><entry><title>Editor 0.5.0 and plans for 0.6.0</title><link href="http://opengamestudio.org/editor-06-roadmap.html" rel="alternate"></link><updated>2015-04-15T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-04-15:editor-06-roadmap.html</id><summary type="html">&lt;p&gt;We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can &lt;a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank"&gt;see 0.5.0 in action here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Also, we have just started Editor 0.6.0 development.&lt;/p&gt;
&lt;p&gt;Editor 0.6.0 planned features:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Camera node editing&lt;/li&gt;
&lt;li&gt;Light node editing&lt;/li&gt;
&lt;li&gt;Node rotation editing&lt;/li&gt;
&lt;li&gt;Node scripting support&lt;/li&gt;
&lt;li&gt;Thumbnail dialog to preview materials and models when editing scene node material and model properties&lt;/li&gt;
&lt;li&gt;Copying and pasting of scene nodes&lt;/li&gt;
&lt;li&gt;Scene node selection by clicking a mouse in the scene&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We estimate to complete it in August.&lt;/p&gt;</summary></entry></feed>