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<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>Дорожная карта 2016</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
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<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
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<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
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<article>
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<h3 class="article-title"><a href="http://opengamestudio.org/2016-roadmap-ru.html" rel="bookmark"
title="Permalink to Дорожная карта 2016">Дорожная карта 2016</a></h3>
</header>

<h6 class="subheader" title="2015-12-26T00:00:00+03:00">Сб 26 Декабрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-roadmap.html">en</a>

</h6> <p>Как вы знаете, согласно <a href="{filename}/articles/2015-07-19-roadmap-ru.md">ранее опубликованной дорожной карте</a>, мы добавили звуковую систему. Тем не менее, мы решили пойти дальше и создать первую версию Проигрывателя. Мы хотели завершить его в декабре, но, к сожалению, изменение планов вылилось в изменение сроков.</p>
<p>Представляем вам обновлённую дорожную карту на первую половину 2016:</p>
<ol>
<li>Редактор + Проигрыватель 0.8.0 (Январь 2016): Звуковая система, игра "Поймай крота" со звуком</li>
<li>Редактор + Проигрыватель 0.9.0 (Апрель 2016): Сетевая система, простая игра ping pong для двух игроков по сети</li>
<li>Редактор + Проигрыватель 0.10.0 (Июль 2016): Полировка, прототип игры "Шуан"</li>
</ol>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



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<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>Roadmap for 2016</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
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<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
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<h3 class="article-title"><a href="http://opengamestudio.org/2016-roadmap.html" rel="bookmark"
title="Permalink to Roadmap for 2016">Roadmap for 2016</a></h3>
</header>

<h6 class="subheader" title="2015-12-26T00:00:00+03:00">Сб 26 Декабрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-roadmap-ru.html">ru</a>

</h6> <p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
<p>Here's the revised roadmap for the first half of 2016:</p>
<ol>
<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li>
<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net</li>
<li>Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype</li>
</ol>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



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<article>
<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-announcement-ru.html">ru</a>

</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/january-live-session-announcement.html">Read More</a>
<hr class="gradient"/>
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<article>
<a href="http://opengamestudio.org/january-live-session-decision.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.8)</h3></a>
<h6 class="subheader" title="2016-01-21T00:00:00+03:00">Чт 21 Январь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-decision-ru.html">ru</a>

</h6><p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/january-live-session-decision.html">Read More</a>
<hr class="gradient"/>
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<article>
<a href="http://opengamestudio.org/2016-roadmap.html"><h3 class="article-title">Roadmap for 2016</h3></a>
<h6 class="subheader" title="2015-12-26T00:00:00+03:00">Сб 26 Декабрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-roadmap-ru.html">ru</a>

</h6><p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
<p>Here's the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-roadmap.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-announcement-ru.html">ru</a>

</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/january-live-session-announcement.html">Read More</a>
<hr class="gradient"/>
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<article>
<a href="http://opengamestudio.org/january-live-session-decision.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.8)</h3></a>
<h6 class="subheader" title="2016-01-21T00:00:00+03:00">Чт 21 Январь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-decision-ru.html">ru</a>

</h6><p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/january-live-session-decision.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-roadmap.html"><h3 class="article-title">Roadmap for 2016</h3></a>
<h6 class="subheader" title="2015-12-26T00:00:00+03:00">Сб 26 Декабрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-roadmap-ru.html">ru</a>

</h6><p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
<p>Here's the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-roadmap.html">Read More</a>
<hr class="gradient"/>
</article>

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<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-announcement-ru.html">ru</a>

</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<a href="http://opengamestudio.org/january-live-session-decision.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.8)</h3></a>
<h6 class="subheader" title="2016-01-21T00:00:00+03:00">Чт 21 Январь 2016
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</h6><p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
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</h6><p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
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<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
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</h6> <p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&amp;iso=20160131T14&amp;p1=166&amp;ah=3">31 января 2016 в 14:00 MSK</a>. Присоединяйтесь!</p>
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<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
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</h6> <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
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</h6> <p>Мы готовы предоставить вам Редактор 0.8 с Проигрывателем. Прямая трансляция будет проведена на <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> СКОРО. Мы покажем вам, как создать простую игру со звуком с нуля. И на этот раз она не будет требовать Редактора для работы.
Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи!</p>
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<h6 class="subheader" title="2016-01-21T00:00:00+03:00">Чт 21 Январь 2016
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</h6> <p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is to be announced in the coming days. Stay tuned!</p>
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title="Permalink to Создание игры в прямом эфире (часть 2): 7 февраля 2016">Создание игры в прямом эфире (часть 2): 7 февраля 2016</a></h3>
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<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
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</h6> <p>К сожалению, нам не удалось завершить создание простой игры "Катящийся мяч" за 3 часа. Поэтому вторая часть трансляции <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B%2C+%D1%87%D0%B0%D1%81%D1%82%D1%8C+2&amp;iso=20160207T14&amp;p1=166&amp;ah=3">7 февраля 2016 в 14:00 MSK</a>. Давайте завершим игру!</p>
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<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
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</h6> <p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p>
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