August 2024 Август
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en/news/rethinking.html
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en/news/rethinking.html
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<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
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<body>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<div id="header">
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<div>
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<strong id="title">Open Game Studio</strong>
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<div id="lang">
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<a href="../../en/news/rethinking.html">EN</a>
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<a href="../../ru/news/rethinking.html">RU</a>
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<div class="header2">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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</div>
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<a class="discord" href="https://t.me/Tail_and_shadow">
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<img src="../../images/telegram.png"></img>
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</a>
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<div class="clear"></div>
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</div>
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</div>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="rethinking.html">Rethinking</a>
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</h2>
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<p class="news_item_date">
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2024-08-12 00:00
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</p>
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<div class="news_item_contents">
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<p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
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<p>When July started my initial plan was to make the instrument support Python to
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JavaScript code translation. However, this did not happen because tasks with
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higher priority emerged.</p>
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<p>Which task is more important than develpment of the instrument?
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Development of a game, of course! Now, let's go back to the beginning of
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July 2024…</p>
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<h1 id="gamejam">Gamejam</h1>
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<p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
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I participated in the jam to validate the instrument under development and
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to get along with other gamedev hobbysts. Getting to know one of the hobbysts -
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Eugene - lead to the creation of <a href="https://t.me/Tail_and_shadow">"Tail and shadow"</a> project,
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a 2D adventure.</p>
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<h1 id="july">July</h1>
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<p>As a result, I spent July to create a prototype with the single core mechanics -
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mouse click.</p>
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<p>Current technical details of the prototype look like this:</p>
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<ul>
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<li>INI-like format is used to configure the game prototype</li>
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<li>Python is used for game logic with elements of cross-language dialect</li>
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<li>Python Arcade is used for rendering</li>
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<li>the prototype runs on macOS, Linux, Windows</li>
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<li>the prototype is controlled only by mouse clicks</li>
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<li>every asset is first drawn by hand and then brought into digital world by GIMP + ImageMagick</li>
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<li>one can specify static elements to display floor, walls and similar environment</li>
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<li>one can specify active items like doors to have interaction with by mouse clicks</li>
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<li>one can specify comments when clicking on an active item to display hints</li>
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</ul>
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<h1 id="august">August</h1>
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<p>I plan to implement scene switching in August.</p>
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</div>
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