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<table class="table-archive">
<tbody>
<tr>
<td>Пн 19 ноября 2018</td>
<td><a href='ideal-gamedev.html'>Ideal games and game developement tools</a></td>
</tr>
<tr>
<td>Вт 02 октября 2018</td>
<td><a href='mahjong-demo2.html'>OGS Mahjong 2: Demo 2</a></td>


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<article>
<a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game developement tools</h3></a>
<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
<p>In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?</li>
</ul>
<p>The best answers we could think of are below.</p>
<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
<p>While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
<ul>
<li>insufficient accessibility: the game does not run on your hardware</li>
<li>insufficient optimization: the game is slow</li>
<li>critical bugs: the game crashes from time to time</li>
</ul>
<p>We work hard to make sure the games we create are accessible everywhere.
That's why we released
<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
the web: because you can run web version virtually anywhere.</p>
<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
<p>Even though we put a lot of effort into sharing our knowledge through
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
<ul>
<li>configure the development environment</li>
<li>write code</li>
<li>build an application</li>
<li>debug the application</li>
<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
</ul>
<p>Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
<code>development environment setup</code> and <code>build</code> steps. And this is what we are
going to do in the coming months.</p>
<p>Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
<p>That's it for discussing how ideal video game and video game development tool
look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
@@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and
build a solid cross-platform foundation.</p>
<p><strong>Release</strong></p>
<p>Run the latest version of OGS Mahjong 2 in your web browser:
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
<p>You are encouraged to run the game with <code>seed</code> parameter like this:
<a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a></p>
<p>This allows you to play the same layout each time you launch the game.</p>
<p>Each seed uniquely identifies the placement of tiles. Thus, different seeds
give you a different experience.</p>
<p><strong>Development techniques and foundation</strong></p>
<p>During the second demonstration development, we switched from standard
development to <a href="http://opengamestudio.org/example-driven-development.html">example-driven one</a>. This resulted in the
creation of three distinct repositories to back the development of OGS Mahjong 2:</p>
<ul>
<li><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> repository provides cross-platform foundation like resource handling, render window setup, etc.</li>
<li><a href="https://github.com/OGStudio/ogs-mahjong-components">OGS Mahjong components</a> repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.</li>
<li><a href="https://bitbucket.org/ogstudio-games/ogs-mahjong">OGS Mahjong</a> repository contains snapshots of <code>OGS Mahjong components</code> features that comprise specific game version. E.g., <code>Demo 2</code> version is almost identical to <a href="https://github.com/OGStudio/ogs-mahjong-components/tree/master/05.ColorfulStatus">05.ColorfulStatus</a> example of <code>OGS Mahjong components</code>.</li>
</ul>
<p><strong>Beyond Mahjong solitaire</strong></p>
<p>In addition to <code>seed</code> parameter, you can let the game use remote layout hosted at GitHub:
<a href="http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout">http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout</a></p>
<p>Utilizing remote resources is an extremely powerful approach allowing anyone
to create a layout of his/her choice and see the layout in action instantly.</p>
<p>Our next step is to turn game logic into a resource, too.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-demo2.html">Read More</a>
<hr class="gradient"/>
</article>


@@ -276,31 +323,6 @@ It seems that this is the technology capable of …</p><p class="subheader">Cate
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>

</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
<ol>
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>

<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 1 of 5</h6>


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<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>

</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
<ol>
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
@@ -222,26 +247,6 @@ In case you missed it, here's …</p><p class="subheader">Category: <a href="htt
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>

</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
<hr class="gradient"/>
</article>

<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 2 of 5</h6>


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@@ -48,6 +48,26 @@


<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>

</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
@@ -225,28 +245,6 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>

<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
<hr class="gradient"/>
</article>

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<div class="pagination-centered">
<h6 class="subheader">Page 3 of 5</h6>


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<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>

<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/may-live-session-announcement.html"><h3 class="article-title">Live session: 28 May 2016</h3></a>
<h6 class="subheader" title="2016-05-17T00:00:00+03:00">Вт 17 мая 2016
@@ -213,26 +235,6 @@ The exact date and time is …</p><p class="subheader">Category: <a href="http:/
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>

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<h6 class="subheader">Page 4 of 5</h6>


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<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 июля 2015


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@@ -47,6 +47,75 @@

<article>
<a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game developement tools</h3></a>
<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
<p>In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?</li>
</ul>
<p>The best answers we could think of are below.</p>
<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
<p>While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
<ul>
<li>insufficient accessibility: the game does not run on your hardware</li>
<li>insufficient optimization: the game is slow</li>
<li>critical bugs: the game crashes from time to time</li>
</ul>
<p>We work hard to make sure the games we create are accessible everywhere.
That's why we released
<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
the web: because you can run web version virtually anywhere.</p>
<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
<p>Even though we put a lot of effort into sharing our knowledge through
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
<ul>
<li>configure the development environment</li>
<li>write code</li>
<li>build an application</li>
<li>debug the application</li>
<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
</ul>
<p>Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
<code>development environment setup</code> and <code>build</code> steps. And this is what we are
going to do in the coming months.</p>
<p>Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
<p>That's it for discussing how ideal video game and video game development tool
look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
@@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and
build a solid cross-platform foundation.</p>
<p><strong>Release</strong></p>
<p>Run the latest version of OGS Mahjong 2 in your web browser:
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
<p>You are encouraged to run the game with <code>seed</code> parameter like this:
<a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a></p>
<p>This allows you to play the same layout each time you launch the game.</p>
<p>Each seed uniquely identifies the placement of tiles. Thus, different seeds
give you a different experience.</p>
<p><strong>Development techniques and foundation</strong></p>
<p>During the second demonstration development, we switched from standard
development to <a href="http://opengamestudio.org/example-driven-development.html">example-driven one</a>. This resulted in the
creation of three distinct repositories to back the development of OGS Mahjong 2:</p>
<ul>
<li><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> repository provides cross-platform foundation like resource handling, render window setup, etc.</li>
<li><a href="https://github.com/OGStudio/ogs-mahjong-components">OGS Mahjong components</a> repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.</li>
<li><a href="https://bitbucket.org/ogstudio-games/ogs-mahjong">OGS Mahjong</a> repository contains snapshots of <code>OGS Mahjong components</code> features that comprise specific game version. E.g., <code>Demo 2</code> version is almost identical to <a href="https://github.com/OGStudio/ogs-mahjong-components/tree/master/05.ColorfulStatus">05.ColorfulStatus</a> example of <code>OGS Mahjong components</code>.</li>
</ul>
<p><strong>Beyond Mahjong solitaire</strong></p>
<p>In addition to <code>seed</code> parameter, you can let the game use remote layout hosted at GitHub:
<a href="http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout">http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout</a></p>
<p>Utilizing remote resources is an extremely powerful approach allowing anyone
to create a layout of his/her choice and see the layout in action instantly.</p>
<p>Our next step is to turn game logic into a resource, too.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-demo2.html">Read More</a>
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</article>


@@ -276,31 +323,6 @@ It seems that this is the technology capable of …</p><p class="subheader">Cate
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</article>



<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>

</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
<ol>
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>

</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
<ol>
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
@@ -222,26 +247,6 @@ In case you missed it, here's …</p><p class="subheader">Category: <a href="htt
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>

</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
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</article>

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<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>

</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
@@ -225,28 +245,6 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>

<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
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</article>

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<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>

<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/may-live-session-announcement.html"><h3 class="article-title">Live session: 28 May 2016</h3></a>
<h6 class="subheader" title="2016-05-17T00:00:00+03:00">Вт 17 мая 2016
@@ -213,26 +235,6 @@ The exact date and time is …</p><p class="subheader">Category: <a href="http:/
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
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</article>

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<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 июля 2015


+ 121
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@@ -1,5 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/all.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-10-02T00:00:00+03:00</updated><entry><title>OGS Mahjong 2: Demo 2</title><link href="http://opengamestudio.org/mahjong-demo2.html" rel="alternate"></link><published>2018-10-02T00:00:00+03:00</published><updated>2018-10-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-10-02:/mahjong-demo2.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/all.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-11-19T00:00:00+03:00</updated><entry><title>Ideal games and game developement tools</title><link href="http://opengamestudio.org/ideal-gamedev.html" rel="alternate"></link><published>2018-11-19T00:00:00+03:00</published><updated>2018-11-19T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-11-19:/ideal-gamedev.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"&gt;&lt;/p&gt;
&lt;p&gt;In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Questions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As you know, the &lt;a href="http://opengamestudio.org/pages/about.html"&gt;goals of Opensource Game Studio&lt;/a&gt; are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;creation of free video game development tools&lt;/li&gt;
&lt;li&gt;making video games with those tools&lt;/li&gt;
&lt;li&gt;preparing video game development tutorials&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This time …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"&gt;&lt;/p&gt;
&lt;p&gt;In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Questions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As you know, the &lt;a href="http://opengamestudio.org/pages/about.html"&gt;goals of Opensource Game Studio&lt;/a&gt; are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;creation of free video game development tools&lt;/li&gt;
&lt;li&gt;making video games with those tools&lt;/li&gt;
&lt;li&gt;preparing video game development tutorials&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This time we asked ourselves two simple questions:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What is an ideal video game?&lt;/li&gt;
&lt;li&gt;What is an ideal video game development tool?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The best answers we could think of are below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Answer 1: A video game is ideal if it delivers maximum pleasure possible&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;insufficient accessibility: the game does not run on your hardware&lt;/li&gt;
&lt;li&gt;insufficient optimization: the game is slow&lt;/li&gt;
&lt;li&gt;critical bugs: the game crashes from time to time&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We work hard to make sure the games we create are accessible everywhere.
That's why we released
&lt;a href="http://opengamestudio.org/mahjong-demo2.html"&gt;the second demonstration of OGS Mahjong 2&lt;/a&gt; only for
the web: because you can run web version virtually anywhere.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Even though we put a lot of effort into sharing our knowledge through
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;guides&lt;/a&gt; and &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples"&gt;tutorials&lt;/a&gt;, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
&lt;a href="https://en.wikipedia.org/wiki/Concentration_(game)"&gt;Memory&lt;/a&gt; without performing the following steps:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;configure the development environment&lt;/li&gt;
&lt;li&gt;write code&lt;/li&gt;
&lt;li&gt;build an application&lt;/li&gt;
&lt;li&gt;debug the application&lt;/li&gt;
&lt;li&gt;repeat &lt;code&gt;write-build-debug&lt;/code&gt; steps as many times as necessary&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
&lt;code&gt;development environment setup&lt;/code&gt; and &lt;code&gt;build&lt;/code&gt; steps. And this is what we are
going to do in the coming months.&lt;/p&gt;
&lt;p&gt;Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
&lt;a href="https://en.wikipedia.org/wiki/Concentration_(game)"&gt;Memory&lt;/a&gt; video game from scratch in an hour.&lt;/p&gt;
&lt;p&gt;That's it for discussing how ideal video game and video game development tool
look like, in our opinion.&lt;/p&gt;</content></entry><entry><title>Идеальные игры и средства для их разработки</title><link href="http://opengamestudio.org/ideal-gamedev-ru.html" rel="alternate"></link><published>2018-11-19T00:00:00+03:00</published><updated>2018-11-19T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-11-19:/ideal-gamedev-ru.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"&gt;&lt;/p&gt;
&lt;p&gt;В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для
разработки видеоигр, по нашему мнению.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Вопросы&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Как вы знаете, &lt;a href="http://opengamestudio.org/pages/about-ru.html"&gt;целями Opensource Game Studio&lt;/a&gt; являются:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;создание бесплатных инструментов для разработки видеоигр&lt;/li&gt;
&lt;li&gt;создание видеоигр с помощью этих инструментов&lt;/li&gt;
&lt;li&gt;создание самоучителей по разработке видеоигр&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;В этот раз мы решили задать себе …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"&gt;&lt;/p&gt;
&lt;p&gt;В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для
разработки видеоигр, по нашему мнению.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Вопросы&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Как вы знаете, &lt;a href="http://opengamestudio.org/pages/about-ru.html"&gt;целями Opensource Game Studio&lt;/a&gt; являются:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;создание бесплатных инструментов для разработки видеоигр&lt;/li&gt;
&lt;li&gt;создание видеоигр с помощью этих инструментов&lt;/li&gt;
&lt;li&gt;создание самоучителей по разработке видеоигр&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;В этот раз мы решили задать себе пару простых вопросов:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Какова идеальная видеоигра?&lt;/li&gt;
&lt;li&gt;Каков идеальный инструмент для разработки видеоигр?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Ниже представлены наши ответы.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ответ 1: Видеоигра идеальна, если она доставляет максимально возможное удовольствие&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Несмотря на то, что содержание является, пожалуй, самой важной частью,
удерживающей человека в игре, техническая сторона является транспортом для
доставки этого содержания. Существует немало технических проблем, которые
могут полностью испортить впечатление даже от превосходного содержания:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;недостаточная доступность: игра не идёт на оборудовании человека&lt;/li&gt;
&lt;li&gt;недостаточная оптимизация: игра тормозит&lt;/li&gt;
&lt;li&gt;критичные ошибки: игра падает время от времени&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Мы тратим много сил, чтобы сделать наши игры доступными везде. Именно поэтому
мы выпустили &lt;a href="http://opengamestudio.org/mahjong-demo2-ru.html"&gt;вторую демонстрацию OGS Mahjong 2&lt;/a&gt; лишь для веба:
т.к. вы можете запустить веб-версию практически где угодно.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ответ 2: Инструмент для разработки видеоигр идеален, если он позволяет создать игру мечты в кратчайшие возможные сроки&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Несмотря на то, что мы тратим много усилий на то, чтобы делиться своими
знаниями с помощью &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;руководств&lt;/a&gt; и &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples"&gt;самоучителей&lt;/a&gt;, мы осознаём,
что на работу с ними уходит много времени. Сейчас нельзя создать даже
простейшую &lt;a href="https://en.wikipedia.org/wiki/Concentration_(game)"&gt;видеоигру на память&lt;/a&gt; без выполнения следующих шагов:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;настроить окружение разработки&lt;/li&gt;
&lt;li&gt;написать код&lt;/li&gt;
&lt;li&gt;собрать приложение&lt;/li&gt;
&lt;li&gt;отладить приложение&lt;/li&gt;
&lt;li&gt;повторить шаги &lt;code&gt;написать-собрать-отладить&lt;/code&gt; столько раз, сколько нужно&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Написание кода и отладка, пожалуй, являются конечными формами входа и
выхода любого программного обеспечения, поэтому мы их не избежим. Однако,
мы можем полностью избавиться от шагов (или хотя бы значительно сократить их)
&lt;code&gt;настройки окружения разработки&lt;/code&gt; и &lt;code&gt;сборки&lt;/code&gt;. Именно на это мы и потратим
ближайшие месяцы.&lt;/p&gt;
&lt;p&gt;Наша цель на ближайшие месяцы состоит в том, чтобы создать такой инструмент
разработки видеоигр, чтобы любой программист (или достаточно квалифицированный
человек) мог создать &lt;a href="https://en.wikipedia.org/wiki/Concentration_(game)"&gt;видеоигру на память&lt;/a&gt; с нуля за час.&lt;/p&gt;
&lt;p&gt;На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и
инструмент для разработки видеоигр, по нашему мнению.&lt;/p&gt;</content></entry><entry><title>OGS Mahjong 2: Demo 2</title><link href="http://opengamestudio.org/mahjong-demo2.html" rel="alternate"></link><published>2018-10-02T00:00:00+03:00</published><updated>2018-10-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-10-02:/mahjong-demo2.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"&gt;&lt;/p&gt;
&lt;p&gt;We are glad to announce the release of the second demonstration of OGS Mahjong 2.
The purposes of this release were to refine our development techniques and
build a solid cross-platform foundation.&lt;/p&gt;


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@@ -1,5 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/news.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-10-02T00:00:00+03:00</updated><entry><title>OGS Mahjong 2: Demo 2</title><link href="http://opengamestudio.org/mahjong-demo2.html" rel="alternate"></link><published>2018-10-02T00:00:00+03:00</published><updated>2018-10-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-10-02:/mahjong-demo2.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/news.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-11-19T00:00:00+03:00</updated><entry><title>Ideal games and game developement tools</title><link href="http://opengamestudio.org/ideal-gamedev.html" rel="alternate"></link><published>2018-11-19T00:00:00+03:00</published><updated>2018-11-19T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-11-19:/ideal-gamedev.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"&gt;&lt;/p&gt;
&lt;p&gt;In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Questions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As you know, the &lt;a href="http://opengamestudio.org/pages/about.html"&gt;goals of Opensource Game Studio&lt;/a&gt; are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;creation of free video game development tools&lt;/li&gt;
&lt;li&gt;making video games with those tools&lt;/li&gt;
&lt;li&gt;preparing video game development tutorials&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This time …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"&gt;&lt;/p&gt;
&lt;p&gt;In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Questions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As you know, the &lt;a href="http://opengamestudio.org/pages/about.html"&gt;goals of Opensource Game Studio&lt;/a&gt; are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;creation of free video game development tools&lt;/li&gt;
&lt;li&gt;making video games with those tools&lt;/li&gt;
&lt;li&gt;preparing video game development tutorials&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This time we asked ourselves two simple questions:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What is an ideal video game?&lt;/li&gt;
&lt;li&gt;What is an ideal video game development tool?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The best answers we could think of are below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Answer 1: A video game is ideal if it delivers maximum pleasure possible&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;insufficient accessibility: the game does not run on your hardware&lt;/li&gt;
&lt;li&gt;insufficient optimization: the game is slow&lt;/li&gt;
&lt;li&gt;critical bugs: the game crashes from time to time&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We work hard to make sure the games we create are accessible everywhere.
That's why we released
&lt;a href="http://opengamestudio.org/mahjong-demo2.html"&gt;the second demonstration of OGS Mahjong 2&lt;/a&gt; only for
the web: because you can run web version virtually anywhere.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Even though we put a lot of effort into sharing our knowledge through
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;guides&lt;/a&gt; and &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples"&gt;tutorials&lt;/a&gt;, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
&lt;a href="https://en.wikipedia.org/wiki/Concentration_(game)"&gt;Memory&lt;/a&gt; without performing the following steps:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;configure the development environment&lt;/li&gt;
&lt;li&gt;write code&lt;/li&gt;
&lt;li&gt;build an application&lt;/li&gt;
&lt;li&gt;debug the application&lt;/li&gt;
&lt;li&gt;repeat &lt;code&gt;write-build-debug&lt;/code&gt; steps as many times as necessary&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
&lt;code&gt;development environment setup&lt;/code&gt; and &lt;code&gt;build&lt;/code&gt; steps. And this is what we are
going to do in the coming months.&lt;/p&gt;
&lt;p&gt;Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
&lt;a href="https://en.wikipedia.org/wiki/Concentration_(game)"&gt;Memory&lt;/a&gt; video game from scratch in an hour.&lt;/p&gt;
&lt;p&gt;That's it for discussing how ideal video game and video game development tool
look like, in our opinion.&lt;/p&gt;</content></entry><entry><title>OGS Mahjong 2: Demo 2</title><link href="http://opengamestudio.org/mahjong-demo2.html" rel="alternate"></link><published>2018-10-02T00:00:00+03:00</published><updated>2018-10-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-10-02:/mahjong-demo2.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"&gt;&lt;/p&gt;
&lt;p&gt;We are glad to announce the release of the second demonstration of OGS Mahjong 2.
The purposes of this release were to refine our development techniques and
build a solid cross-platform foundation.&lt;/p&gt;


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<h3 class="article-title"><a href="http://opengamestudio.org/ideal-gamedev-ru.html" rel="bookmark"
title="Permalink to Идеальные игры и средства для их разработки">Идеальные игры и средства для их разработки</a></h3>
</header>

<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev.html">en</a>

</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
<p>В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для
разработки видеоигр, по нашему мнению.</p>
<p><strong>Вопросы</strong></p>
<p>Как вы знаете, <a href="http://opengamestudio.org/pages/about-ru.html">целями Opensource Game Studio</a> являются:</p>
<ul>
<li>создание бесплатных инструментов для разработки видеоигр</li>
<li>создание видеоигр с помощью этих инструментов</li>
<li>создание самоучителей по разработке видеоигр</li>
</ul>
<p>В этот раз мы решили задать себе пару простых вопросов:</p>
<ul>
<li>Какова идеальная видеоигра?</li>
<li>Каков идеальный инструмент для разработки видеоигр?</li>
</ul>
<p>Ниже представлены наши ответы.</p>
<p><strong>Ответ 1: Видеоигра идеальна, если она доставляет максимально возможное удовольствие</strong></p>
<p>Несмотря на то, что содержание является, пожалуй, самой важной частью,
удерживающей человека в игре, техническая сторона является транспортом для
доставки этого содержания. Существует немало технических проблем, которые
могут полностью испортить впечатление даже от превосходного содержания:</p>
<ul>
<li>недостаточная доступность: игра не идёт на оборудовании человека</li>
<li>недостаточная оптимизация: игра тормозит</li>
<li>критичные ошибки: игра падает время от времени</li>
</ul>
<p>Мы тратим много сил, чтобы сделать наши игры доступными везде. Именно поэтому
мы выпустили <a href="http://opengamestudio.org/mahjong-demo2-ru.html">вторую демонстрацию OGS Mahjong 2</a> лишь для веба:
т.к. вы можете запустить веб-версию практически где угодно.</p>
<p><strong>Ответ 2: Инструмент для разработки видеоигр идеален, если он позволяет создать игру мечты в кратчайшие возможные сроки</strong></p>
<p>Несмотря на то, что мы тратим много усилий на то, чтобы делиться своими
знаниями с помощью <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">руководств</a> и <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">самоучителей</a>, мы осознаём,
что на работу с ними уходит много времени. Сейчас нельзя создать даже
простейшую <a href="https://en.wikipedia.org/wiki/Concentration_(game)">видеоигру на память</a> без выполнения следующих шагов:</p>
<ul>
<li>настроить окружение разработки</li>
<li>написать код</li>
<li>собрать приложение</li>
<li>отладить приложение</li>
<li>повторить шаги <code>написать-собрать-отладить</code> столько раз, сколько нужно</li>
</ul>
<p>Написание кода и отладка, пожалуй, являются конечными формами входа и
выхода любого программного обеспечения, поэтому мы их не избежим. Однако,
мы можем полностью избавиться от шагов (или хотя бы значительно сократить их)
<code>настройки окружения разработки</code> и <code>сборки</code>. Именно на это мы и потратим
ближайшие месяцы.</p>
<p>Наша цель на ближайшие месяцы состоит в том, чтобы создать такой инструмент
разработки видеоигр, чтобы любой программист (или достаточно квалифицированный
человек) мог создать <a href="https://en.wikipedia.org/wiki/Concentration_(game)">видеоигру на память</a> с нуля за час.</p>
<p>На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и
инструмент для разработки видеоигр, по нашему мнению.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<h3 class="article-title"><a href="http://opengamestudio.org/ideal-gamedev.html" rel="bookmark"
title="Permalink to Ideal games and game developement tools">Ideal games and game developement tools</a></h3>
</header>

<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>

</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
<p>In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?</li>
</ul>
<p>The best answers we could think of are below.</p>
<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
<p>While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
<ul>
<li>insufficient accessibility: the game does not run on your hardware</li>
<li>insufficient optimization: the game is slow</li>
<li>critical bugs: the game crashes from time to time</li>
</ul>
<p>We work hard to make sure the games we create are accessible everywhere.
That's why we released
<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
the web: because you can run web version virtually anywhere.</p>
<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
<p>Even though we put a lot of effort into sharing our knowledge through
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
<ul>
<li>configure the development environment</li>
<li>write code</li>
<li>build an application</li>
<li>debug the application</li>
<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
</ul>
<p>Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
<code>development environment setup</code> and <code>build</code> steps. And this is what we are
going to do in the coming months.</p>
<p>Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
<p>That's it for discussing how ideal video game and video game development tool
look like, in our opinion.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



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<article>
<a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game developement tools</h3></a>
<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
<p>In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?</li>
</ul>
<p>The best answers we could think of are below.</p>
<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
<p>While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
<ul>
<li>insufficient accessibility: the game does not run on your hardware</li>
<li>insufficient optimization: the game is slow</li>
<li>critical bugs: the game crashes from time to time</li>
</ul>
<p>We work hard to make sure the games we create are accessible everywhere.
That's why we released
<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
the web: because you can run web version virtually anywhere.</p>
<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
<p>Even though we put a lot of effort into sharing our knowledge through
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
<ul>
<li>configure the development environment</li>
<li>write code</li>
<li>build an application</li>
<li>debug the application</li>
<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
</ul>
<p>Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
<code>development environment setup</code> and <code>build</code> steps. And this is what we are
going to do in the coming months.</p>
<p>Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
<p>That's it for discussing how ideal video game and video game development tool
look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
@@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and
build a solid cross-platform foundation.</p>
<p><strong>Release</strong></p>
<p>Run the latest version of OGS Mahjong 2 in your web browser:
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
<p>You are encouraged to run the game with <code>seed</code> parameter like this:
<a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a></p>
<p>This allows you to play the same layout each time you launch the game.</p>
<p>Each seed uniquely identifies the placement of tiles. Thus, different seeds
give you a different experience.</p>
<p><strong>Development techniques and foundation</strong></p>
<p>During the second demonstration development, we switched from standard
development to <a href="http://opengamestudio.org/example-driven-development.html">example-driven one</a>. This resulted in the
creation of three distinct repositories to back the development of OGS Mahjong 2:</p>
<ul>
<li><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> repository provides cross-platform foundation like resource handling, render window setup, etc.</li>
<li><a href="https://github.com/OGStudio/ogs-mahjong-components">OGS Mahjong components</a> repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.</li>
<li><a href="https://bitbucket.org/ogstudio-games/ogs-mahjong">OGS Mahjong</a> repository contains snapshots of <code>OGS Mahjong components</code> features that comprise specific game version. E.g., <code>Demo 2</code> version is almost identical to <a href="https://github.com/OGStudio/ogs-mahjong-components/tree/master/05.ColorfulStatus">05.ColorfulStatus</a> example of <code>OGS Mahjong components</code>.</li>
</ul>
<p><strong>Beyond Mahjong solitaire</strong></p>
<p>In addition to <code>seed</code> parameter, you can let the game use remote layout hosted at GitHub:
<a href="http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout">http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout</a></p>
<p>Utilizing remote resources is an extremely powerful approach allowing anyone
to create a layout of his/her choice and see the layout in action instantly.</p>
<p>Our next step is to turn game logic into a resource, too.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-demo2.html">Read More</a>
<hr class="gradient"/>
</article>


@@ -276,31 +323,6 @@ It seems that this is the technology capable of …</p><p class="subheader">Cate
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>

</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
<ol>
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>

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<h6 class="subheader">Page 1 of 5</h6>


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<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>

</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
<ol>
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
@@ -222,26 +247,6 @@ In case you missed it, here's …</p><p class="subheader">Category: <a href="htt
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>

</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
<hr class="gradient"/>
</article>

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@@ -48,6 +48,26 @@


<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>

</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
@@ -225,28 +245,6 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>

<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
<hr class="gradient"/>
</article>

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<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>

<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/may-live-session-announcement.html"><h3 class="article-title">Live session: 28 May 2016</h3></a>
<h6 class="subheader" title="2016-05-17T00:00:00+03:00">Вт 17 мая 2016
@@ -213,26 +235,6 @@ The exact date and time is …</p><p class="subheader">Category: <a href="http:/
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>

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<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 июля 2015


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@@ -52,8 +52,8 @@
<p>The goals of Opensource Game Studio are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>creation of video games with those tools</li>
<li>creation of video game development tutorials</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>We use opensource and freeware software as the base, that's why our tools are
opensource, too.</p>


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@@ -0,0 +1,75 @@
Title: Идеальные игры и средства для их разработки
Date: 2018-11-19 00:00
Category: News
Slug: ideal-gamedev
Lang: ru

![Screenshot][screenshot]

В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для
разработки видеоигр, по нашему мнению.

**Вопросы**

Как вы знаете, [целями Opensource Game Studio][ogs-goals] являются:

* создание бесплатных инструментов для разработки видеоигр
* создание видеоигр с помощью этих инструментов
* создание самоучителей по разработке видеоигр

В этот раз мы решили задать себе пару простых вопросов:

* Какова идеальная видеоигра?
* Каков идеальный инструмент для разработки видеоигр?

Ниже представлены наши ответы.

**Ответ 1: Видеоигра идеальна, если она доставляет максимально возможное удовольствие**

Несмотря на то, что содержание является, пожалуй, самой важной частью,
удерживающей человека в игре, техническая сторона является транспортом для
доставки этого содержания. Существует немало технических проблем, которые
могут полностью испортить впечатление даже от превосходного содержания:

* недостаточная доступность: игра не идёт на оборудовании человека
* недостаточная оптимизация: игра тормозит
* критичные ошибки: игра падает время от времени

Мы тратим много сил, чтобы сделать наши игры доступными везде. Именно поэтому
мы выпустили [вторую демонстрацию OGS Mahjong 2][mahjong-demo2] лишь для веба:
т.к. вы можете запустить веб-версию практически где угодно.

**Ответ 2: Инструмент для разработки видеоигр идеален, если он позволяет создать игру мечты в кратчайшие возможные сроки**

Несмотря на то, что мы тратим много усилий на то, чтобы делиться своими
знаниями с помощью [руководств][osgcpg] и [самоучителей][osgcpe], мы осознаём,
что на работу с ними уходит много времени. Сейчас нельзя создать даже
простейшую [видеоигру на память][concentration] без выполнения следующих шагов:

* настроить окружение разработки
* написать код
* собрать приложение
* отладить приложение
* повторить шаги `написать-собрать-отладить` столько раз, сколько нужно

Написание кода и отладка, пожалуй, являются конечными формами входа и
выхода любого программного обеспечения, поэтому мы их не избежим. Однако,
мы можем полностью избавиться от шагов (или хотя бы значительно сократить их)
`настройки окружения разработки` и `сборки`. Именно на это мы и потратим
ближайшие месяцы.

Наша цель на ближайшие месяцы состоит в том, чтобы создать такой инструмент
разработки видеоигр, чтобы любой программист (или достаточно квалифицированный
человек) мог создать [видеоигру на память][concentration] с нуля за час.

На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и
инструмент для разработки видеоигр, по нашему мнению.


[screenshot]: {attach}/images/2018-11-19-ideal-gamedev.png

[ogs-goals]: {filename}/pages/about-ru.md
[mahjong-demo2]: {filename}/articles/2018-10-02-mahjong-demo2-ru.md
[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide
[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples
[concentration]: https://en.wikipedia.org/wiki/Concentration_(game)

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Title: Ideal games and game developement tools
Date: 2018-11-19 00:00
Category: News
Slug: ideal-gamedev
Lang: en

![Screenshot][screenshot]

In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.

**Questions**

As you know, the [goals of Opensource Game Studio][ogs-goals] are:

* creation of free video game development tools
* making video games with those tools
* preparing video game development tutorials

This time we asked ourselves two simple questions:

* What is an ideal video game?
* What is an ideal video game development tool?

The best answers we could think of are below.

**Answer 1: A video game is ideal if it delivers maximum pleasure possible**

While content is probably the most important aspect to keep a player invested
into the game, the technical side is the transport to deliver that content.
There are quite a few technical problems that may damage otherwise excellent content of a game:

* insufficient accessibility: the game does not run on your hardware
* insufficient optimization: the game is slow
* critical bugs: the game crashes from time to time

We work hard to make sure the games we create are accessible everywhere.
That's why we released
[the second demonstration of OGS Mahjong 2][mahjong-demo2] only for
the web: because you can run web version virtually anywhere.

**Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible**

Even though we put a lot of effort into sharing our knowledge through
[guides][osgcpg] and [tutorials][osgcpe], we understand that those take a lot
of time to study. One can't possibly make even a simple video game like
[Memory][concentration] without performing the following steps:

* configure the development environment
* write code
* build an application
* debug the application
* repeat `write-build-debug` steps as many times as necessary

Writing code and debugging are probably the ultimate forms of input and output
of any software, so we can't escape those. However, there are ways to
completely remove (or at least significantly decrease) the need for
`development environment setup` and `build` steps. And this is what we are
going to do in the coming months.

Our goal for the coming months is to create a video game development tool that
would allow any programmer (or sufficiently skilled person) to create the
[Memory][concentration] video game from scratch in an hour.

That's it for discussing how ideal video game and video game development tool
look like, in our opinion.


[screenshot]: {attach}/images/2018-11-19-ideal-gamedev.png

[ogs-goals]: {filename}/pages/about.md
[mahjong-demo2]: {filename}/articles/2018-10-02-mahjong-demo2.md
[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide
[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples
[concentration]: https://en.wikipedia.org/wiki/Concentration_(game)

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@@ -7,8 +7,8 @@ Lang: en
The goals of Opensource Game Studio are:

* creation of free video game development tools
* creation of video games with those tools
* creation of video game development tutorials
* making video games with those tools
* preparing video game development tutorials

We use opensource and freeware software as the base, that's why our tools are
opensource, too.


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