diff --git a/2018-11-19-ideal-gamedev.png b/2018-11-19-ideal-gamedev.png new file mode 100644 index 0000000..944198c Binary files /dev/null and b/2018-11-19-ideal-gamedev.png differ diff --git a/archives.html b/archives.html index d602e05..5599613 100644 --- a/archives.html +++ b/archives.html @@ -49,6 +49,10 @@ + + + + diff --git a/author/opensource-game-studio.html b/author/opensource-game-studio.html index 7872e1b..fbf8254 100644 --- a/author/opensource-game-studio.html +++ b/author/opensource-game-studio.html @@ -47,6 +47,75 @@ +
+

Ideal games and game developement tools

+
Пн 19 ноября 2018 + ru + +

Screenshot

+

In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.

+

Questions

+

As you know, the goals of Opensource Game Studio are:

+ +

This time we asked ourselves two simple questions:

+ +

The best answers we could think of are below.

+

Answer 1: A video game is ideal if it delivers maximum pleasure possible

+

While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game:

+ +

We work hard to make sure the games we create are accessible everywhere. +That's why we released +the second demonstration of OGS Mahjong 2 only for +the web: because you can run web version virtually anywhere.

+

Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible

+

Even though we put a lot of effort into sharing our knowledge through +guides and tutorials, we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +Memory without performing the following steps:

+ +

Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +development environment setup and build steps. And this is what we are +going to do in the coming months.

+

Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +Memory video game from scratch in an hour.

+

That's it for discussing how ideal video game and video game development tool +look like, in our opinion.

Category: News + +

+ + +
+ + +
+ + + + +

OGS Mahjong 2: Demo 2

Вт 02 октября 2018 @@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.

Release

Run the latest version of OGS Mahjong 2 in your web browser: -http://ogstudio.github.io/ogs-mahjong

-

You are encouraged to run the game with seed parameter like this: -http://ogstudio.github.io/ogs-mahjong?seed=0

-

This allows you to play the same layout each time you launch the game.

-

Each seed uniquely identifies the placement of tiles. Thus, different seeds -give you a different experience.

-

Development techniques and foundation

-

During the second demonstration development, we switched from standard -development to example-driven one. This resulted in the -creation of three distinct repositories to back the development of OGS Mahjong 2:

- -

Beyond Mahjong solitaire

-

In addition to seed parameter, you can let the game use remote layout hosted at GitHub: -http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout

-

Utilizing remote resources is an extremely powerful approach allowing anyone -to create a layout of his/her choice and see the layout in action instantly.

-

Our next step is to turn game logic into a resource, too.

Category: News +http://ogstudio.github.io/ogs-mahjong …

Category: News

-
- - + Read More
- + @@ -276,31 +323,6 @@ It seems that this is the technology capable of …

Cate


- - - -
-

The birth of MJIN world

-
Вс 10 сентября 2017 - ru - -

The birth of MJIN world

-

This article describes the birth of MJIN world in August 2017.

-

mjin-player

-

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

-
    -
  1. run unchanged on all supported platforms
  2. -
  3. allow extending C++ code
  4. -
-

We have verified the second criterion by writing …

Category: News - -

- - - Read More -
-
-
Page 1 of 5
diff --git a/author/opensource-game-studio2.html b/author/opensource-game-studio2.html index 260f4f1..6b3eca0 100644 --- a/author/opensource-game-studio2.html +++ b/author/opensource-game-studio2.html @@ -48,6 +48,31 @@ +
+

The birth of MJIN world

+
Вс 10 сентября 2017 + ru + +

The birth of MJIN world

+

This article describes the birth of MJIN world in August 2017.

+

mjin-player

+

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

+
    +
  1. run unchanged on all supported platforms
  2. +
  3. allow extending C++ code
  4. +
+

We have verified the second criterion by writing …

Category: News + +

+ + + Read More +
+
+ + + +

Scripting research

Ср 16 августа 2017 @@ -222,26 +247,6 @@ In case you missed it, here's …

Category:

- - - -
-

October 2016 recap

-
Сб 19 ноября 2016 - ru - -

October recap

-

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

-

First attempt to build OSG.

-

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

Category: News - -

- - - Read More -
-
-
Page 2 of 5
diff --git a/author/opensource-game-studio3.html b/author/opensource-game-studio3.html index 02bbbc0..7a1ea6f 100644 --- a/author/opensource-game-studio3.html +++ b/author/opensource-game-studio3.html @@ -48,6 +48,26 @@ +
+

October 2016 recap

+
Сб 19 ноября 2016 + ru + +

October recap

+

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

+

First attempt to build OSG.

+

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

Category: News + +

+ + + Read More +
+
+ + + +

Technology showcases

Пн 31 октября 2016 @@ -225,28 +245,6 @@ It's time to create simple Mahjong solitaire game.

Categ


- - - -
-

May 2016 live session materials

-
Вс 29 мая 2016 - ru - -
- -

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

-
    -
  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
  2. -
  3. Domino project …

Category: News - -

- - - Read More -
-
-
Page 3 of 5
diff --git a/author/opensource-game-studio4.html b/author/opensource-game-studio4.html index 6745108..97480b2 100644 --- a/author/opensource-game-studio4.html +++ b/author/opensource-game-studio4.html @@ -48,6 +48,28 @@ +
+

May 2016 live session materials

+
Вс 29 мая 2016 + ru + +
+ +

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

+
    +
  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
  2. +
  3. Domino project …

Category: News + +

+ + + Read More +
+
+ + + + - - - -
-

SOON: Creating a simple game live (Editor 0.7)

-
Пн 02 ноября 2015 - ru - -

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

-
    -
  1. it takes more than 8 hours to recreate it (too long)
  2. -
  3. it's inappropriate to be presented in …

Category: News - -

- - - Read More -
-
-
Page 4 of 5
diff --git a/author/opensource-game-studio5.html b/author/opensource-game-studio5.html index c64b6a2..4751891 100644 --- a/author/opensource-game-studio5.html +++ b/author/opensource-game-studio5.html @@ -48,6 +48,26 @@ +
+

SOON: Creating a simple game live (Editor 0.7)

+
Пн 02 ноября 2015 + ru + +

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

+
    +
  1. it takes more than 8 hours to recreate it (too long)
  2. +
  3. it's inappropriate to be presented in …

Category: News + +

+ + + Read More +
+
+ + + +

Desura no more, hello Humble Bundle Widget

Чт 23 июля 2015 diff --git a/category/news.html b/category/news.html index b0e2236..ab5de75 100644 --- a/category/news.html +++ b/category/news.html @@ -47,6 +47,75 @@ +
+

Ideal games and game developement tools

+
Пн 19 ноября 2018 + ru + +

Screenshot

+

In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.

+

Questions

+

As you know, the goals of Opensource Game Studio are:

+
    +
  • creation of free video game development tools
  • +
  • making video games with those tools
  • +
  • preparing video game development tutorials
  • +
+

This time we asked ourselves two simple questions:

+
    +
  • What is an ideal video game?
  • +
  • What is an ideal video game development tool?
  • +
+

The best answers we could think of are below.

+

Answer 1: A video game is ideal if it delivers maximum pleasure possible

+

While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game:

+
    +
  • insufficient accessibility: the game does not run on your hardware
  • +
  • insufficient optimization: the game is slow
  • +
  • critical bugs: the game crashes from time to time
  • +
+

We work hard to make sure the games we create are accessible everywhere. +That's why we released +the second demonstration of OGS Mahjong 2 only for +the web: because you can run web version virtually anywhere.

+

Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible

+

Even though we put a lot of effort into sharing our knowledge through +guides and tutorials, we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +Memory without performing the following steps:

+
    +
  • configure the development environment
  • +
  • write code
  • +
  • build an application
  • +
  • debug the application
  • +
  • repeat write-build-debug steps as many times as necessary
  • +
+

Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +development environment setup and build steps. And this is what we are +going to do in the coming months.

+

Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +Memory video game from scratch in an hour.

+

That's it for discussing how ideal video game and video game development tool +look like, in our opinion.

Category: News + +

+ + +
+ + +
+ + + + +

OGS Mahjong 2: Demo 2

Вт 02 октября 2018 @@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.

Release

Run the latest version of OGS Mahjong 2 in your web browser: -http://ogstudio.github.io/ogs-mahjong

-

You are encouraged to run the game with seed parameter like this: -http://ogstudio.github.io/ogs-mahjong?seed=0

-

This allows you to play the same layout each time you launch the game.

-

Each seed uniquely identifies the placement of tiles. Thus, different seeds -give you a different experience.

-

Development techniques and foundation

-

During the second demonstration development, we switched from standard -development to example-driven one. This resulted in the -creation of three distinct repositories to back the development of OGS Mahjong 2:

-
    -
  • OpenSceneGraph cross-platform examples repository provides cross-platform foundation like resource handling, render window setup, etc.
  • -
  • OGS Mahjong components repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.
  • -
  • OGS Mahjong repository contains snapshots of OGS Mahjong components features that comprise specific game version. E.g., Demo 2 version is almost identical to 05.ColorfulStatus example of OGS Mahjong components.
  • -
-

Beyond Mahjong solitaire

-

In addition to seed parameter, you can let the game use remote layout hosted at GitHub: -http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout

-

Utilizing remote resources is an extremely powerful approach allowing anyone -to create a layout of his/her choice and see the layout in action instantly.

-

Our next step is to turn game logic into a resource, too.

Category: News +http://ogstudio.github.io/ogs-mahjong …

Category: News

-
- - + Read More
- +
@@ -276,31 +323,6 @@ It seems that this is the technology capable of …

Cate


- - - -
-

The birth of MJIN world

-
Вс 10 сентября 2017 - ru - -

The birth of MJIN world

-

This article describes the birth of MJIN world in August 2017.

-

mjin-player

-

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

-
    -
  1. run unchanged on all supported platforms
  2. -
  3. allow extending C++ code
  4. -
-

We have verified the second criterion by writing …

Category: News - -

- - - Read More -
-
-
Page 1 of 5
diff --git a/category/news2.html b/category/news2.html index b0e4a74..fa415d9 100644 --- a/category/news2.html +++ b/category/news2.html @@ -48,6 +48,31 @@ +
+

The birth of MJIN world

+
Вс 10 сентября 2017 + ru + +

The birth of MJIN world

+

This article describes the birth of MJIN world in August 2017.

+

mjin-player

+

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

+
    +
  1. run unchanged on all supported platforms
  2. +
  3. allow extending C++ code
  4. +
+

We have verified the second criterion by writing …

Category: News + +

+ + + Read More +
+
+ + + +

Scripting research

Ср 16 августа 2017 @@ -222,26 +247,6 @@ In case you missed it, here's …

Category:

- - - -
-

October 2016 recap

-
Сб 19 ноября 2016 - ru - -

October recap

-

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

-

First attempt to build OSG.

-

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

Category: News - -

- - - Read More -
-
-
Page 2 of 5
diff --git a/category/news3.html b/category/news3.html index ffa84d5..9050bfa 100644 --- a/category/news3.html +++ b/category/news3.html @@ -48,6 +48,26 @@ +
+

October 2016 recap

+
Сб 19 ноября 2016 + ru + +

October recap

+

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

+

First attempt to build OSG.

+

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

Category: News + +

+ + + Read More +
+
+ + + +

Technology showcases

Пн 31 октября 2016 @@ -225,28 +245,6 @@ It's time to create simple Mahjong solitaire game.

Categ


- - - -
-

May 2016 live session materials

-
Вс 29 мая 2016 - ru - -
- -

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

-
    -
  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
  2. -
  3. Domino project …

Category: News - -

- - - Read More -
-
-
Page 3 of 5
diff --git a/category/news4.html b/category/news4.html index a1fef48..1f58832 100644 --- a/category/news4.html +++ b/category/news4.html @@ -48,6 +48,28 @@ +
+

May 2016 live session materials

+
Вс 29 мая 2016 + ru + +
+ +

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

+
    +
  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
  2. +
  3. Domino project …

Category: News + +

+ + + Read More +
+
+ + + + - - - -
-

SOON: Creating a simple game live (Editor 0.7)

-
Пн 02 ноября 2015 - ru - -

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

-
    -
  1. it takes more than 8 hours to recreate it (too long)
  2. -
  3. it's inappropriate to be presented in …

Category: News - -

- - - Read More -
-
-
Page 4 of 5
diff --git a/category/news5.html b/category/news5.html index 58e56f1..93b0c41 100644 --- a/category/news5.html +++ b/category/news5.html @@ -48,6 +48,26 @@ +
+

SOON: Creating a simple game live (Editor 0.7)

+
Пн 02 ноября 2015 + ru + +

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

+
    +
  1. it takes more than 8 hours to recreate it (too long)
  2. +
  3. it's inappropriate to be presented in …

Category: News + +

+ + + Read More +
+
+ + + +

Desura no more, hello Humble Bundle Widget

Чт 23 июля 2015 diff --git a/feeds/all.atom.xml b/feeds/all.atom.xml index a1b0c0c..0a98155 100644 --- a/feeds/all.atom.xml +++ b/feeds/all.atom.xml @@ -1,5 +1,125 @@ -Opensource Game Studiohttp://opengamestudio.org/2018-10-02T00:00:00+03:00OGS Mahjong 2: Demo 22018-10-02T00:00:00+03:002018-10-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-10-02:/mahjong-demo2.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p> +Opensource Game Studiohttp://opengamestudio.org/2018-11-19T00:00:00+03:00Ideal games and game developement tools2018-11-19T00:00:00+03:002018-11-19T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-11-19:/ideal-gamedev.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> +<p>In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.</p> +<p><strong>Questions</strong></p> +<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p> +<ul> +<li>creation of free video game development tools</li> +<li>making video games with those tools</li> +<li>preparing video game development tutorials</li> +</ul> +<p>This time …</p><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> +<p>In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.</p> +<p><strong>Questions</strong></p> +<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p> +<ul> +<li>creation of free video game development tools</li> +<li>making video games with those tools</li> +<li>preparing video game development tutorials</li> +</ul> +<p>This time we asked ourselves two simple questions:</p> +<ul> +<li>What is an ideal video game?</li> +<li>What is an ideal video game development tool?</li> +</ul> +<p>The best answers we could think of are below.</p> +<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p> +<p>While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game:</p> +<ul> +<li>insufficient accessibility: the game does not run on your hardware</li> +<li>insufficient optimization: the game is slow</li> +<li>critical bugs: the game crashes from time to time</li> +</ul> +<p>We work hard to make sure the games we create are accessible everywhere. +That's why we released +<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for +the web: because you can run web version virtually anywhere.</p> +<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p> +<p>Even though we put a lot of effort into sharing our knowledge through +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p> +<ul> +<li>configure the development environment</li> +<li>write code</li> +<li>build an application</li> +<li>debug the application</li> +<li>repeat <code>write-build-debug</code> steps as many times as necessary</li> +</ul> +<p>Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +<code>development environment setup</code> and <code>build</code> steps. And this is what we are +going to do in the coming months.</p> +<p>Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p> +<p>That's it for discussing how ideal video game and video game development tool +look like, in our opinion.</p>Идеальные игры и средства для их разработки2018-11-19T00:00:00+03:002018-11-19T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-11-19:/ideal-gamedev-ru.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> +<p>В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для +разработки видеоигр, по нашему мнению.</p> +<p><strong>Вопросы</strong></p> +<p>Как вы знаете, <a href="http://opengamestudio.org/pages/about-ru.html">целями Opensource Game Studio</a> являются:</p> +<ul> +<li>создание бесплатных инструментов для разработки видеоигр</li> +<li>создание видеоигр с помощью этих инструментов</li> +<li>создание самоучителей по разработке видеоигр</li> +</ul> +<p>В этот раз мы решили задать себе …</p><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> +<p>В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для +разработки видеоигр, по нашему мнению.</p> +<p><strong>Вопросы</strong></p> +<p>Как вы знаете, <a href="http://opengamestudio.org/pages/about-ru.html">целями Opensource Game Studio</a> являются:</p> +<ul> +<li>создание бесплатных инструментов для разработки видеоигр</li> +<li>создание видеоигр с помощью этих инструментов</li> +<li>создание самоучителей по разработке видеоигр</li> +</ul> +<p>В этот раз мы решили задать себе пару простых вопросов:</p> +<ul> +<li>Какова идеальная видеоигра?</li> +<li>Каков идеальный инструмент для разработки видеоигр?</li> +</ul> +<p>Ниже представлены наши ответы.</p> +<p><strong>Ответ 1: Видеоигра идеальна, если она доставляет максимально возможное удовольствие</strong></p> +<p>Несмотря на то, что содержание является, пожалуй, самой важной частью, +удерживающей человека в игре, техническая сторона является транспортом для +доставки этого содержания. Существует немало технических проблем, которые +могут полностью испортить впечатление даже от превосходного содержания:</p> +<ul> +<li>недостаточная доступность: игра не идёт на оборудовании человека</li> +<li>недостаточная оптимизация: игра тормозит</li> +<li>критичные ошибки: игра падает время от времени</li> +</ul> +<p>Мы тратим много сил, чтобы сделать наши игры доступными везде. Именно поэтому +мы выпустили <a href="http://opengamestudio.org/mahjong-demo2-ru.html">вторую демонстрацию OGS Mahjong 2</a> лишь для веба: +т.к. вы можете запустить веб-версию практически где угодно.</p> +<p><strong>Ответ 2: Инструмент для разработки видеоигр идеален, если он позволяет создать игру мечты в кратчайшие возможные сроки</strong></p> +<p>Несмотря на то, что мы тратим много усилий на то, чтобы делиться своими +знаниями с помощью <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">руководств</a> и <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">самоучителей</a>, мы осознаём, +что на работу с ними уходит много времени. Сейчас нельзя создать даже +простейшую <a href="https://en.wikipedia.org/wiki/Concentration_(game)">видеоигру на память</a> без выполнения следующих шагов:</p> +<ul> +<li>настроить окружение разработки</li> +<li>написать код</li> +<li>собрать приложение</li> +<li>отладить приложение</li> +<li>повторить шаги <code>написать-собрать-отладить</code> столько раз, сколько нужно</li> +</ul> +<p>Написание кода и отладка, пожалуй, являются конечными формами входа и +выхода любого программного обеспечения, поэтому мы их не избежим. Однако, +мы можем полностью избавиться от шагов (или хотя бы значительно сократить их) +<code>настройки окружения разработки</code> и <code>сборки</code>. Именно на это мы и потратим +ближайшие месяцы.</p> +<p>Наша цель на ближайшие месяцы состоит в том, чтобы создать такой инструмент +разработки видеоигр, чтобы любой программист (или достаточно квалифицированный +человек) мог создать <a href="https://en.wikipedia.org/wiki/Concentration_(game)">видеоигру на память</a> с нуля за час.</p> +<p>На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и +инструмент для разработки видеоигр, по нашему мнению.</p>OGS Mahjong 2: Demo 22018-10-02T00:00:00+03:002018-10-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-10-02:/mahjong-demo2.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p> <p>We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.</p> diff --git a/feeds/news.atom.xml b/feeds/news.atom.xml index f83b875..e1ad2a4 100644 --- a/feeds/news.atom.xml +++ b/feeds/news.atom.xml @@ -1,5 +1,65 @@ -Opensource Game Studio - Newshttp://opengamestudio.org/2018-10-02T00:00:00+03:00OGS Mahjong 2: Demo 22018-10-02T00:00:00+03:002018-10-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-10-02:/mahjong-demo2.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p> +Opensource Game Studio - Newshttp://opengamestudio.org/2018-11-19T00:00:00+03:00Ideal games and game developement tools2018-11-19T00:00:00+03:002018-11-19T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-11-19:/ideal-gamedev.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> +<p>In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.</p> +<p><strong>Questions</strong></p> +<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p> +<ul> +<li>creation of free video game development tools</li> +<li>making video games with those tools</li> +<li>preparing video game development tutorials</li> +</ul> +<p>This time …</p><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p> +<p>In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.</p> +<p><strong>Questions</strong></p> +<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p> +<ul> +<li>creation of free video game development tools</li> +<li>making video games with those tools</li> +<li>preparing video game development tutorials</li> +</ul> +<p>This time we asked ourselves two simple questions:</p> +<ul> +<li>What is an ideal video game?</li> +<li>What is an ideal video game development tool?</li> +</ul> +<p>The best answers we could think of are below.</p> +<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p> +<p>While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game:</p> +<ul> +<li>insufficient accessibility: the game does not run on your hardware</li> +<li>insufficient optimization: the game is slow</li> +<li>critical bugs: the game crashes from time to time</li> +</ul> +<p>We work hard to make sure the games we create are accessible everywhere. +That's why we released +<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for +the web: because you can run web version virtually anywhere.</p> +<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p> +<p>Even though we put a lot of effort into sharing our knowledge through +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p> +<ul> +<li>configure the development environment</li> +<li>write code</li> +<li>build an application</li> +<li>debug the application</li> +<li>repeat <code>write-build-debug</code> steps as many times as necessary</li> +</ul> +<p>Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +<code>development environment setup</code> and <code>build</code> steps. And this is what we are +going to do in the coming months.</p> +<p>Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p> +<p>That's it for discussing how ideal video game and video game development tool +look like, in our opinion.</p>OGS Mahjong 2: Demo 22018-10-02T00:00:00+03:002018-10-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-10-02:/mahjong-demo2.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p> <p>We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.</p> diff --git a/ideal-gamedev-ru.html b/ideal-gamedev-ru.html new file mode 100644 index 0000000..424e4e0 --- /dev/null +++ b/ideal-gamedev-ru.html @@ -0,0 +1,177 @@ + + + + + + + Идеальные игры и средства для их разработки + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+
+

Идеальные игры и средства для их разработки

+
+ +
Пн 19 ноября 2018 + en + +

Screenshot

+

В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для +разработки видеоигр, по нашему мнению.

+

Вопросы

+

Как вы знаете, целями Opensource Game Studio являются:

+
    +
  • создание бесплатных инструментов для разработки видеоигр
  • +
  • создание видеоигр с помощью этих инструментов
  • +
  • создание самоучителей по разработке видеоигр
  • +
+

В этот раз мы решили задать себе пару простых вопросов:

+
    +
  • Какова идеальная видеоигра?
  • +
  • Каков идеальный инструмент для разработки видеоигр?
  • +
+

Ниже представлены наши ответы.

+

Ответ 1: Видеоигра идеальна, если она доставляет максимально возможное удовольствие

+

Несмотря на то, что содержание является, пожалуй, самой важной частью, +удерживающей человека в игре, техническая сторона является транспортом для +доставки этого содержания. Существует немало технических проблем, которые +могут полностью испортить впечатление даже от превосходного содержания:

+
    +
  • недостаточная доступность: игра не идёт на оборудовании человека
  • +
  • недостаточная оптимизация: игра тормозит
  • +
  • критичные ошибки: игра падает время от времени
  • +
+

Мы тратим много сил, чтобы сделать наши игры доступными везде. Именно поэтому +мы выпустили вторую демонстрацию OGS Mahjong 2 лишь для веба: +т.к. вы можете запустить веб-версию практически где угодно.

+

Ответ 2: Инструмент для разработки видеоигр идеален, если он позволяет создать игру мечты в кратчайшие возможные сроки

+

Несмотря на то, что мы тратим много усилий на то, чтобы делиться своими +знаниями с помощью руководств и самоучителей, мы осознаём, +что на работу с ними уходит много времени. Сейчас нельзя создать даже +простейшую видеоигру на память без выполнения следующих шагов:

+
    +
  • настроить окружение разработки
  • +
  • написать код
  • +
  • собрать приложение
  • +
  • отладить приложение
  • +
  • повторить шаги написать-собрать-отладить столько раз, сколько нужно
  • +
+

Написание кода и отладка, пожалуй, являются конечными формами входа и +выхода любого программного обеспечения, поэтому мы их не избежим. Однако, +мы можем полностью избавиться от шагов (или хотя бы значительно сократить их) +настройки окружения разработки и сборки. Именно на это мы и потратим +ближайшие месяцы.

+

Наша цель на ближайшие месяцы состоит в том, чтобы создать такой инструмент +разработки видеоигр, чтобы любой программист (или достаточно квалифицированный +человек) мог создать видеоигру на память с нуля за час.

+

На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и +инструмент для разработки видеоигр, по нашему мнению.

+

Category: News + +

+ + + +
+
+ + + + + +
+ + + +
+
+
+
+
+

Proudly powered by Pelican, which takes great advantage of Python.

+
+
+
+ +
\ No newline at end of file diff --git a/ideal-gamedev.html b/ideal-gamedev.html new file mode 100644 index 0000000..3f15572 --- /dev/null +++ b/ideal-gamedev.html @@ -0,0 +1,177 @@ + + + + + + + Ideal games and game developement tools + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+
+

Ideal games and game developement tools

+
+ +
Пн 19 ноября 2018 + ru + +

Screenshot

+

In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.

+

Questions

+

As you know, the goals of Opensource Game Studio are:

+
    +
  • creation of free video game development tools
  • +
  • making video games with those tools
  • +
  • preparing video game development tutorials
  • +
+

This time we asked ourselves two simple questions:

+
    +
  • What is an ideal video game?
  • +
  • What is an ideal video game development tool?
  • +
+

The best answers we could think of are below.

+

Answer 1: A video game is ideal if it delivers maximum pleasure possible

+

While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game:

+
    +
  • insufficient accessibility: the game does not run on your hardware
  • +
  • insufficient optimization: the game is slow
  • +
  • critical bugs: the game crashes from time to time
  • +
+

We work hard to make sure the games we create are accessible everywhere. +That's why we released +the second demonstration of OGS Mahjong 2 only for +the web: because you can run web version virtually anywhere.

+

Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible

+

Even though we put a lot of effort into sharing our knowledge through +guides and tutorials, we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +Memory without performing the following steps:

+
    +
  • configure the development environment
  • +
  • write code
  • +
  • build an application
  • +
  • debug the application
  • +
  • repeat write-build-debug steps as many times as necessary
  • +
+

Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +development environment setup and build steps. And this is what we are +going to do in the coming months.

+

Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +Memory video game from scratch in an hour.

+

That's it for discussing how ideal video game and video game development tool +look like, in our opinion.

+

Category: News + +

+ + + +
+
+ + + + + +
+ + + +
+
+
+
+
+

Proudly powered by Pelican, which takes great advantage of Python.

+
+
+
+ +
\ No newline at end of file diff --git a/index.html b/index.html index 233f16b..183f508 100644 --- a/index.html +++ b/index.html @@ -47,6 +47,75 @@ +
+

Ideal games and game developement tools

+
Пн 19 ноября 2018 + ru + +

Screenshot

+

In this article, we discuss how ideal video game and video game development +tool look like, in our opinion.

+

Questions

+

As you know, the goals of Opensource Game Studio are:

+
    +
  • creation of free video game development tools
  • +
  • making video games with those tools
  • +
  • preparing video game development tutorials
  • +
+

This time we asked ourselves two simple questions:

+
    +
  • What is an ideal video game?
  • +
  • What is an ideal video game development tool?
  • +
+

The best answers we could think of are below.

+

Answer 1: A video game is ideal if it delivers maximum pleasure possible

+

While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game:

+
    +
  • insufficient accessibility: the game does not run on your hardware
  • +
  • insufficient optimization: the game is slow
  • +
  • critical bugs: the game crashes from time to time
  • +
+

We work hard to make sure the games we create are accessible everywhere. +That's why we released +the second demonstration of OGS Mahjong 2 only for +the web: because you can run web version virtually anywhere.

+

Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible

+

Even though we put a lot of effort into sharing our knowledge through +guides and tutorials, we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +Memory without performing the following steps:

+
    +
  • configure the development environment
  • +
  • write code
  • +
  • build an application
  • +
  • debug the application
  • +
  • repeat write-build-debug steps as many times as necessary
  • +
+

Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +development environment setup and build steps. And this is what we are +going to do in the coming months.

+

Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +Memory video game from scratch in an hour.

+

That's it for discussing how ideal video game and video game development tool +look like, in our opinion.

Category: News + +

+ + +
+ + +
+ + + + +

OGS Mahjong 2: Demo 2

Вт 02 октября 2018 @@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.

Release

Run the latest version of OGS Mahjong 2 in your web browser: -http://ogstudio.github.io/ogs-mahjong

-

You are encouraged to run the game with seed parameter like this: -http://ogstudio.github.io/ogs-mahjong?seed=0

-

This allows you to play the same layout each time you launch the game.

-

Each seed uniquely identifies the placement of tiles. Thus, different seeds -give you a different experience.

-

Development techniques and foundation

-

During the second demonstration development, we switched from standard -development to example-driven one. This resulted in the -creation of three distinct repositories to back the development of OGS Mahjong 2:

-
    -
  • OpenSceneGraph cross-platform examples repository provides cross-platform foundation like resource handling, render window setup, etc.
  • -
  • OGS Mahjong components repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.
  • -
  • OGS Mahjong repository contains snapshots of OGS Mahjong components features that comprise specific game version. E.g., Demo 2 version is almost identical to 05.ColorfulStatus example of OGS Mahjong components.
  • -
-

Beyond Mahjong solitaire

-

In addition to seed parameter, you can let the game use remote layout hosted at GitHub: -http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout

-

Utilizing remote resources is an extremely powerful approach allowing anyone -to create a layout of his/her choice and see the layout in action instantly.

-

Our next step is to turn game logic into a resource, too.

Category: News +http://ogstudio.github.io/ogs-mahjong …

Category: News

-
- - + Read More
- +
@@ -276,31 +323,6 @@ It seems that this is the technology capable of …

Cate


- - - -
-

The birth of MJIN world

-
Вс 10 сентября 2017 - ru - -

The birth of MJIN world

-

This article describes the birth of MJIN world in August 2017.

-

mjin-player

-

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

-
    -
  1. run unchanged on all supported platforms
  2. -
  3. allow extending C++ code
  4. -
-

We have verified the second criterion by writing …

Category: News - -

- - - Read More -
-
-
Page 1 of 5
diff --git a/index2.html b/index2.html index 811a246..a97a5c3 100644 --- a/index2.html +++ b/index2.html @@ -48,6 +48,31 @@ +
+

The birth of MJIN world

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Вс 10 сентября 2017 + ru + +

The birth of MJIN world

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This article describes the birth of MJIN world in August 2017.

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mjin-player

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As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

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  1. run unchanged on all supported platforms
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  3. allow extending C++ code
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We have verified the second criterion by writing …

Category: News + +

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Scripting research

Ср 16 августа 2017 @@ -222,26 +247,6 @@ In case you missed it, here's …

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October 2016 recap

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Сб 19 ноября 2016 - ru - -

October recap

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This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

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First attempt to build OSG.

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Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

Category: News - -

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Page 2 of 5
diff --git a/index3.html b/index3.html index 58b5188..f232436 100644 --- a/index3.html +++ b/index3.html @@ -48,6 +48,26 @@ +
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October 2016 recap

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Сб 19 ноября 2016 + ru + +

October recap

+

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

+

First attempt to build OSG.

+

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

Category: News + +

+ + + Read More +
+
+ + + +

Technology showcases

Пн 31 октября 2016 @@ -225,28 +245,6 @@ It's time to create simple Mahjong solitaire game.

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May 2016 live session materials

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Вс 29 мая 2016 - ru - -
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This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

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  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
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  3. Domino project …

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Page 3 of 5
diff --git a/index4.html b/index4.html index f95ba2f..8d5f8e9 100644 --- a/index4.html +++ b/index4.html @@ -48,6 +48,28 @@ +
+

May 2016 live session materials

+
Вс 29 мая 2016 + ru + +
+ +

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

+
    +
  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
  2. +
  3. Domino project …

Category: News + +

+ + + Read More +
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+ + + + - - - -
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SOON: Creating a simple game live (Editor 0.7)

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Пн 02 ноября 2015 - ru - -

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

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  1. it takes more than 8 hours to recreate it (too long)
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  3. it's inappropriate to be presented in …

Category: News - -

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Page 4 of 5
diff --git a/index5.html b/index5.html index 2c74fde..ad75d61 100644 --- a/index5.html +++ b/index5.html @@ -48,6 +48,26 @@ +
+

SOON: Creating a simple game live (Editor 0.7)

+
Пн 02 ноября 2015 + ru + +

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

+
    +
  1. it takes more than 8 hours to recreate it (too long)
  2. +
  3. it's inappropriate to be presented in …

Category: News + +

+ + + Read More +
+
+ + + +

Desura no more, hello Humble Bundle Widget

Чт 23 июля 2015 diff --git a/pages/about.html b/pages/about.html index ff8c205..3b246b8 100644 --- a/pages/about.html +++ b/pages/about.html @@ -52,8 +52,8 @@

The goals of Opensource Game Studio are:

  • creation of free video game development tools
  • -
  • creation of video games with those tools
  • -
  • creation of video game development tutorials
  • +
  • making video games with those tools
  • +
  • preparing video game development tutorials

We use opensource and freeware software as the base, that's why our tools are opensource, too.

diff --git a/pelican/content/articles/2018-11-19-ideal-gamedev-ru.md b/pelican/content/articles/2018-11-19-ideal-gamedev-ru.md new file mode 100644 index 0000000..f8341a5 --- /dev/null +++ b/pelican/content/articles/2018-11-19-ideal-gamedev-ru.md @@ -0,0 +1,75 @@ +Title: Идеальные игры и средства для их разработки +Date: 2018-11-19 00:00 +Category: News +Slug: ideal-gamedev +Lang: ru + +![Screenshot][screenshot] + +В этой статье мы обсудим, как выглядят идеальные видеоигра и инструмент для +разработки видеоигр, по нашему мнению. + +**Вопросы** + +Как вы знаете, [целями Opensource Game Studio][ogs-goals] являются: + +* создание бесплатных инструментов для разработки видеоигр +* создание видеоигр с помощью этих инструментов +* создание самоучителей по разработке видеоигр + +В этот раз мы решили задать себе пару простых вопросов: + +* Какова идеальная видеоигра? +* Каков идеальный инструмент для разработки видеоигр? + +Ниже представлены наши ответы. + +**Ответ 1: Видеоигра идеальна, если она доставляет максимально возможное удовольствие** + +Несмотря на то, что содержание является, пожалуй, самой важной частью, +удерживающей человека в игре, техническая сторона является транспортом для +доставки этого содержания. Существует немало технических проблем, которые +могут полностью испортить впечатление даже от превосходного содержания: + +* недостаточная доступность: игра не идёт на оборудовании человека +* недостаточная оптимизация: игра тормозит +* критичные ошибки: игра падает время от времени + +Мы тратим много сил, чтобы сделать наши игры доступными везде. Именно поэтому +мы выпустили [вторую демонстрацию OGS Mahjong 2][mahjong-demo2] лишь для веба: +т.к. вы можете запустить веб-версию практически где угодно. + +**Ответ 2: Инструмент для разработки видеоигр идеален, если он позволяет создать игру мечты в кратчайшие возможные сроки** + +Несмотря на то, что мы тратим много усилий на то, чтобы делиться своими +знаниями с помощью [руководств][osgcpg] и [самоучителей][osgcpe], мы осознаём, +что на работу с ними уходит много времени. Сейчас нельзя создать даже +простейшую [видеоигру на память][concentration] без выполнения следующих шагов: + +* настроить окружение разработки +* написать код +* собрать приложение +* отладить приложение +* повторить шаги `написать-собрать-отладить` столько раз, сколько нужно + +Написание кода и отладка, пожалуй, являются конечными формами входа и +выхода любого программного обеспечения, поэтому мы их не избежим. Однако, +мы можем полностью избавиться от шагов (или хотя бы значительно сократить их) +`настройки окружения разработки` и `сборки`. Именно на это мы и потратим +ближайшие месяцы. + +Наша цель на ближайшие месяцы состоит в том, чтобы создать такой инструмент +разработки видеоигр, чтобы любой программист (или достаточно квалифицированный +человек) мог создать [видеоигру на память][concentration] с нуля за час. + +На этом мы заканчиваем обсуждение, как выглядят идеальные видеоигра и +инструмент для разработки видеоигр, по нашему мнению. + + +[screenshot]: {attach}/images/2018-11-19-ideal-gamedev.png + +[ogs-goals]: {filename}/pages/about-ru.md +[mahjong-demo2]: {filename}/articles/2018-10-02-mahjong-demo2-ru.md +[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide +[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples +[concentration]: https://en.wikipedia.org/wiki/Concentration_(game) diff --git a/pelican/content/articles/2018-11-19-ideal-gamedev.md b/pelican/content/articles/2018-11-19-ideal-gamedev.md new file mode 100644 index 0000000..066ff61 --- /dev/null +++ b/pelican/content/articles/2018-11-19-ideal-gamedev.md @@ -0,0 +1,75 @@ +Title: Ideal games and game developement tools +Date: 2018-11-19 00:00 +Category: News +Slug: ideal-gamedev +Lang: en + +![Screenshot][screenshot] + +In this article, we discuss how ideal video game and video game development +tool look like, in our opinion. + +**Questions** + +As you know, the [goals of Opensource Game Studio][ogs-goals] are: + +* creation of free video game development tools +* making video games with those tools +* preparing video game development tutorials + +This time we asked ourselves two simple questions: + +* What is an ideal video game? +* What is an ideal video game development tool? + +The best answers we could think of are below. + +**Answer 1: A video game is ideal if it delivers maximum pleasure possible** + +While content is probably the most important aspect to keep a player invested +into the game, the technical side is the transport to deliver that content. +There are quite a few technical problems that may damage otherwise excellent content of a game: + +* insufficient accessibility: the game does not run on your hardware +* insufficient optimization: the game is slow +* critical bugs: the game crashes from time to time + +We work hard to make sure the games we create are accessible everywhere. +That's why we released +[the second demonstration of OGS Mahjong 2][mahjong-demo2] only for +the web: because you can run web version virtually anywhere. + +**Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible** + +Even though we put a lot of effort into sharing our knowledge through +[guides][osgcpg] and [tutorials][osgcpe], we understand that those take a lot +of time to study. One can't possibly make even a simple video game like +[Memory][concentration] without performing the following steps: + +* configure the development environment +* write code +* build an application +* debug the application +* repeat `write-build-debug` steps as many times as necessary + +Writing code and debugging are probably the ultimate forms of input and output +of any software, so we can't escape those. However, there are ways to +completely remove (or at least significantly decrease) the need for +`development environment setup` and `build` steps. And this is what we are +going to do in the coming months. + +Our goal for the coming months is to create a video game development tool that +would allow any programmer (or sufficiently skilled person) to create the +[Memory][concentration] video game from scratch in an hour. + +That's it for discussing how ideal video game and video game development tool +look like, in our opinion. + + +[screenshot]: {attach}/images/2018-11-19-ideal-gamedev.png + +[ogs-goals]: {filename}/pages/about.md +[mahjong-demo2]: {filename}/articles/2018-10-02-mahjong-demo2.md +[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide +[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples +[concentration]: https://en.wikipedia.org/wiki/Concentration_(game) diff --git a/pelican/content/images/2018-11-19-ideal-gamedev.png b/pelican/content/images/2018-11-19-ideal-gamedev.png new file mode 100644 index 0000000..944198c Binary files /dev/null and b/pelican/content/images/2018-11-19-ideal-gamedev.png differ diff --git a/pelican/content/pages/about.md b/pelican/content/pages/about.md index 084a8af..7cffe63 100644 --- a/pelican/content/pages/about.md +++ b/pelican/content/pages/about.md @@ -7,8 +7,8 @@ Lang: en The goals of Opensource Game Studio are: * creation of free video game development tools -* creation of video games with those tools -* creation of video game development tutorials +* making video games with those tools +* preparing video game development tutorials We use opensource and freeware software as the base, that's why our tools are opensource, too.
Пн 19 ноября 2018Ideal games and game developement tools
Вт 02 октября 2018 OGS Mahjong 2: Demo 2