Publish 2018-11-19 Ideal games and game development tools article
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<a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game developement tools</h3></a>
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<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
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<p>In this article, we discuss how ideal video game and video game development
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tool look like, in our opinion.</p>
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<p><strong>Questions</strong></p>
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<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
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<ul>
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<li>creation of free video game development tools</li>
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<li>making video games with those tools</li>
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<li>preparing video game development tutorials</li>
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</ul>
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<p>This time we asked ourselves two simple questions:</p>
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<ul>
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<li>What is an ideal video game?</li>
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<li>What is an ideal video game development tool?</li>
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</ul>
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<p>The best answers we could think of are below.</p>
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<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
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<p>While content is probably the most important aspect to keep a player invested
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into the game, the technical side is the transport to deliver that content.
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There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
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<ul>
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<li>insufficient accessibility: the game does not run on your hardware</li>
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<li>insufficient optimization: the game is slow</li>
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<li>critical bugs: the game crashes from time to time</li>
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</ul>
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<p>We work hard to make sure the games we create are accessible everywhere.
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That's why we released
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<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
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the web: because you can run web version virtually anywhere.</p>
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<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
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<p>Even though we put a lot of effort into sharing our knowledge through
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
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of time to study. One can't possibly make even a simple video game like
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<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
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<ul>
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<li>configure the development environment</li>
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<li>write code</li>
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<li>build an application</li>
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<li>debug the application</li>
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<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
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</ul>
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<p>Writing code and debugging are probably the ultimate forms of input and output
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of any software, so we can't escape those. However, there are ways to
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completely remove (or at least significantly decrease) the need for
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<code>development environment setup</code> and <code>build</code> steps. And this is what we are
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going to do in the coming months.</p>
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<p>Our goal for the coming months is to create a video game development tool that
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would allow any programmer (or sufficiently skilled person) to create the
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<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
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<p>That's it for discussing how ideal video game and video game development tool
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look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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</article>
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<hr class="gradient"/>
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<article>
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<a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
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<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
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@@ -58,36 +127,14 @@ The purposes of this release were to refine our development techniques and
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build a solid cross-platform foundation.</p>
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<p><strong>Release</strong></p>
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<p>Run the latest version of OGS Mahjong 2 in your web browser:
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<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
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<p>You are encouraged to run the game with <code>seed</code> parameter like this:
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<a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a></p>
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<p>This allows you to play the same layout each time you launch the game.</p>
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<p>Each seed uniquely identifies the placement of tiles. Thus, different seeds
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give you a different experience.</p>
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<p><strong>Development techniques and foundation</strong></p>
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<p>During the second demonstration development, we switched from standard
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development to <a href="http://opengamestudio.org/example-driven-development.html">example-driven one</a>. This resulted in the
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creation of three distinct repositories to back the development of OGS Mahjong 2:</p>
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<ul>
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<li><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> repository provides cross-platform foundation like resource handling, render window setup, etc.</li>
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<li><a href="https://github.com/OGStudio/ogs-mahjong-components">OGS Mahjong components</a> repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.</li>
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<li><a href="https://bitbucket.org/ogstudio-games/ogs-mahjong">OGS Mahjong</a> repository contains snapshots of <code>OGS Mahjong components</code> features that comprise specific game version. E.g., <code>Demo 2</code> version is almost identical to <a href="https://github.com/OGStudio/ogs-mahjong-components/tree/master/05.ColorfulStatus">05.ColorfulStatus</a> example of <code>OGS Mahjong components</code>.</li>
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</ul>
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<p><strong>Beyond Mahjong solitaire</strong></p>
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<p>In addition to <code>seed</code> parameter, you can let the game use remote layout hosted at GitHub:
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<a href="http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout">http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout</a></p>
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<p>Utilizing remote resources is an extremely powerful approach allowing anyone
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to create a layout of his/her choice and see the layout in action instantly.</p>
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<p>Our next step is to turn game logic into a resource, too.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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</article>
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<a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-demo2.html">Read More</a>
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<hr class="gradient"/>
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</article>
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@@ -276,31 +323,6 @@ It seems that this is the technology capable of …</p><p class="subheader">Cate
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</article>
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<article>
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<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
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<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
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<p>This article describes the birth of MJIN world in August 2017.</p>
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<p><strong>mjin-player</strong></p>
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<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
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<ol>
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<li>run unchanged on all supported platforms</li>
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<li>allow extending C++ code</li>
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</ol>
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<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
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<hr class="gradient"/>
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</article>
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<h6 class="subheader">Page 1 of 5</h6>
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