2026-05 Git Budget Qt app for macOS

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Title: Git Budget is now finally a Qt application, too
Date: 2026-05-01
Category: News
Slug: git-budget-qt
Lang: en
<video controls width="700">
<source src="../../vid/2026-04_git-budget-qt.mp4" type="video/mp4"/>
</video>
# April
In April I have finally updated Klin tool to generate C++ bindings. This allowed
me to have Git Budget as a Qt application for macOS using Kotlin Dialect.
The most interesting part is how many lines of code were saved when supporting
several platforms:
| Platform | Saved lines of code | Saved % | Total lines of code |
| --- | --- | --- | --- |
| Android | 0 (Original code) | 0% | 652 |
| iOS | 333 | 58% | 569 |
| macOS | 340 | 44% | 761 |
Turns out the fact that you don't need to repeat the logic means additional
platforms require 44-58% less lines of code, i.e., once you have an Android
application any additional platform comes at only half the price.
# May
In May I plan to add the history of spendings to Git Budget.

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<h3 class="left_item_title">In the news...</h3>
<center>
<div class="news_item">
<h2 class="news_item_title">
<a href="git-budget-qt.html">Git Budget is now finally a Qt application, too</a>
</h2>
<p class="news_item_date">
2026-05-01
</p>
<div class="news_item_contents">
<video controls width="700">
<source src="../../vid/2026-04_git-budget-qt.mp4" type="video/mp4"/>
</video>
<h1 id="april">April</h1>
<p>In April I have finally updated Klin tool to generate C++ bindings. This allowed
me to have Git Budget as a Qt application for macOS using Kotlin Dialect.</p>
<p>The most interesting part is how many lines of code were saved when supporting
several platforms:</p>
<table>
<thead>
<tr>
<th>Platform</th>
<th>Saved lines of code</th>
<th>Saved %</th>
<th>Total lines of code</th>
</tr>
</thead>
<tbody>
<tr>
<td>Android</td>
<td>0 (Original code)</td>
<td>0%</td>
<td>652</td>
</tr>
<tr>
<td>iOS</td>
<td>333</td>
<td>58%</td>
<td>569</td>
</tr>
<tr>
<td>macOS</td>
<td>340</td>
<td>44%</td>
<td>761</td>
</tr>
</tbody>
</table>
<p>Turns out the fact that you don't need to repeat the logic means additional
platforms require 44-58% less lines of code, i.e., once you have an Android
application any additional platform comes at only half the price.</p>
<h1 id="may">May</h1>
<p>In May I plan to add the history of spendings to Git Budget.</p>
</div>
</div>
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<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="git-budget-qt.html">Git Budget is now finally a Qt application, too</a>
</h2>
<p class="news_item_date">
2026-05-01
</p>
<div class="news_item_contents">
<video controls width="700">
<source src="../../vid/2026-04_git-budget-qt.mp4" type="video/mp4"/>
</video>
<h1 id="april">April</h1>
<p>In April I have finally updated Klin tool to generate C++ bindings. This allowed
me to have Git Budget as a Qt application for macOS using Kotlin Dialect.</p>
<p>The most interesting part is how many lines of code were saved when supporting
several platforms:</p>
<table>
<thead>
<tr>
<th>Platform</th>
<th>Saved lines of code</th>
<th>Saved %</th>
<th>Total lines of code</th>
</tr>
</thead>
<tbody>
<tr>
<td>Android</td>
<td>0 (Original code)</td>
<td>0%</td>
<td>652</td>
</tr>
</tbody>
</table>
</div>
<div class="news_item_more">
<a href="git-budget-qt.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="kd-cpp-is-close.html">Kotlin Dialect came closer to C++</a>
@@ -213,48 +252,6 @@ time to do that at the moment, unfortunately.. . .</p>
<a href="kotlin-cross.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="add-edit-save-remove.html">Add, edit, save, and remove files</a>
</h2>
<p class="news_item_date">
2025-08-08
</p>
<div class="news_item_contents">
<p><img src="../../images/2025-08_splash.jpg" alt="" /></p>
<h1 id="new">New</h1>
<p>In July I've added the following to PSKOV 2:</p>
<table>
<thead>
<tr>
<th></th>
<th>Description</th>
<th>Demonstration</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Selecting a Git branch</td>
<td><video controls width="500"><source src="../../images/2025-08_01.select-branch.mp4" type="video/mp4"/></video></td>
</tr>
<tr>
<td>2</td>
<td>Pulling the changes of a Git branch</td>
<td><video controls width="500"><source src="../../images/2025-08_02.pull.mp4" type="video/mp4"/></video></td>
</tr>
<tr>
<td>3</td>
<td>Creating a new file</td>
<td><video controls width="500"><source src="../../images/2025-08_03.add.mp4" type="video/mp4"/></video></td>
</tr>
</tbody>
</table>
</div>
<div class="news_item_more">
<a href="add-edit-save-remove.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 1 of 10</p>
<p>

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@@ -24,6 +24,31 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="editor-06.html">Editor 0.6.0</a>
</h2>
<p class="news_item_date">
2015-06-28 00:00
</p>
<div class="news_item_contents">
<p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
<p>Editor 0.6.0 got the following new features:</p>
<ol>
<li>Camera and light node positioning</li>
<li>Node rotation along X axis</li>
<li>Node scripting support</li>
<li>Thumbnail dialog to preview models when editing scene node model properties</li>
<li>Node copying and pasting</li>
<li>Node selection by LMB click in the scene</li>
<li>Window geometry and state restoration after restart</li>
</ol>
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
</div>
<div class="news_item_more">
<a href="editor-06.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>

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@@ -24,6 +24,48 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="add-edit-save-remove.html">Add, edit, save, and remove files</a>
</h2>
<p class="news_item_date">
2025-08-08
</p>
<div class="news_item_contents">
<p><img src="../../images/2025-08_splash.jpg" alt="" /></p>
<h1 id="new">New</h1>
<p>In July I've added the following to PSKOV 2:</p>
<table>
<thead>
<tr>
<th></th>
<th>Description</th>
<th>Demonstration</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Selecting a Git branch</td>
<td><video controls width="500"><source src="../../images/2025-08_01.select-branch.mp4" type="video/mp4"/></video></td>
</tr>
<tr>
<td>2</td>
<td>Pulling the changes of a Git branch</td>
<td><video controls width="500"><source src="../../images/2025-08_02.pull.mp4" type="video/mp4"/></video></td>
</tr>
<tr>
<td>3</td>
<td>Creating a new file</td>
<td><video controls width="500"><source src="../../images/2025-08_03.add.mp4" type="video/mp4"/></video></td>
</tr>
</tbody>
</table>
</div>
<div class="news_item_more">
<a href="add-edit-save-remove.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="git-fs-components.html">FS and Git components' draft</a>
@@ -225,46 +267,6 @@ Thus, when one needs something as simple as to find out if a symlink. . .</p>
<a href="lha-jvm-macos.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="pskov-again.html">Back to the development of "PSKOV"</a>
</h2>
<p class="news_item_date">
2024-11-14 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2024_lha-path.gif" alt="lha" /></p>
<h1 id="pskovtoday">"PSKOV" today</h1>
<p>Now, we have an old "PSKOV" version and we need an improved one.</p>
<p>First, we should recall what "PSKOV" consists of:</p>
<ol>
<li>The <a href="https://opengamestudio.org/pskov/en/pskov_1.0.0.html">generator</a> itself in the form of HTML page with JavaScript</li>
<li>Helper <a href="https://opengamestudio.org/lfsa/en/index.html">Python script</a> to save generated files to disk</li>
</ol>
<p>Helper script is used to bypass web page restriction to access
local file system.</p>
<p>The script itself is a tiny web server with the following commands:</p>
<table>
<thead>
<tr>
<th></th>
<th>Command</th>
<th>Details</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td><code>GET /path</code></td>
<td>Get current working directory path</td>
</tr>
</tbody>
</table>
</div>
<div class="news_item_more">
<a href="pskov-again.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 2 of 10</p>
<p>

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@@ -24,6 +24,46 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="pskov-again.html">Back to the development of "PSKOV"</a>
</h2>
<p class="news_item_date">
2024-11-14 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2024_lha-path.gif" alt="lha" /></p>
<h1 id="pskovtoday">"PSKOV" today</h1>
<p>Now, we have an old "PSKOV" version and we need an improved one.</p>
<p>First, we should recall what "PSKOV" consists of:</p>
<ol>
<li>The <a href="https://opengamestudio.org/pskov/en/pskov_1.0.0.html">generator</a> itself in the form of HTML page with JavaScript</li>
<li>Helper <a href="https://opengamestudio.org/lfsa/en/index.html">Python script</a> to save generated files to disk</li>
</ol>
<p>Helper script is used to bypass web page restriction to access
local file system.</p>
<p>The script itself is a tiny web server with the following commands:</p>
<table>
<thead>
<tr>
<th></th>
<th>Command</th>
<th>Details</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td><code>GET /path</code></td>
<td>Get current working directory path</td>
</tr>
</tbody>
</table>
</div>
<div class="news_item_more">
<a href="pskov-again.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="ht-sound.html">Sound support and the search for a new direction</a>
@@ -209,33 +249,6 @@ glue code where it can save up to 30% of code</p>
<a href="bus-iOS.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="bus-01.html">Bus-01</a>
</h2>
<p class="news_item_date">
2024-01-04 00:00
</p>
<div class="news_item_contents">
<h1 id="onthewaytoportablecode">On the way to portable code</h1>
<p>To gain code portability, we have to divide whole code into two parts:</p>
<ul>
<li>repeatable: logic</li>
<li>unique: environment</li>
</ul>
<p>To simplify portable code construction, we want to be able to place any code -
both repeatable and unique - without hierarchy requirements of operating
systems. Bus design pattern seems to be the best option. The Bus makes all
code chunks equal because they interact through the Bus only.</p>
<h1 id="bus01">Bus-01</h1>
<p>Currently we have:</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
<p>. . .</p>
</div>
<div class="news_item_more">
<a href="bus-01.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 3 of 10</p>
<p>

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@@ -24,6 +24,33 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="bus-01.html">Bus-01</a>
</h2>
<p class="news_item_date">
2024-01-04 00:00
</p>
<div class="news_item_contents">
<h1 id="onthewaytoportablecode">On the way to portable code</h1>
<p>To gain code portability, we have to divide whole code into two parts:</p>
<ul>
<li>repeatable: logic</li>
<li>unique: environment</li>
</ul>
<p>To simplify portable code construction, we want to be able to place any code -
both repeatable and unique - without hierarchy requirements of operating
systems. Bus design pattern seems to be the best option. The Bus makes all
code chunks equal because they interact through the Bus only.</p>
<h1 id="bus01">Bus-01</h1>
<p>Currently we have:</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
<p>. . .</p>
</div>
<div class="news_item_more">
<a href="bus-01.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="rpg-ends.html">Revised project goals</a>
@@ -185,23 +212,6 @@ It seems that right now we have less completed features than before the release
<a href="teaching-kids-to-program.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2019-year-of-rethinking.html">Year of rethinking</a>
</h2>
<p class="news_item_date">
2019-01-01 0:01
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p>
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.. . .</p>
</div>
<div class="news_item_more">
<a href="2019-year-of-rethinking.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 4 of 10</p>
<p>

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@@ -24,6 +24,23 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="2019-year-of-rethinking.html">Year of rethinking</a>
</h2>
<p class="news_item_date">
2019-01-01 0:01
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p>
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.. . .</p>
</div>
<div class="news_item_more">
<a href="2019-year-of-rethinking.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="ideal-gamedev.html">Ideal games and game development tools</a>
@@ -189,24 +206,6 @@
<a href="the-year-of-lessons.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2017-summary.html">2017 summary</a>
</h2>
<p class="news_item_date">
2017-11-22 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-11-22-2017-summary.png" alt="Memory game in the background" /></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest). The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.. . .</p>
</div>
<div class="news_item_more">
<a href="2017-summary.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 5 of 10</p>
<p>

View File

@@ -24,6 +24,24 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="2017-summary.html">2017 summary</a>
</h2>
<p class="news_item_date">
2017-11-22 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-11-22-2017-summary.png" alt="Memory game in the background" /></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest). The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.. . .</p>
</div>
<div class="news_item_more">
<a href="2017-summary.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="back-to-the-static.html">Back to the Static</a>
@@ -164,25 +182,6 @@
<a href="lets-go.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="the-year-of-challenges.html">The year of challenges</a>
</h2>
<p class="news_item_date">
2017-01-25 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
<p>This article describes our plans for 2017.</p>
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
<p><img src="../../images/2017-01_mjin-android-gles.png" alt="Rendering cubes on Android" /></p>
<p>Some people would consider this a failure. We don't. We see a chance to start low and jump high!</p>
<p>Having only worked with liberal and forgiving desktop environments, Android was a complete surprise for us. Android punished us for everything: memory, resources, graphics. The usual Android response was either a crash, or an empty screen.. . .</p>
</div>
<div class="news_item_more">
<a href="the-year-of-challenges.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 6 of 10</p>
<p>

View File

@@ -24,6 +24,25 @@
<center>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="the-year-of-challenges.html">The year of challenges</a>
</h2>
<p class="news_item_date">
2017-01-25 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
<p>This article describes our plans for 2017.</p>
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
<p><img src="../../images/2017-01_mjin-android-gles.png" alt="Rendering cubes on Android" /></p>
<p>Some people would consider this a failure. We don't. We see a chance to start low and jump high!</p>
<p>Having only worked with liberal and forgiving desktop environments, Android was a complete surprise for us. Android punished us for everything: memory, resources, graphics. The usual Android response was either a crash, or an empty screen.. . .</p>
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<a href="2017-happy-new-year.html">Happy 2017</a>
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<a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
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<a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
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<p class="news_item_date">
2016-09-17 00:00
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<div class="news_item_contents">
<iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
It's time to create simple Mahjong solitaire game.</p>
<p>. . .</p>
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<h1>News</h1>
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<a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
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2016-09-17 00:00
</p>
<div class="news_item_contents">
<iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
It's time to create simple Mahjong solitaire game.</p>
<p>. . .</p>
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<a href="september-live-session-announcement.html">Continue reading</a>
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<a href="2016-august-recap.html">August 2016 recap</a>
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<a href="rolling-ball-live-session-pt2.html">Continue reading</a>
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<a href="january-live-session-announcement.html">Game creation live session: 31 January 2016</a>
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2016-01-25 00:00
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<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
<p>. . .</p>
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<h1>News</h1>
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<h2 class="news_item_title">
<a href="january-live-session-announcement.html">Game creation live session: 31 January 2016</a>
</h2>
<p class="news_item_date">
2016-01-25 00:00
</p>
<div class="news_item_contents">
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
<p>. . .</p>
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<a href="january-live-session-announcement.html">Continue reading</a>
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<a href="january-live-session-decision.html">SOON: Creating a simple game live (Editor 0.8)</a>
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<a href="2015-roadmap.html">Continue reading</a>
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<a href="editor-06.html">Editor 0.6.0</a>
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2015-06-28 00:00
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<p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
<p>Editor 0.6.0 got the following new features:</p>
<ol>
<li>Camera and light node positioning</li>
<li>Node rotation along X axis</li>
<li>Node scripting support</li>
<li>Thumbnail dialog to preview models when editing scene node model properties</li>
<li>Node copying and pasting</li>
<li>Node selection by LMB click in the scene</li>
<li>Window geometry and state restoration after restart</li>
</ol>
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
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