2026-02 GitBudget resurrection
This commit is contained in:
@@ -17,7 +17,7 @@ Let's see the results of the year 2024 quarter by quarter:
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* **The second quarter** (April - June):
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* (Python) Created the first version of Python -> C++ translator
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* Created text UI for "Memory" game
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* Created graphics UI for "Memory" game with assests based on sketches drawn on the graph paper
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* Created graphics UI for "Memory" game with assets based on sketches drawn on the graph paper
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* **The third quarter** (July - September):
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* (Python) Created 2D adventure game prototype using Python Arcade
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* Renamed "Limited language model" term to "Cross-language dialect" (**CLD**) to better convey the nature of achieving portable code
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@@ -18,8 +18,8 @@ Thus, to support `git push` for moderately sized repositories, I would
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need to run my own server with CORS proxy. I have neither money, nor
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time to do that at the moment, unfortunately.
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That's why, having stumpled upon the wall of reality once again, I have to
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retreat: PSKOV will now be a Node.js application that generate sites
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That's why, having stumbled upon the wall of reality once again, I have to
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retreat: PSKOV will now be a Node.js application that generates sites
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locally. A user can manager Git himself.
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# September
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27
en/news/2026-02_git-budget-android-ios.md
Normal file
27
en/news/2026-02_git-budget-android-ios.md
Normal file
@@ -0,0 +1,27 @@
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Title: GitBudget draft for Android and iOS
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Date: 2026-02-01
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Category: News
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Slug: git-budget-draft-for-android-ios
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Lang: en
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![][splash]
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# January
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In January I've resurrected GitBudget project for two reasons:
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1. Combine job goals and hobby ones because they overlap through Kotlin Multiplatform
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2. Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in [Хабр article][habr]).
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[In the distant 2020][gb-old] when I approached GitBudget the first time my
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main idea was to track history of spendings, not analysis. This time my
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priority was to calculate the available balance left to be spent a day, i.e.,
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analysis.
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# February
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In February I plan to port GitBudget to Desktop with the help of Qt.
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[gb-old]: git-budget.html
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[habr]: https://habr.com/ru/articles/989286/
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[splash]: ../../images/2026-01_git-budget-android-ios.jpg
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69
en/news/git-budget-draft-for-android-ios.html
Normal file
69
en/news/git-budget-draft-for-android-ios.html
Normal file
@@ -0,0 +1,69 @@
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<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
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</head>
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<body>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<div id="header">
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<div class="header2">
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<div class="menu">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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</div>
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<div id="lang">
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<a href="../../en/news/git-budget-draft-for-android-ios.html">EN</a>
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<a href="../../ru/news/git-budget-draft-for-android-ios.html">RU</a>
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</div>
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<div class="clear"></div>
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</div>
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</div>
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<h3 class="left_item_title">In the news...</h3>
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<center>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="git-budget-draft-for-android-ios.html">GitBudget draft for Android and iOS</a>
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</h2>
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<p class="news_item_date">
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2026-02-01
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</p>
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<div class="news_item_contents">
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<p><img src="../../images/2026-01_git-budget-android-ios.jpg" alt="" /></p>
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<h1 id="january">January</h1>
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<p>In January I've resurrected GitBudget project for two reasons:</p>
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<ol>
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<li>Combine job goals and hobby ones because they overlap through Kotlin Multiplatform</li>
|
||||
<li>Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in <a href="https://habr.com/ru/articles/989286/">Хабр article</a>).</li>
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</ol>
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||||
<p><a href="git-budget.html">In the distant 2020</a> when I approached GitBudget the first time my
|
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main idea was to track history of spendings, not analysis. This time my
|
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priority was to calculate the available balance left to be spent a day, i.e.,
|
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analysis.</p>
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<h1 id="february">February</h1>
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<p>In February I plan to port GitBudget to Desktop with the help of Qt.</p>
|
||||
</div>
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||||
</div>
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||||
<div id="disqus_thread"></div>
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<script>
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var disqus_config = function () {
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this.page.url = "https://opengamestudio.org/en/news/git-budget-draft-for-android-ios.html";
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<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
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<div id="footer">
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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</div>
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</center>
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</body>
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</html>
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@@ -24,6 +24,29 @@
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<center>
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<h1>News</h1>
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||||
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||||
<div class="news_item">
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||||
<h2 class="news_item_title">
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||||
<a href="git-budget-draft-for-android-ios.html">GitBudget draft for Android and iOS</a>
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||||
</h2>
|
||||
<p class="news_item_date">
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||||
2026-02-01
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||||
</p>
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<div class="news_item_contents">
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<p><img src="../../images/2026-01_git-budget-android-ios.jpg" alt="" /></p>
|
||||
<h1 id="january">January</h1>
|
||||
<p>In January I've resurrected GitBudget project for two reasons:</p>
|
||||
<ol>
|
||||
<li>Combine job goals and hobby ones because they overlap through Kotlin Multiplatform</li>
|
||||
<li>Evaluate Kotlin Multiplatform in decreasing code duplication among platforms (the positive results are described in <a href="https://habr.com/ru/articles/989286/">Хабр article</a>).</li>
|
||||
</ol>
|
||||
<p><a href="git-budget.html">In the distant 2020</a> when I approached GitBudget the first time my
|
||||
main idea was to track history of spendings, not analysis. This time my
|
||||
priority was to calculate the available balance left to be spent a day, i.e.,. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="git-budget-draft-for-android-ios.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
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||||
<h2 class="news_item_title">
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<a href="manage-files.html">Manage files</a>
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@@ -246,32 +269,6 @@ Future functionality like Git and Markdown is expected to follow the same patter
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<a href="welcome-component.html">Continue reading</a>
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||||
</div>
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||||
</div>
|
||||
<div class="news_item">
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||||
<h2 class="news_item_title">
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<a href="notes-desktop.html">Notes and Git</a>
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</h2>
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<p class="news_item_date">
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||||
2025-05-10 00:00
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</p>
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||||
<div class="news_item_contents">
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||||
<video controls width="700">
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<source src="../../images/2025-05_notes-desktop.mp4" type="video/mp4"/>
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</video>
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<h1 id="notes">Notes</h1>
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<p>In April I created a web application to take notes.</p>
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<p>Initially, the features I wanted to implement were:</p>
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<ol>
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<li>keep data in Git</li>
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<li>web application uses DoX architecture</li>
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||||
<li>data is synchronized among several clients: PC, mobile, etc.</li>
|
||||
</ol>
|
||||
<p>I have managed to fulfill the first two items only, didn't have time for the
|
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third one. Thus, the application is pretty much useless at the moment.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="notes-desktop.html">Continue reading</a>
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||||
</div>
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||||
</div>
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<p class="pagination_title">Page 1 of 10</p>
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<p>
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@@ -24,6 +24,22 @@
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<center>
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<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
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||||
2015-01-13 00:00
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</p>
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||||
<div class="news_item_contents">
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||||
<p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
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<p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
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<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="editor-0.4.0-plans.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
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<a href="user-servey-finish-promise.html">User survey ends today</a>
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@@ -24,6 +24,32 @@
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||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="notes-desktop.html">Notes and Git</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2025-05-10 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<video controls width="700">
|
||||
<source src="../../images/2025-05_notes-desktop.mp4" type="video/mp4"/>
|
||||
</video>
|
||||
<h1 id="notes">Notes</h1>
|
||||
<p>In April I created a web application to take notes.</p>
|
||||
<p>Initially, the features I wanted to implement were:</p>
|
||||
<ol>
|
||||
<li>keep data in Git</li>
|
||||
<li>web application uses DoX architecture</li>
|
||||
<li>data is synchronized among several clients: PC, mobile, etc.</li>
|
||||
</ol>
|
||||
<p>I have managed to fulfill the first two items only, didn't have time for the
|
||||
third one. Thus, the application is pretty much useless at the moment.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="notes-desktop.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="iso-git2.html">PSKOV 2 without LHA?</a>
|
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@@ -230,29 +256,6 @@ graphical results did not match that of the audience.. . .</p>
|
||||
<a href="ht-scenes.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
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<a href="rethinking.html">Rethinking</a>
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</h2>
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<p class="news_item_date">
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2024-08-12 00:00
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</p>
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||||
<div class="news_item_contents">
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<p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
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<p>When July started my initial plan was to make the instrument support Python to
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JavaScript code translation. However, this did not happen because tasks with
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higher priority emerged.</p>
|
||||
<p>Which task is more important than develpment of the instrument?
|
||||
Development of a game, of course! Now, let's go back to the beginning of
|
||||
July 2024…</p>
|
||||
<h1 id="gamejam">Gamejam</h1>
|
||||
<p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
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I participated in the jam to validate the instrument under development and. . .</p>
|
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</div>
|
||||
<div class="news_item_more">
|
||||
<a href="rethinking.html">Continue reading</a>
|
||||
</div>
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||||
</div>
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<p class="pagination_title">Page 2 of 10</p>
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<p>
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@@ -24,6 +24,29 @@
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<center>
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<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="rethinking.html">Rethinking</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2024-08-12 00:00
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||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
|
||||
<p>When July started my initial plan was to make the instrument support Python to
|
||||
JavaScript code translation. However, this did not happen because tasks with
|
||||
higher priority emerged.</p>
|
||||
<p>Which task is more important than develpment of the instrument?
|
||||
Development of a game, of course! Now, let's go back to the beginning of
|
||||
July 2024…</p>
|
||||
<h1 id="gamejam">Gamejam</h1>
|
||||
<p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
|
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I participated in the jam to validate the instrument under development and. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="rethinking.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="memory-gui.html">"Memory" GUI</a>
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@@ -207,29 +230,6 @@ not the hardware one. Today I can confidently say I found the necessary. . .</p>
|
||||
<a href="gitjs-intro.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="git-budget.html">Why I keep track of spendings in a personal app made with Git+JS</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2020-05-03 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2020-05-06_гит-бюджет_снимок.png" alt="GitBudget" /></p>
|
||||
<p>In this article Michael shares his experience of using Git+JS.</p>
|
||||
<p>Hi, folks, let me share my experience of creating an application to keep track of my spendings. Specifically, let me do it by answering the following questions:</p>
|
||||
<ol>
|
||||
<li>Why keep track of spendings in an application?</li>
|
||||
<li>Why did I create the application as a personal project?</li>
|
||||
<li>Why does the project use Git+JS?</li>
|
||||
</ol>
|
||||
<p><strong>1. Why keep track of spendings in an application?</strong></p>
|
||||
<p>I, like many people out there, wanted to become rich and <a href="https://youtu.be/7RchntYFtSE">successful</a>. To become rich, one is often advised to run a personal budget, that's what I started to do several years ago. I'd like to point out that running my personal budget hasn't made me rich and successful, and I increased income simply by moving to Moscow.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="git-budget.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 3 of 10</p>
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<p>
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||||
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@@ -24,6 +24,29 @@
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<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="git-budget.html">Why I keep track of spendings in a personal app made with Git+JS</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2020-05-03 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2020-05-06_гит-бюджет_снимок.png" alt="GitBudget" /></p>
|
||||
<p>In this article Michael shares his experience of using Git+JS.</p>
|
||||
<p>Hi, folks, let me share my experience of creating an application to keep track of my spendings. Specifically, let me do it by answering the following questions:</p>
|
||||
<ol>
|
||||
<li>Why keep track of spendings in an application?</li>
|
||||
<li>Why did I create the application as a personal project?</li>
|
||||
<li>Why does the project use Git+JS?</li>
|
||||
</ol>
|
||||
<p><strong>1. Why keep track of spendings in an application?</strong></p>
|
||||
<p>I, like many people out there, wanted to become rich and <a href="https://youtu.be/7RchntYFtSE">successful</a>. To become rich, one is often advised to run a personal budget, that's what I started to do several years ago. I'd like to point out that running my personal budget hasn't made me rich and successful, and I increased income simply by moving to Moscow.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="git-budget.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="teaching-to-program-2019.html">Teaching folks to program 2019, a.k.a. in the search of an ideal program: Sequence</a>
|
||||
@@ -181,23 +204,6 @@ It seems that right now we have less completed features than before the release
|
||||
<a href="mahjong-demo2.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="examples-and-dependencies.html">Examples and dependencies</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2018-08-21 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2018-08-21-examples-and-dependencies.png" alt="Cloud" /></p>
|
||||
<p>This article describes two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p>
|
||||
<p><strong>Examples of HTTP client and node selection</strong></p>
|
||||
<p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and <a href="example-driven-development.html">reported its completion</a>, we were surprised by the fact that secure HTTP connection between a debugged application and debug broker was only working in the web version of the example. Desktop and mobile versions only worked with insecure HTTP.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="examples-and-dependencies.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 4 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,23 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="examples-and-dependencies.html">Examples and dependencies</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2018-08-21 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2018-08-21-examples-and-dependencies.png" alt="Cloud" /></p>
|
||||
<p>This article describes two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p>
|
||||
<p><strong>Examples of HTTP client and node selection</strong></p>
|
||||
<p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and <a href="example-driven-development.html">reported its completion</a>, we were surprised by the fact that secure HTTP connection between a debugged application and debug broker was only working in the web version of the example. Desktop and mobile versions only worked with insecure HTTP.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="examples-and-dependencies.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="example-driven-development.html">Example-driven development</a>
|
||||
@@ -183,23 +200,6 @@
|
||||
<a href="mjin-world-birth.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="scripting-research.html">Scripting research</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-08-16 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-08-scripting-research.png" alt="Textbook with a text" /></p>
|
||||
<p>This article describes scripting research in July 2017.</p>
|
||||
<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
|
||||
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any C/C++ code and use it in dozens of languages like Python, Ruby, Lua, Java, C#, etc.. SWIG really helped us taste the beauty of platform-independent code. However, SWIG only works one way: from C/C++ to a target language. This means the main application must be in the target language, and C/C++ code can only be used as a library.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="scripting-research.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 5 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,23 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="scripting-research.html">Scripting research</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-08-16 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-08-scripting-research.png" alt="Textbook with a text" /></p>
|
||||
<p>This article describes scripting research in July 2017.</p>
|
||||
<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
|
||||
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any C/C++ code and use it in dozens of languages like Python, Ruby, Lua, Java, C#, etc.. SWIG really helped us taste the beauty of platform-independent code. However, SWIG only works one way: from C/C++ to a target language. This means the main application must be in the target language, and C/C++ code can only be used as a library.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="scripting-research.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
|
||||
@@ -163,23 +180,6 @@
|
||||
<a href="2016-november-recap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-october-recap.html">October 2016 recap</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-11-19 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
|
||||
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
|
||||
<p><strong>First attempt to build OSG.</strong></p>
|
||||
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started doing beginner tutorials. We passed Java part pretty fast. Everything worked out of the box. Then came C++ part and related problems.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2016-october-recap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 6 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,23 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-october-recap.html">October 2016 recap</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-11-19 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
|
||||
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
|
||||
<p><strong>First attempt to build OSG.</strong></p>
|
||||
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started doing beginner tutorials. We passed Java part pretty fast. Everything worked out of the box. Then came C++ part and related problems.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2016-october-recap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-tech-showcases.html">Technology showcases</a>
|
||||
@@ -177,23 +194,6 @@ It's time to create simple Mahjong solitaire game.</p>
|
||||
<a href="back-to-social-networks.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-08-10 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
|
||||
<p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
|
||||
<p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
|
||||
<p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="once-mahjong-always-mahjong.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 7 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,23 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-08-10 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
|
||||
<p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
|
||||
<p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
|
||||
<p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="once-mahjong-always-mahjong.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="ogs-editor-0.9.html">May 2016 live session materials</a>
|
||||
@@ -158,25 +175,6 @@
|
||||
<a href="2016-roadmap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="livesession-materials-editor-07.html">Live session video and downloads</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-11-15 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>If you missed the live session, you can watch it here:
|
||||
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
|
||||
<p>You can download the resulting project here:
|
||||
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
|
||||
<p>The latest editor can be found here:
|
||||
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42<em>2015-11-13</em>08-16-46_0.7.4/</a>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="livesession-materials-editor-07.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 8 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -24,6 +24,25 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="livesession-materials-editor-07.html">Live session video and downloads</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-11-15 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>If you missed the live session, you can watch it here:
|
||||
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
|
||||
<p>You can download the resulting project here:
|
||||
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
|
||||
<p>The latest editor can be found here:
|
||||
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42<em>2015-11-13</em>08-16-46_0.7.4/</a>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="livesession-materials-editor-07.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="livesession-editor-07.html">Creating a simple game live: 15 November 2015</a>
|
||||
@@ -179,22 +198,6 @@
|
||||
<a href="editor-0.4.0-and-0.5.0-plans.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-01-13 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
|
||||
<p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
|
||||
<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="editor-0.4.0-plans.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 9 of 10</p>
|
||||
<p>
|
||||
|
||||
@@ -41,8 +41,8 @@ too large</code> error.</p>
|
||||
<p>Thus, to support <code>git push</code> for moderately sized repositories, I would
|
||||
need to run my own server with CORS proxy. I have neither money, nor
|
||||
time to do that at the moment, unfortunately.</p>
|
||||
<p>That's why, having stumpled upon the wall of reality once again, I have to
|
||||
retreat: PSKOV will now be a Node.js application that generate sites
|
||||
<p>That's why, having stumbled upon the wall of reality once again, I have to
|
||||
retreat: PSKOV will now be a Node.js application that generates sites
|
||||
locally. A user can manager Git himself.</p>
|
||||
<h1 id="september">September</h1>
|
||||
<p>In September I will create the first version of PSKOV for Node.js
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
<li><strong>The second quarter</strong> (April - June):<ul>
|
||||
<li>(Python) Created the first version of Python -> C++ translator</li>
|
||||
<li>Created text UI for "Memory" game</li>
|
||||
<li>Created graphics UI for "Memory" game with assests based on sketches drawn on the graph paper</li></ul></li>
|
||||
<li>Created graphics UI for "Memory" game with assets based on sketches drawn on the graph paper</li></ul></li>
|
||||
<li><strong>The third quarter</strong> (July - September):<ul>
|
||||
<li>(Python) Created 2D adventure game prototype using Python Arcade</li>
|
||||
<li>Renamed "Limited language model" term to "Cross-language dialect" (<strong>CLD</strong>) to better convey the nature of achieving portable code</li>
|
||||
|
||||
Reference in New Issue
Block a user