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Title: OpenSceneGraph cross-platform examples
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Date: 2018-04-20 00:00
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Category: News
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Slug: openscenegraph-examples
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Lang: en
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![Screenshot][screenshot]
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This article summarizes the work we did to produce the first two
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cross-platform OpenSceneGraph examples.
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By the time [the first technology demonstration of OGS Mahjong 2][tech-demo-1]
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has been released, we've already had [issue request][android-image-issue]
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(to explain how to load images with OpenSceneGraph on Android) hanging for some
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time. We considered creating a new tutorial for
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[OpenSceneGraph cross-platform guide][osgcpg] at first. However, we realized
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that it's time-consuming and excessive for such a tiny topic (compared to
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what an average game has) as image loading. We decided to continue sharing our
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knowledge in the form of concrete examples. That's how
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[OpenSceneGraph cross-platform examples][osgcpe] were born.
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Each example:
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* explains crucial code necessary to perform a specific task
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* accents platform-specific nuances
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* provides implementations to cover desktop, mobile, and web platforms
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* provides a web build to showcase results
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The first two examples cover the following topics:
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* Embed resource into executable: this greatly simplifies resource handling across platforms
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* Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins
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We will be adding new examples as we proceed with OGS Mahjong 2 development.
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That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.
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[screenshot]: {attach}/images/2018-04-20-openscenegraph-examples.png
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[tech-demo-1]: {filename}/articles/2018-02-16-mahjong-techdemo1-gameplay.md
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[android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4
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[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide
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[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples
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