Move pelican site to obsolete-pelican subdirectory. Copy site-opengamestudio en/ru and index here
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Title: September 2016 recap
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Date: 2016-10-11 00:00
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Category: News
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Slug: 2016-september-recap
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Lang: en
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![September recap][screenshot]
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This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
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Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.
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0. **Draft.** Game creation for the first time.
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Purposes:
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* test our technologies and fix major bugs;
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* discover usability issues to fix in the next development iteration;
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* list exact steps to reproduce the game later;
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* create draft version of the game assets (models, textures, sounds, scripts).
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Upon stage completion, we announce live session date and show you the game preview.
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0. **Rehearsal.** Game recreation.
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Purposes:
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* make sure we have no major bugs left;
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* record the whole process of the game creation;
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* create final game assets.
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This is 99% the game we publish later.
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0. **Live session.** Reassembling the game live in front of you.
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Purposes:
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* show how easy it is to create a game;
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* walk you through nuances of game creation;
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* get feedback from you;
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* answer your questions.
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We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.
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0. **Publishing.** The release of our technologies' last version, live session materials, and stand alone game.
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That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
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[screenshot]: {attach}/images/2016-10-11_september-recap.png
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