Move pelican site to obsolete-pelican subdirectory. Copy site-opengamestudio en/ru and index here

This commit is contained in:
2019-04-16 12:08:01 +03:00
parent cee5f32abc
commit 1153ee861b
524 changed files with 19708 additions and 533 deletions

View File

@@ -0,0 +1,50 @@
Title: September 2016 recap
Date: 2016-10-11 00:00
Category: News
Slug: 2016-september-recap
Lang: en
![September recap][screenshot]
This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.
0. **Draft.** Game creation for the first time.
Purposes:
* test our technologies and fix major bugs;
* discover usability issues to fix in the next development iteration;
* list exact steps to reproduce the game later;
* create draft version of the game assets (models, textures, sounds, scripts).
Upon stage completion, we announce live session date and show you the game preview.
0. **Rehearsal.** Game recreation.
Purposes:
* make sure we have no major bugs left;
* record the whole process of the game creation;
* create final game assets.
This is 99% the game we publish later.
0. **Live session.** Reassembling the game live in front of you.
Purposes:
* show how easy it is to create a game;
* walk you through nuances of game creation;
* get feedback from you;
* answer your questions.
We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.
0. **Publishing.** The release of our technologies' last version, live session materials, and stand alone game.
That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
[screenshot]: {attach}/images/2016-10-11_september-recap.png