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obsolete-pelican/openscenegraph-cross-platform-guide.html
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obsolete-pelican/openscenegraph-cross-platform-guide.html
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<!DOCTYPE html>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width" />
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<title>OpenSceneGraph cross-platform guide</title>
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<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">
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<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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<a href="/pages/about.html" class="menu-button secondary">About</a>
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<article>
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<h3 class="article-title"><a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html" rel="bookmark"
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title="Permalink to OpenSceneGraph cross-platform guide">OpenSceneGraph cross-platform guide</a></h3>
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</header>
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<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 июля 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
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</h6> <p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
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<p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web.
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We spent 120 hours in five months to produce ten tutorials of the guide.</p>
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<p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
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<ol>
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<li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
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<li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
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</ol>
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<p>We believe we succeeded in both. Here's why:</p>
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<ol>
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<li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka "likes") than any other repository of ours</li>
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<li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"Great work"</a>, which means a lot</li>
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<li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
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</ol>
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<p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
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<p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="http://opengamestudio.org/lang/en/news/2456">promised in January</a>.</p>
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<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
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