Move pelican site to obsolete-pelican subdirectory. Copy site-opengamestudio en/ru and index here
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en/news/openscenegraph-cross-platform-guide.html
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en/news/openscenegraph-cross-platform-guide.html
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<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<style>
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#header
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background: #2BA6E3;
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padding: 0.7em;
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#lang
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</head>
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<body>
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<center>
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<div id="header">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/page/games.html">Games</a>
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<a href="../../en/page/about.html">About</a>
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<div id="lang">
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<a href="openscenegraph-cross-platform-guide.html">EN</a>
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<a href="../../ru/news/openscenegraph-cross-platform-guide.html">RU</a>
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</div>
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</div>
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<h1>In the news</h1>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
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</h2>
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<p class="news_item_date">
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2017-07-17 00:00
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</p>
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<div class="news_item_contents">
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<figure>
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<img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /><figcaption>OpenSceneGraph sample application in desktop and mobile</figcaption>
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</figure>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. In case you missed it, here’s a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
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<p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web. We spent 120 hours in five months to produce ten tutorials of the guide.</p>
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<p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
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<ol type="1">
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<li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
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<li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
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</ol>
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<p>We believe we succeeded in both. Here’s why:</p>
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<ol type="1">
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<li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka “likes”) than any other repository of ours</li>
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<li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">“Great work”</a>, which means a lot</li>
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<li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
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</ol>
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<p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
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<p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="the-year-of-challenges.html">promised in January</a>.</p>
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<p>That’s it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
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</div>
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</div>
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</center>
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</body>
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</html>
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