Move pelican site to obsolete-pelican subdirectory. Copy site-opengamestudio en/ru and index here
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en/news/2016-september-recap.html
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en/news/2016-september-recap.html
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<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<style>
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#header
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{
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background: #2BA6E3;
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padding: 0.7em;
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text-align: left;
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}
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#header a
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{
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color: white;
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text-decoration: none;
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padding: 0.5em 1em 0.5em 1em;
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}
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.news_item
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background: #FFFFFF;
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width: 720px;
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padding: 1em;
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margin-top: 2em;
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margin-bottom: 2em;
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border: 1px solid #E0E0E0;
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text-align: left;
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.news_item_contents
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color: #444;
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line-height: 1.5em;
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.news_item_date
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margin-bottom: 2em;
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color: #aaa;
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code, pre
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font-family: monospace, serif;
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}
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figure
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margin: 0px;
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padding: 0px;
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img
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width: 720px;
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}
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html
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font-family: sans-serif;
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a
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color: #3A91CB;
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text-decoration: none;
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}
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#lang
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float: right;
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}
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figcaption
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color: #aaa;
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border-collapse: collapse;
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table, th, td
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border: 1px solid #aaa;
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padding: 0.5em;
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margin-top: 0.5em;
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margin-bottom: 0.5em;
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}
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</style>
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</head>
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<body>
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<center>
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<div id="header">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/page/games.html">Games</a>
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<a href="../../en/page/about.html">About</a>
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<div id="lang">
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<a href="2016-september-recap.html">EN</a>
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<a href="../../ru/news/2016-september-recap.html">RU</a>
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</div>
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</div>
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<h1>In the news</h1>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="2016-september-recap.html">September 2016 recap</a>
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</h2>
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<p class="news_item_date">
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2016-10-11 00:00
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</p>
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<div class="news_item_contents">
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<figure>
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<img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /><figcaption>Mahjong created during live session</figcaption>
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</figure>
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<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session stages in detail.</p>
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<ol type="1">
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<li><p><strong>Draft.</strong> Game creation for the first time.</p>
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<p>Purposes:</p>
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<ul>
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<li>test our technologies and fix major bugs;</li>
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<li>discover usability issues to fix in the next development iteration;</li>
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<li>list exact steps to reproduce the game later;</li>
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<li>create draft version of the game assets (models, textures, sounds, scripts).</li>
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</ul>
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<p>Upon stage completion, we announce live session date and show you the game preview.</p></li>
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<li><p><strong>Rehearsal.</strong> Game recreation.</p>
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<p>Purposes:</p>
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<ul>
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<li>make sure we have no major bugs left;</li>
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<li>record the whole process of the game creation;</li>
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<li>create final game assets.</li>
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</ul>
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<p>This is 99% the game we publish later.</p></li>
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<li><p><strong>Live session.</strong> Reassembling the game live in front of you.</p>
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<p>Purposes:</p>
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<ul>
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<li>show how easy it is to create a game;</li>
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<li>walk you through nuances of game creation;</li>
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<li>get feedback from you;</li>
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<li>answer your questions.</li>
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</ul>
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<p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p></li>
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<li><p><strong>Publishing.</strong> The release of our technologies’ last version, live session materials, and stand alone game.</p></li>
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</ol>
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<p>That’s it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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</div>
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</div>
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</center>
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</body>
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</html>
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