選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

news5.html 14KB

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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  37. <article>
  38. <a href="http://opengamestudio.org/livesession-materials-editor-07.html"><h3 class="article-title">Live session video and downloads</h3></a>
  39. <h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 ноября 2015
  40. <a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07-ru.html">ru</a>
  41. </h6><p>If you missed the live session, you can watch it here:
  42. <a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
  43. <p>You can download the resulting project here:
  44. <a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
  45. <p>The latest editor can be found here:
  46. <a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0 …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  47. </p>
  48. <a class="button radius secondary small right" href="http://opengamestudio.org/livesession-materials-editor-07.html">Read More</a>
  49. <hr class="gradient"/>
  50. </article>
  51. <article>
  52. <a href="http://opengamestudio.org/livesession-editor-07.html"><h3 class="article-title">Creating a simple game live: 15 November 2015</h3></a>
  53. <h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 ноября 2015
  54. <a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07-ru.html">ru</a>
  55. </h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  56. </p>
  57. <a class="button radius secondary small right" href="http://opengamestudio.org/livesession-editor-07.html">Read More</a>
  58. <hr class="gradient"/>
  59. </article>
  60. <article>
  61. <a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
  62. <h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
  63. <a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>
  64. </h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
  65. <ol>
  66. <li>it takes more than 8 hours to recreate it (too long)</li>
  67. <li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  68. </p>
  69. <a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
  70. <hr class="gradient"/>
  71. </article>
  72. <article>
  73. <a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
  74. <h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 июля 2015
  75. <a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html">ru</a>
  76. </h6><p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
  77. <p>Here it …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  78. </p>
  79. <a class="button radius secondary small right" href="http://opengamestudio.org/bye-desura-hello-humblebundle.html">Read More</a>
  80. <hr class="gradient"/>
  81. </article>
  82. <article>
  83. <a href="http://opengamestudio.org/test-chamber-for-everyone.html"><h3 class="article-title">Test chamber for everyone (Editor 0.7.0)</h3></a>
  84. <h6 class="subheader" title="2015-07-22T00:00:00+03:00">Ср 22 июля 2015
  85. <a class="button secondary small translation-button" href="http://opengamestudio.org/test-chamber-for-everyone-ru.html">ru</a>
  86. </h6><p>As you know, the main goal of Editor 0.7.0 is the ability to create the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a> with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  87. </p>
  88. <a class="button radius secondary small right" href="http://opengamestudio.org/test-chamber-for-everyone.html">Read More</a>
  89. <hr class="gradient"/>
  90. </article>
  91. <article>
  92. <a href="http://opengamestudio.org/2015-roadmap.html"><h3 class="article-title">Roadmap for 2015-2016</h3></a>
  93. <h6 class="subheader" title="2015-07-19T00:00:00+03:00">Вс 19 июля 2015
  94. <a class="button secondary small translation-button" href="http://opengamestudio.org/2015-roadmap-ru.html">ru</a>
  95. </h6><p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
  96. <ol>
  97. <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
  98. <li>Editor 0.8.0 (December 2015) - Sound system</li>
  99. <li>Editor 0.9.0 (February 2016) - Particles' system and minimal …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  100. </p>
  101. <a class="button radius secondary small right" href="http://opengamestudio.org/2015-roadmap.html">Read More</a>
  102. <hr class="gradient"/>
  103. </article>
  104. <article>
  105. <a href="http://opengamestudio.org/editor-06.html"><h3 class="article-title">Editor 0.6.0</h3></a>
  106. <h6 class="subheader" title="2015-06-28T00:00:00+03:00">Вс 28 июня 2015
  107. <a class="button secondary small translation-button" href="http://opengamestudio.org/editor-06-ru.html">ru</a>
  108. </h6><p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
  109. <p>Editor 0.6.0 got the following new features:</p>
  110. <ol>
  111. <li>Camera and light node positioning</li>
  112. <li>Node rotation along X axis</li>
  113. <li>Node scripting support</li>
  114. <li>Thumbnail dialog to preview models when editing scene node model properties</li>
  115. <li>Node copying …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  116. </p>
  117. <a class="button radius secondary small right" href="http://opengamestudio.org/editor-06.html">Read More</a>
  118. <hr class="gradient"/>
  119. </article>
  120. <article>
  121. <a href="http://opengamestudio.org/editor-06-roadmap.html"><h3 class="article-title">Editor 0.5.0 and plans for 0.6.0</h3></a>
  122. <h6 class="subheader" title="2015-04-15T00:00:00+03:00">Ср 15 апреля 2015
  123. <a class="button secondary small translation-button" href="http://opengamestudio.org/editor-06-roadmap-ru.html">ru</a>
  124. </h6><p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. </p>
  125. <p>Also, we have just started Editor 0.6.0 development.</p>
  126. <p>Editor 0.6.0 planned features:</p>
  127. <ol>
  128. <li>Camera node editing</li>
  129. <li>Light …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  130. </p>
  131. <a class="button radius secondary small right" href="http://opengamestudio.org/editor-06-roadmap.html">Read More</a>
  132. <hr class="gradient"/>
  133. </article>
  134. <article>
  135. <a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html"><h3 class="article-title">Editor 0.4.0 and plans for 0.5.0</h3></a>
  136. <h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
  137. <a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>
  138. </h6><p>We completed Editor 0.4.0 in January. As it was planned, it only contains
  139. basic abilities to open and save a project. The major goal was to make MJIN,
  140. Python and Qt work together (we were unable to use PyQt or PySide due to
  141. technical difficulties).</p>
  142. <p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  143. </p>
  144. <a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html">Read More</a>
  145. <hr class="gradient"/>
  146. </article>
  147. <article>
  148. <a href="http://opengamestudio.org/editor-0.4.0-plans.html"><h3 class="article-title">Editor roadmap for 0.4.0</h3></a>
  149. <h6 class="subheader" title="2015-01-13T00:00:00+03:00">Вт 13 января 2015
  150. <a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-plans-ru.html">ru</a>
  151. </h6><p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  152. </p>
  153. <a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-plans.html">Read More</a>
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