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- Title: September 2016 recap
- Date: 2016-10-11 00:00
- Category: News
- Slug: 2016-september-recap
- Lang: en
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- ![September recap][screenshot]
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- This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
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- Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.
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- 0. **Draft.** Game creation for the first time.
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- Purposes:
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- * test our technologies and fix major bugs;
- * discover usability issues to fix in the next development iteration;
- * list exact steps to reproduce the game later;
- * create draft version of the game assets (models, textures, sounds, scripts).
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- Upon stage completion, we announce live session date and show you the game preview.
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- 0. **Rehearsal.** Game recreation.
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- Purposes:
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- * make sure we have no major bugs left;
- * record the whole process of the game creation;
- * create final game assets.
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- This is 99% the game we publish later.
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- 0. **Live session.** Reassembling the game live in front of you.
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- Purposes:
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- * show how easy it is to create a game;
- * walk you through nuances of game creation;
- * get feedback from you;
- * answer your questions.
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- We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.
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- 0. **Publishing.** The release of our technologies' last version, live session materials, and stand alone game.
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- That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
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- [screenshot]: {attach}/images/2016-10-11_september-recap.png
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