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openscenegraph-examples.html 4.8KB

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  90. <a href="../../en/news/index.html">News</a>
  91. <a href="../../en/page/games.html">Games</a>
  92. <a href="../../en/page/about.html">About</a>
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  98. <h1>In the news</h1>
  99. <div class="news_item">
  100. <h2 class="news_item_title">
  101. <a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
  102. </h2>
  103. <p class="news_item_date">
  104. 2018-04-20 00:00
  105. </p>
  106. <div class="news_item_contents">
  107. <figure>
  108. <img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /><figcaption>iOS Simulator renders a cube</figcaption>
  109. </figure>
  110. <p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
  111. <p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we’ve already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it’s time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That’s how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
  112. <p>Each example:</p>
  113. <ul>
  114. <li>explains crucial code necessary to perform a specific task</li>
  115. <li>accents platform-specific nuances</li>
  116. <li>provides implementations to cover desktop, mobile, and web platforms</li>
  117. <li>provides a web build to showcase results</li>
  118. </ul>
  119. <p>The first two examples cover the following topics:</p>
  120. <ul>
  121. <li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
  122. <li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
  123. </ul>
  124. <p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
  125. <p>That’s it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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