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<div id="header">
<a href="../../en/news/index.html">News</a>
<a href="../../en/page/games.html">Games</a>
<a href="../../en/page/about.html">About</a>
<div id="lang">
<a href="openscenegraph-examples.html">EN</a>
<a href="../../ru/news/openscenegraph-examples.html">RU</a>
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<h1>In the news</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
</h2>
<p class="news_item_date">
2018-04-20 00:00
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<div class="news_item_contents">
<figure>
<img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /><figcaption>iOS Simulator renders a cube</figcaption>
</figure>
<p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, weve already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that its time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. Thats how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
<p>Each example:</p>
<ul>
<li>explains crucial code necessary to perform a specific task</li>
<li>accents platform-specific nuances</li>
<li>provides implementations to cover desktop, mobile, and web platforms</li>
<li>provides a web build to showcase results</li>
</ul>
<p>The first two examples cover the following topics:</p>
<ul>
<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
</ul>
<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
<p>Thats it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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